No Man's Sky Patch Notes
No Man's Sky Update Patch Notes by Version
ECHOES PATCH 4.45
September 18, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.45, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
- Fixed a very rare issue that caused the A Leap in the Dark mission to fail to advance after opening the portal.
- Fixed a rare issue that could prevent the Artemis path from correctly starting up after converting a save from Expedition mode.
- Fixed an issue that could prevent the concluding chapter of the Under a Rebel Start mission from appearing in the story catalogue.
- Fixed a rare issue where the story catalogue for Under a Rebel Star would not display the final entry.
- The rewards given by the Autophage when practising language skills have been improved.
- Fixed an issue with rewards when practicing language with Autophage.
- Fixed an issue that caused some Autophage text to fail to display correctly in the story catalogue.
- Expanded the list of completed objectives shown in the mission log.
- Fixed an issue that prevented the Autophage-related missions from appearing in the story catalogue.
- Fixed an issue that could cause some missions to direct players to the Station Core while in an abandoned system, where no station core is present.
- Fixed an issue in They Who Returned where, after resetting the mission, the Autophage at the initial harmonic camp could give the wrong dialogue, blocking mission process. Players already affected by this issue may need to reset the mission again in order to proceed.
- Fixed an issue that could cause missions to send players to crash sites that do not have a ship.
- Fixed an issue that allowed players to destroy cargo pods and turrets on their own freighters.
- The Outlaw faction milestone for killing traders has been replaced with a milestone for raiding freighters.
- The behaviour of small AI fighters around large vessels has been improved.
- Fixed an issue that allowed players to destroy salvageable scrap while their inventory was full, and thus not receive the scrap.
- Fixed a rare issue that could cause players to slowly run out of oxygen and die despite being on a planet surface.
- Fixed an issue which caused the ship inventory to be out of range.
- Fixed an issue that was preventing all creatures from pooping.
- Fixed an issue which caused incorrect multitools to be available at Sentinel Pillars.
- Fixed an issue that could cause player capes to behave erratically while placing base parts.
- Fixed a rare issue that could allow the player to fall through the floor upon loading.
- Fixed an issue that could cause players to fall through the floor when using a very specific freighter base part.
- Fixed an issue that could cause all players in the system to lose standing when another player destroyed civilian freighters.
- Fixed an issue that prevented usage of the gyro options page on the Switch under specific circumstances.
- Fixed an issue that caused the wrong icons to be used for the Returner’s Drape and Wanderer’s Cloak.
- Added new Dreadnaught warp effect.
- Introduced a performance optimisation for instance rendering.
- Introduced a slight optimisation to light rendering.
- Fixed a rendering issue that could cause a brief visual glitch.
- Fixed an issue that could cause visual glitches in some particle effects.
- Fixed a visual issue with particles when using HDR.
- Introduced an optimisation to sky and star rendering.
- Improved the visual quality of star rendering.
- Fixed a Xbox-only rendering corruption issue.
- FSR2 visuals on Nintendo Switch have been further refined and improved.
- Introduced a number of rendering optimisations for Nintendo Switch.
- Introduced a number of texture optimisations and improvements for Nintendo Switch.
- Introduced a significant memory optimisation for Switch.
- Fixed a crash related to procedural texture generation.
- Fixed a memory-related crash that could occur when returning to the mode or save select screen during a storm.
- Fixed a number of crashes related to memory management.
- Fixed a graphics memory-related crash on PC.
- Fixed a crash that could affect PC users with specific AMD video cards.
- Fixed a PC-only crash that could occur when playing No Man’s Sky at the same time as other applications are using video memory.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
ECHOES PATCH 4.44
September 7, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.44, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Sentinel capital ships are now equipped with shield generators that must be destroyed before their hull can be damaged.
Improved the VFX for Sentinel capital ship weapons.
Fixed a number of multiplayer syncing issues with Sentinel capital ships.
Fixed an issue that prevented the warp-out effects from correctly playing on the Pirate Dreadnought.
Added new pirate freighter warp effects.
Fixed some minor collision issues on the pirate freighter.
Fixed an issue causing some low priority missions to appear on the galaxy map.
Fixed an issue causing pirate titles to not unlock.
Fixed an issue that could cause the the organic frigate quests not to work as expected in multiplayer.
Salvaging the Atlantid Multitool now awards Void Motes.
Fixed an issue that prevented barrel rolling during warp.
Fixed some untranslated pirate name in empty systems.
Fixed an issue that caused Vy’keen pirates to act as if they were Gek in very specific circumstances.
Fixed an issue that caused Autophage missions to repair lost heads to become blocked if the head in question had already been repaired.
Fixed an issue that could cause floating drone heads to be loaded as freighter workers in place of Korvax entities when warping your freighter to an empty system.
Fixed an issue that could prevent progress in the Voyager’s Expedition milestone to find a creature with corrosive blood.
When crafting items, players are now alerted if they have the right ingredients but those items are in an inaccessible inventory.
Fixed an issue that could cause Autophage staff assembly to choose an incorrect seed for subsequent creations after cancelling out of the preview of the assembled staff.
Fixed an issue that could cause the players to do damage to themselves when using the multitool.
Fixed a performance regression related to mesh rendering.
Fixed a hang related to loading missions.
Fixed a rare hang that could occur when loading a save on Xbox.
Fixed a crashed related to the HUD.
Fixed a crash related to procedural textures.
Fixed a crash related to loading player bases.
Fixed a crash related to the shop interface.
Fixed a crash related to the aerial scan camera.
Fixed a number of crashes related to memory management.
Fixed an Xbox-specific hang.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
ECHOES PATCH 4.43
August 30, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.43, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed an issue that prevented the Dream Arial from functioning correctly.
Removed a pink cube attached to some dropship variants.
Fixed a VR camera issue with Autophage customisations.
Fixed an issue which could result in multitools changing colour.
Fixed an issue that caused the Sentinel Interceptor generated at each crash site to have changed appearance.
Fixed a crash when salvaging certain Multitools.
Fixed a Vulkan crash on PC.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
ECHOES PATCH 4.42
August 29, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.42, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
- Fixed an issue that incorrectly stopped the Autophage from awarding Void Motes if players had unlocked every piece of Autophage armour.
- Fixed an issue that blocked most Autophage presets from appearing in the Appearance Modifier UI.
- Fixed an issue that caused the Autophage heads earned during the Singularity expedition to incorrectly appear as locked in the Appearance Modifier UI.
- Fixed an issue that could prevent the Autophage from navigating correctly around their camps.
- Fixed a text issue with some hover tips in the Appearance Modifier UI.
- Fixed an issue that caused some Autophage-related entries in the Catalogue to appear too early.
- Fixed an issue that caused the custom staff assembly UI to be inaccessible at Harmonic Camps.
- Improved the visuals when previewing custom-assembled staffs.
- Fixed a number of visual issues with some custom-assembled staffs.
- The preview image show when assembling a custom staff can now be rotated.
- Fixed a number of visual issues with holding Multi-Tools.
- Fixed a number of animation issues with the Voltaic Staff.
- Fixed an issue with the position of the player torch when using a staff.
- Fixed a number of networking issues when syncing elements of the Dreadnought battle in multiplayer.
- Salvaged freighter technology upgrades earned by destroying the pirate Dreadnought are now always S-Class.
- Fixed an issue that prevented the anti-freighter torpedo from playing the correct effect when it impacted on shield rather than the hull.
- Fixed an issue that caused some player freighters to have changed appearance.
- Fixed an issue that allowed players to destroy their own freighter.
- Pirate frigates now have a teleporter aboard, allowing quick return to your freighter after boarding.
- Fixed an issue that could cause errors in mission text at the moment torpedoes are launched at the civilian fleet in multiplayer Dreadnought battles.
- During the first phase of the battle against a pirate capital ship, the Dreadnought will now more aggressively target smaller ships in the civilian fleet.
- The destruction effects for the pirate Dreadnought have been improved.
- Fixed an issue that could cause some players to lose the marker for the Portal during The Purge mission.
- Fixed an issue that prevented access to the quick menu in the ship if swap build/quick menu was enabled.
- Fixed a number of audio issues.
- Fixed an issue that could prevent some camera shake effects from working correctly.
- Fixed a number of issues that prevented Twitch drops from being successfully redeemed.
- Fixed an issue that made it difficult to read the Analysis Visor data when using a staff in VR.
- Fixed an issue that could trap players in a loop in the UI where pressing back would cycle between the same three pages.
- Fixed a hang that could occur when players were targeted by security systems on derelict freighters.
- Fixed a rare issue that could allow players to have their last ship weapon destroyed during combat.
- Fixed a crash related to the mission system.
- Fixed a crash that could occur when reloading the game shortly after the initial load.
- Fixed a crash related to networking.
- Fixed a hang on Xbox consoles.
- Fixed a crash on PS5.
- Fixed a crash related to frigates in multiplayer.
- Fixed a UI crash.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
ECHOES PATCH 4.41
August 25, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.41, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed an issue with Twitch Rewards.
Fixed an issue with the Personal Refiner.
Fixed a crash related to networking.
Fixed a crash related to the Automated Feeder.
Fixed a crash that could occur when joining a multiplayer game.
Fixed a crash related to buildings.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
ECHOES: INTRODUCING UPDATE 4.4
Meet a secret society of robotic aliens in update 4.4, ECHOES! Furthering the narrative introduced in INTERCEPTOR, explore the mysteries of the Autophage, perform their rituals, learn their language, and assemble your own ceremonial staff. In deep space, confront huge outlaw dreadnoughts, sweep through their trenches and destroy vulnerable components in new tactical space combat – and much more!
MECHANICAL LIFEFORMS
Uncover the Autophage, a long-hidden civilisation of robotic beings. With bodies cobbled together from scrap metal and salvaged technology, these wandering constructs appear in a huge variety of styles – from slender pipe-wrought robots to hefty cloth-draped machines.
OUTLAW CAPITAL SHIPS
In the darkness of deep space, fearsome Pirate Dreadnoughts cruise between the stars and terrorise merchant fleets. Confront them to rescue the civilians from certain death!
MULTI-TOOL SALVAGING
Become a Multi-Tool salvage hunter with the new Multi-Tool Decommissioning Terminal aboard the Space Anomaly. Refine your collection and earn valuable upgrades and salvage material by dismantling surplus weaponry.
THEY WHO RETURNED
Join minds with Priest Entity Nada to investigate, meet, and perhaps befriend the mysterious robotic Autophage. A guided mission chain brings many hours of narrative and adventure, exploring the origin of these secretive constructs and what it means for the universe as a whole.
FOVEATED RENDERING FOR PSVR2
Utilising eye-tracking technology, this advanced rendering technique boosts resolution and detail at the centre of your vision, sharpening and beautifying the things you focus on.
STARSHIP COMBAT DEPTH
Maximise your starship’s capabilities by diverting power to engines, shields, or weapons – depending on your current combat situation. Supercharge your engines to close in on your enemies at top speed, then obliterate them with max-powered weapons!
TRENCH RUN
Even the odds against outlaw Dreadnoughts by swooping directly into their superstructure! Utilise all the precision and agility of your starship to strike at the vulnerable core of these huge, hulking capital ships.
VOYAGERS EXPEDITION
Explore the universe and catalogue its marvels in the VOYAGERS expedition. Seek the deepest oceans, tallest mountains, most idyllic planets and strangest alien creatures, and record your findings for unique exotic rewards.
EXCLUSIVE EXPEDITION REWARDS
Participate in the Voyagers expedition to earn a generous assortment of exclusive rewards. Decorate your base with Autophage replica parts as well as a poster set befitting a seasoned explorer, adorn your companions with mechanical paws, electrify your jetpack trail, and travel the universe alongside the wilful HoverDroid companion.
ATLANTID MULTI-TOOL
Expand your arsenal with the new Atlantid class of Multi-Tool, available in hundreds of variations. Probe the secrets of ancient monoliths to find and claim this runic, nanite-infused technology.
HOLOGRAPHIC MUSEUM
Construct a Wonder Projector display in your base and showcase your favourite fauna, flora, and celestial body Discoveries.
In addition, planetary Wonders now track and display the Portal Glyphs for their location, allowing quick return to your most remarkable discoveries.
DESTRUCTIBLE FREIGHTERS
Realise your raiding ambitions with explosive space combat. All capital ships – from outlaw dreadnoughts to merchant freighters – can now be reduced to stardust, allowing piratical pilots to earn additional scrap after looting each and every cargo pod. A brand-new combat HUD tracks the hull integrity of large vessels, allowing starship pilots to plan their attacks with precision.
ROBOTIC CUSTOMISATION
Engage in assignments and rituals for the Autophage to earn a huge array of mechanical customisation parts. Assemble the pieces to create your own robotic avatar. These new armour and cloth pieces can be mixed and matched with all existing armour sets, creating a vast array of potential new looks.
PRECISION FREIGHTER COMBAT
Tactical space combatants can target individual freighter modules to eliminate defences and sabotage weaponry. Destroy generators to disrupt shields, cripple engines to prevent warps to safety, and eradicate artillery turrets to protect merchant vessels.
AUTOPHAGE MEDALS
Establish and build a reputation with the robotic Autophage faction by completing their missions and learning their language. Create an impression to earn exclusive honorary titles.
VOLTAIC STAFF
A traditional ceremonial piece, the Voltaic Staff is a new class of two-handed Multi-Tool. Its construction is a rite of passage for many Autophage, symbolising a pilgrimage across realities.
OUTLAW REPUTATION
Smuggle, loot, and raid your way through the galaxies to impress the outlaws of the universe. Achieve milestones, earn medals and acquire exclusive titles for your nefarious activities.
CAPES ON SWITCH
Cape customisations have been enabled for players on Nintendo Switch, and all Travellers adopting a Vy’keen appearance may also now don capes.
PIRATE FRIGATES
Destroying the outlaw dreadnought will leave its support fleet desperate and vulnerable. Recruit these survivors to add pirate frigates to your fleet! These sleek and intimidating crafts are certain to strike fear into the hearts of enemies on combat-focused fleet expeditions.
AUTOPHAGE VISIONS
Infuse ancient Korvax monoliths with the mysterious Atlantideum to access an unseen story. Interface with these dissonant structures to experience the minds and history of the Autophage through a surreal series of visions.
NINTENDO SWITCH VISUAL IMPROVEMENTS
A highly customised version of AMD FidelityFX™ Super Resolution 2 (FSR 2), tailored specifically for No Man’s Sky on Switch, now provides higher image quality for Switch players. This temporal upscaling technology has been combined with dynamic resolution scaling to offer not only a boost to visual quality, but also improved and smoother framerates. Learn more about FSR 2 on the AMD site.
DAZZLING JETPACK TRAILS
The Quicksilver Synthesis Bot has been inspired to synthesise a collection of lavish new jetpack trails – ranging from dazzling clouds of ionised matter to a playful explosion of rainbow confetti. Coming soon to the Space Anomaly!
AUTOPHAGE ASSIGNMENTS
Travellers wishing to elevate their status among the Constructs – and earn unique rewards – can undertake procedurally-generated missions for the Autophage, tailored to the specific conditions of their home planet.
A UNIVERSAL SECRET
Cloaked Autophage encampments can be found across all inhabited planets, for Travellers who know where to look. Using Autophage scan technology to sweep near sites rich in salvageable material – such as freighter crashes or damaged machinery – can often reveal hidden Constructs.
REBUILT EXOSUIT MODULES
Constructed by the Autophage, these improvised upgrade packages are engineered from salvaged and repurposed technology. Autophage Synthesis Terminals will dispense these unpredictable but potent modules in exchange for precious Void Motes.
NO ESCAPE FOR THE WICKED
If critically-damaged, outlaw Dreadnoughts may attempt to flee the battlefield by warping to safety. Those who wish total destruction upon the pirates will have to target the vessel’s colossal warp engines and force the Dreadnought to meet its fate…
AUTOPHAGE LANGUAGE
The Autophage communicate in a unique, visually distinct language. Expand your alien vocabulary with hundreds of new words to learn.
COLOSSAL SPACE CANNONS
Pirate fleets bring a range of new and exotic weaponry to their raids. The massive heat cannons mounted to the Dreadnought tear through even the strongest freighter shielding, while the supporting pirate frigates release waves of deadly torpedoes upon merchant capital ships. Intercept and destroy these slow-moving missiles with your starship before they wreak terrible damage upon innocent freighters!
TWITCH DROPS
Enjoy streams of No Man’s Sky on Twitch to earn redeemable in-game rewards. Sign up and link your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, companion accessories, appearance modifications, and more!
Launch the Echoes update and visit the Quicksilver Synthesis Companion aboard the Space Anomaly to claim your earned Twitch rewards.
FREIGHTER SHIELDS
All capital ships now activate anti-spacecraft shielding, protecting themselves from projectile and laser fire. Would-be raiders will need to think tactically or fly low to disable or bypass the shields and damage the hull beneath.
PERSONAL REFINER UPGRADES
A compact extension to the Exosuit, the Personal Refiner Mk 2 provides Travellers with dual-input refining capability, accessible directly from the Exosuit interface. This advanced new technology is available to research aboard the Space Anomaly.
CREATE YOUR OWN STAFF
As part of ancient Autophage rituals, each Construct must hand-build their staff. Travellers can seek out and salvage a vast array of individual components, allowing them to assemble their own unique Multi-Tool.
4.4 PATCH NOTES
THE AUTOPHAGE
- A mysterious new race of mechanical constructs, the Autophage, now await discovery at hidden sites all across the galaxy.
- Uncover their secrets during an expansive narrative-based mission that probes the Convergence, the Atlas, and the deep truths of the universe.
- Complete this mission to earn your own Voltaic Staff: a brand new Multi-Tool with its own unique animation set.
- The Autophage are tracked as their own faction within your Journey Milestones, with associated medals and missions.
- Autophage lurk at planetary sites on many worlds. Earn the appropriate technology and your scanner will reveal their hidden camps.
- The Autophage have their own unique language to learn, with hundreds of words to collect and catalogue.
- Improve your standing among these mechanical beings to earn exclusive new player titles.
- Travellers with good standing among the constructs may undertake a new series of procedurally generated missions for each individual Autophage, earning reputation, new words, unique rewards, and more.
- A vast new range of Autophage customisation options have been added. Earn Void Motes by assisting the Autophage, and use these to unlock these new customisation options at any construct camp.
- The Autophage offer access to new procedurally-generated Exosuit technologies.
- In addition to robotic parts, players can earn new cloth-based customisation options, including drapes, hoods, and face masks. Once earned, these can be mixed with any other customisation setup, allowing for a vast array of new looks.
- Once of sufficient standing, Travellers can earn and select from a huge array of parts and assemble their very own customised staff Multi-Tool.
MONOLITHS
- Players who have become acquainted with the Autophage can now discover secrets within Korvax monolith sites.
- Infusing these relics with Atlantideum allows access to new stories and lore, revealing the history of both the Korvax and the Constructs.
- In addition, a rare new class of Atlantid Multi-Tool can be found at these sites, assembled in exchange for nanites.
- As well as unique visuals and stats, these Multi-Tools come equipped with a Runic Lens, a fusion of mining beam and cloaking device.
WONDER PROJECTOR
- A new base part, the Wonder Projector, has been added. Research this part aboard the Space Anomaly.
- This holographic device can be used to decorate your base with 3D projections of your favourite discoveries.
CAPES
- Players on Nintendo Switch may now equip capes.
- Switch players who would have otherwise earned a cape from a previous Expedition have had their saves upgraded to reflect this, and have been credited with capes they could have redeemed.
- All players using a Vy’keen appearance may now equip capes.
MULTI-TOOL DECOMMISSIONING
- Visit the Space Anomaly to use the new Multi-Tool salvage station.
- Multi-Tools can now be broken down into valuable scrap, freeing up slots and earning upgrades and other resources.
QUALITY OF LIFE & UI
- An upgraded version of the Personal Refiner has been added, available to research aboard the Space Anomaly.
- This advanced refining unit allows players to combine multiple substances while on the move, unlocking mobile access to more sophisticated recipes.
- A number of new refining recipes have been added, including basalt and runaway mould.
- The flow for creating and assigning Custom Wonders has been refined for speed and clarity.
- Wonders relating to planets will now show the Portal glyphs among the planet details in the popup.
- The camera framing of interactions with Vy’keen NPCs has been improved.
- NPCs now exhibit a greater variation in bodyshape and height.
- The legibility of the Galaxy Map colourblind filters has been improved.
- When starships are stationary or moving backwards, readouts are now provided in distance-based units rather than time-based units.
- Pirates will no longer begin strafing runs upon the player’s position while the player is locked in an interaction.
- When missions suggest players use the galaxy map, they now use the galaxy map notification icon when the map is accessible.
- Fixed an issue that prevented adaptive trigger support from working when using a DualSense controller on PC.
- When joining another player with a brand new save, players now have the ability to fully customise their difficulty settings.
- Fixed an issue that made the Traveller grave interactions difficult to read when playing VR in high resolutions.
- Fixed an issue that caused the shop interface to appear in an awkward position when playing VR in high resolutions.
- Fixed an issue that caused the UI for interacting with various crates and containers to appear in an awkward position when playing VR in high resolutions.
- Fixed an issue that caused a number of options that do not apply to VR to appear in VR options menus.
- Fixed an issue that caused incorrect buttons to be suggested as the way to close some UI elements when using Move controllers.
- Fixed an issue that caused the “GENERAL” heading to appear in lowercase on the controls options page.
- Fixed an issue that caused frigate captains to speak to the player as if their frigate had already been recruited when they present their vessel for hire.
- Fixed an issue that caused some NPCs to be given the wrong title on a small number of UI screens.
- Fixed an issue that caused the “Target Locked” text on the starship targeting screen to become clipped on Nintendo Switch.
- Fixed an issue that caused a distorted icon to appear in some popups when playing in PSVR2.
- Fixed a number of miscellaneous text issues.
SPACE COMBAT
- Players can now balance power modes in their starship; switching between a balanced setup or prioritising weapons, shields, or engine systems.
- All capital ships now benefit from heavy-duty shielding systems, protecting them against would-be pirates.
- A bespoke UI has been added when engaging capital ships in battle, to better track their overall shield and hull integrity.
- All capital ships are now entirely destructible, offering additional rewards beyond simply eliminating their cargo pods.
- Destroying cargo pods will apply a certain amount of damage to the freighter’s main hull.
- Fixed an issue that could allow players to destroy small freighters without alerting the rest of the civilian fleet.
- Fixed an issue that allowed recruitable frigates to contact the player at inappropriate times, such as while landing or during space combat.
- Fixed an issue that caused the starship to apply brakes while flying close to a freighter during space combat.
- Fixed an issue that could prevent landing during space combat for players who use the Auto-Follow space combat setting.
- Fixed an issue that could cause players to lose standing if an AI pirate destroyed a civilian ship while they were present.
- During space combat, your final weapon will never be damaged by incoming fire. In addition, combat-based technology damage will never leave the starship with rockets as their only functioning weapon.
OUTLAW FACTION
- Outlaws are now listed as a faction alongside the various guilds, as part of the Journey and Catalogue pages.
- A range of earnable medals have been added for the Outlaw faction.
- Outlaw medals and standing will now earn a range of exclusive player titles.
- Missions have been added to provide guidance for players wishing to improve their standing with these pirates.
- Raiding civilian fleets will now improve your standing among the Outlaws.
RENDERING & PERFORMANCE
- Nintendo Switch now supports a bespoke implementation of AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates.
- Dynamic Resolution Scaling has been added for Nintendo Switch. This technology allows the game to maintain a consistent framerate across all scenarios.
- Support has been added for foveated rendering when using PSVR2.
- Utilising eye-tracking technology, foveated rendering concentrates rendering resources at the centre of your vision, sharpening and beautifying the details you focus on.
- A number of significant rendering optimisations have been introduced for VR on all platforms.
- Creature navigation has been optimised on all platforms.
- A number of significant systemic optimisations have been introduced for all platforms.
- Introduced a number of memory-usage optimisations for PS4.
- Introduced a significant number of memory-usage optimisations for Nintendo Switch.
- Introduced a number of systemic memory-usage optimisations for all platforms.
- Introduced a significant optimisation for sky rendering on Nintendo Switch.
- Improved the quality of sky rendering on Nintendo Switch while moving relative to the sky.
- Optimised a specific asset in use on some barren planets.
- Introduced a specific optimisation related to AI starships.
- Introduced a specific optimisation for freighter hangers.
- Introduced a specific optimisation for turret targeting systems.
- Fixed a number of visual issues with fog and atmospheric rendering, particularly when in space or low-planet orbit.
- Fixed a number of visual issues with the way depth of field effects interact with the sky.
PIRATE CAPITAL SHIPS
- Pirate Dreadnought capital ships can now be encountered while exploring the galaxy, particularly within outlaw and high-conflict systems.
- These huge vessels prey upon civilian fleets with a range of unique technology. Defeat them to earn significant bounty payments and large standing gains with the local lifeforms.
- Dreadnoughts lay siege to civilian freighters with colossal heat cannons, blasting high-powered lasers over long distances. Destroying these cannons offers a way to protect the vulnerable merchants.
- Bounty payments are significantly reduced in the event of the destruction of the civilian fleet.
- Dreadnoughts come equipped with power deflector shields, preventing hull damage from conventional starship weapons.
- Fly beneath Dreadnought shields and into their superstructure to target their shield generators, exposing both their hull and the delicate exposed fuel systems beneath.
- Unique frigates form a supporting pirate battle group. These powerful ships deploy torpedoes that have the potential to wreak havoc upon the civilian fleet, and must be intercepted as a matter of priority.
- Dealing enough damage to the Dreadnought will force it to flee. Disabling its power warp engines will prevent escape and allow you to land the killing blow.
VOYAGERS EXPEDITION
- A brand new expedition, “Voyagers” will begin shortly after the release of the Echoes update.
- The Voyagers expedition will see players seeking the deepest oceans, tallest mountains, most idyllic planets and strangest alien creatures, and much more besides.
- Rewards for this voyage of discovery include a set of unique posters; an exclusive electric jetpack trail; a salvaged accessory for your creature companions; a set of new Autophage-related base parts; and brand-new mechanical companion.
OUTLAW FRIGATES
- A new class of outlaw frigate now accompanies pirate capital ships into battle.
- Destroying these vessels will significantly reduce the damage output of the outlaw fleet, as they are responsible for launching devastating torpedoes at opposing capital ships.
- Once their commanding vessel has been destroyed, many frigates will surrender and offer to join your own fleet.
- Recruit these survivors as a powerful new class of combat frigate, ready to undertake missions from your own freighter.
TWITCH DROPS
- A new package of Twitch drops will begin shortly. Sign up and link your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, companion accessories, appearance modifications, and more.
MAC IMPROVEMENTS
- The range of game controllers supported by No Man’s Sky on Mac has been improved.
- Fixed an issue that could cause a shimmering outline when viewing objects against the sky on Mac.
- Fixed an issue affecting controller rumble on Mac.
- Fixed an issue that could prevent some keys from being rebound on Mac.
- Fixed an issue that could cause shadows to flicker on Mac.
- Fixed a crash related to anti-aliasing on Mac.
- Fixed an issue that could cause the screen to go black when warping on Mac.
- Fixed a number of visual issues with the skybox on Mac.
BUG FIXES
- Fixed a significant number of crashes related to memory management.
- Fixed a crash that could occur when leaving a planet’s surface and accessing the Galaxy Map.
- Fixed a crash related to wind.
- Fixed a rare interaction softlock.
- Fixed an issue that could cause large sections of freighter meshes to be removed during combat.
- Fixed an issue that prevented derelict freighter turrets from targeting players currently using a cloaking device.
- Fixed an issue that caused other players’ weapon audio to play far too loudly in multiplayer.
- Fixed an issue that could prevent group member’s freighters from being loaded correctly in multiplayer when first joining a session.
- Fixed an issue that could leave players unable to take off from their freighter or the space station if their ship was damaged and using unconventional technologies, such as the living ship or sentinel interceptor.
- Fixed an issue that caused some specific particle effects to be missing when loading a save aboard the Space Anomaly.
- Fixed an issue that caused some dropship cockpit exit animations to play at the wrong speed.
- Fixed an issue that could cause portals to appear active when they were not, if they had been previously activated.
- Fixed an issue that caused terrain deposit icons to fail to highlight correctly when tagged as the primary marker in the Analysis Visor.
- Fixed a number of rare mission issues that could occur when target NPCs or buildings were in distant systems.
- Fixed a number of base NPC mission issues that could occur when joining multiplayer games.
- Fixed a rare mission blocker that could occur in the Living Ship missions after participating in a multiplayer session.
- Fixed a rare issue that could cause the mission or Atlas paths to go missing on the Galaxy Map.
- Fixed a rare blocker for the Trace of Metal and/or Artemis missions if both missions required speaking to Nada or Polo at the same time.
- Fixed a number of issues that prevented buildings from being correctly marked as visited, allowing later missions or charts to direct players to sites they had already explored.
- Fixed an issue that prevented crashed ship sites from being flagged as visited, causing players to occasionally be directed to crash sites without ships.
- Fixed an issue that caused two instances of the crashed freighter salvage mission to be started when visiting a crashed freighter.
- Fixed an issue that could cause the crashed freighter salvage mission to shut down early.
- Fixed an issue that caused Cadium to refine to Chromatic Metal in the wrong ratio.
- Fixed an issue that prevented supercharged inventory slots from being correctly displayed in a newly purchased freighter’s inventory until the game was reloaded.
- Fixed an issue that could cause frigates to fully repair themselves when teleporting aboard.
- Fixed a number of text issues with missions that required use of a refiner.
- Fixed an issue that caused text clipping on the refiner page in some resolutions.
- Fixed an issue that could cause the catalogue mission that guides players towards basalt to pick a planet without any basalt.
- Fixed an issue with various catalogue and journey guidance missions that caused them to display an Objective Complete notification as soon as they started.
- Fixed a rare issue with some pinning missions that caused the current amount / required amount numbers to be displayed the wrong way around.
- Fixed an issue where the wrong item amount could be suggested in the description text in tech installation popups.
- Fixed an issue that could cause Sentinel Interceptors to fail to display their full serial number as part of their name.
- Fixed an issue that caused untranslated text to appear when attempting to switch ships while aboard another player’s freighter.
- Fixed an issue that caused the number of pages/dots to be calculated incorrectly when looking at crafting lists or inventory transfer popups.
- Fixed an issue that caused the dots to overflow when looking at shops with extremely large arrays of items, such as the Twitch or Expedition Rewards sections at the Quicksilver Synthesis Companion.
- Fixed an issue that could allow text to overflow rather than scroll in some Expedition Milestone popups.
- Fixed an issue that incorrectly suggested players could craft more than one item at a time when viewing crafting steps in the tree format.
- Fixed an issue that caused the camera to still automatically adjust to slopes when the Camera Movement option was set to manual.
- Fixed an issue that allowed the Multi-Tool to overheat too early while the mining bonus from extreme cold storms was applied.
- The large artefact crates found at buried ruins no longer report themselves as damaged technology in need for repair, and instead suggest that they be unlocked with a key.
SINGULARITY PATCH 4.38
July 20, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.38, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed a memory issue in the renderer.
Fixed a number of memory issues which could lead to crashes in rare circumstances.
Fixed an issue which could cause players textures to appear metallic.
Improved shader usage on PC.
Improved load times on PC.
Introduced a significant optimisation for Nintendo Switch to reduce hitching.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
SINGULARITY PATCH 4.37.1
July 17, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.37.1, which is now live on Xbox One and Xbox Series X/S.
Bug fixes
Fixed an Xbox crash that could occur when landing on an Abandoned Freighter.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
SINGULARITY PATCH 4.37
July 13, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.37, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed an issue that could cause markers to flicker.
Fixed a crash that could occur when ships land at an outpost.
Fixed a rare crash related to the projectile system.
Fixed an issue that could cause a crash when downloading invalid discovery data from other players.
Fixed an issue that caused a crash when attempting to load invalid discovery data.
Fixed an issue that could cause a crash on Xbox One when visiting the final planet of the Singularity expedition.
Optimised memory used by creature navigation.
Optimised memory used to fade objects.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
SINGULARITY PATCH 4.36.2
July 4, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.36.2, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed a rare crash that could occur when editing bases.
Fixed a rare crash related to the mission system.
Fixed a rare crashed related to repairing planetary objects.
Fixed a rare crash in the Expedition overview UI.
Fixed a rare crashed related to interaction labels.
Introduced a number of optimisations for infested planet types.
Fixed an issue that caused some gameplay objects, such as the Interceptor starship, to use an unnecessarily large amount of memory.
Introduced a number of memory-usage optimisations for PS4.
Fixed a memory leak on PlayStation 4 and 5.
Fixed a memory leak that could occur on all Xbox platforms.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
SINGULARITY PATCH 4.36.1
June 27, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.36.1, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Improved screen placement for VR interaction UI when playing the Singularity expedition.
Fixed an issue that could cause debug information to appear in VR reload tutorial.
Fixed a rare issue that could cause debug information to appear in specific player chat messages.
Fixed missing Switch Base button in Build Placement Mode.
Fixed an issue that would prevent VR controller configurations showing as out of date in Steam.
Fixed a missing icon in VR for change weapon.
Fixed an issue that prevented rebinding of the Cycle Rotation Axis action.
Fixed a crash related to bases.
Fixed a crash related to memory management.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
SINGULARITY PATCH 4.36
June 19, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.36, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed a crash that could occur while aboard The Anomaly.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
SINGULARITY PATCH 4.35
June 17, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We have identified an issue with the PS4 & PS5 release of Singularity Patch 4.34. This hotfix corrects the issue and patch 4.35 is now live on PS5 and coming soon to PS4.
Bug fixes
Fixed a crash that could occur when using the terrain manipulator.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
SINGULARITY PATCH 4.34
June 16, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.34, which is now live.
Bug fixes
Players are now able to rebind movement to the cursor keys without that automatically resulting in them moving around while navigating the quick menu.
Fixed an issue that prevented the cursor from rendering while re-binding controls in the Game Mode options screen.
Fixed an issue that caused a number of options to be missing from the options menu, or some options to appear when they should not.
Fixed an issue that caused the Terrain Manipulator menus to scroll the wrong way in VR.
Fixed a rare issue that could cause all NPCs to fall out of the Space Station.
Fixed a rare crash that could occur in VR.
Introduced a rendering optimisation for VR.
Fixed an issue that could cause the depth of field effect to be applied far too strongly on some platforms.
Fixed an issue that could cause black speckles to flicker across the screen during interactions that made use of the depth of field effect.
Fixed a rare issue that could leave player-owned Interceptor ships without any installed technology.
Fixed a graphical glitch that could occur in the Atlas’ particle effects when playing on Switch.
Fixed an issue that caused eyeballs to be positioned incorrectly within a specific Traveller-style head in the Appearance Modifier.
Introduced a memory optimisation related to planetary creatures.
Fixed an issue that could cause the starship’s landing gear to be incorrectly raised after save/loading within a landed ship.
Fixed an issue that caused first-person cockpit exit animations to fail to play.
Fixed an issue that could allow too many creatures to spawn when playing in multiplayer.
Fixed a Mac-only issue that caused large bases to be loaded very slowly.
Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.
Fixed a crash related to synchronising freighters in multiplayer.
Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.
Fixed an issue that caused incorrect collision on outpost landing pads.
Fixed an issue that could cause players to be ejected from the Multi-Tool comparison screen when attempting to pin repair instructions for a Multi-Tool they do not yet own.
Fixed a rare issue that could cause players to be erroneously told their inventory was full when claiming the reward for “Wayfarer” milestone.
Fixed a rare issue that could cause the galaxy map Mission Path to point to the wrong destination system.
Fixed an issue that prevented some freighter engines from being correctly recoloured when choosing a new engine trail.
Fixed a crash related to the Multi-Tool.
Fixed a graphical issue that could cause the player to briefly appear while teleporting.
Fixed an issue that prevented starship distress beacons from animating correctly.
Fixed an issue that could cause Multi-Tools belonging to other players to become attached to NPCs.
Fixed an issue that could result in players becoming permanently stuck to the chair in the Guild Envoy’s area of the Space Station.
Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.
Fixed an issue that allowed too many Communication Stations to spawn on expedition planets.
Fixed a hang related to reloading missions.
Fixed a crash related to base part rendering.
Fixed a rare issue that could cause the current expedition to end early.
Fixed a rare crash related to the mission log.
Fixed a PlayStation 4 crash related to reporting bases.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
SINGULARITY PATCH 4.33
June 13, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.33, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed an issue that could prevent the “They Hear Us” milestone from completing if the player completed the puzzle before using their scanner to locate the autophage.
Fixed a rare issue that could prevent the “Rampancy” milestone from completing when the target number of Corrupted Sentinels were destroyed.
Fixed an issue with encrypted milestones that could cause them to fail to list the correct prerequisite for unlocking them.
Introduced a number of text changes to make the community-focused nature of the “Sentience Echo” milestone more clear.
Introduced a new option at Nada’s Prime Terminal to hand in 10 Echo Seeds in a single batch.
Fixed an issue that could cause the Mission Path to be hidden in the Galaxy Map if the mission destination coincided with an Atlas Station or a black hole.
Fixed an issue that could cause the player collision to be too large, particularly in multiplayer.
Fixed a number of graphical glitches with the Wayfarer’s Helm.
Fixed an issue that prevented the Discordant Jetpack Trail from rendering correctly.
Fixed an issue that could cause some customisation options to be hidden in the UI when playing at very specific resolutions.
Fixed a Mac crash related to playing the game on a second monitor.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
SINGULARITY PATCH 4.30.3
June 9, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We have identified an issue with the release of Singularity Patch 4.30.2. This hotfix corrects the issue.
Patch 4.30.3 is now live on Steam for PC & Mac. It is also live for PlayStation 5 as v4.30 and Xbox as v4.32.
Bug fixes
Fixed a number of crashes related to memory management.
Fixed a crash that could occur when leaving a planet’s atmosphere then accessing the Galaxy Map.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
SINGULARITY PATCH 4.30.2
June 8, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We have identified an issue with the PC release of Singularity Patch 4.30.1. This hotfix corrects the issue.
Patch 4.30.2 is now live on Steam.
Bug fixes
Fixed an issue that could cause the assembled Construct to offer its final choice too early in Phase 5 of the expedition, before the completion of the community goal in Sentience Echo. Note: until the community goal is completed, players who have already spoken to the Construct and made this choice early will be unable to redeem the rewards earned and their Ignition milestones will remain locked + encrypted.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
SINGULARITY PATCH 4.30.1
June 8, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We have identified an issue with the PC release of Singularity Patch 4.30. This hotfix corrects the issue.
Patch 4.30.1 is now live on Steam.
Bug fixes
Fixed an issue that could cause players to crash in large multiplayer sessions.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
EXPEDITION TEN: SINGULARITY
June 7, 2023.
Hello Everyone!
Only last week, we launched No Man’s Sky on a whole new platform, bringing the galaxy to Mac owners everywhere! 2023 has already been an extremely busy year for our small team.
Fractal brought full native support for PSVR2, alongside a spread of accessibility and quality of life features, while the accompanying Utopia expedition experimented with a unique twist on gameplay, and united players under the umbrella of a universal habitation project.
Most recently, the Interceptor update introduced a new ship to collect, a host of gameplay features, and began to peel back the first layers of a mystery centred around worlds corrupted by vivid purple crystals, abandoned “harmonic” encampments, and secrets whispered by disembodied robot heads…
Singularity Expedition
Today, we continue that story as we begin community expedition ten: Singularity.
Explorers will begin their pilgrimage in a harmonic camp, nestled among the purple-hazed mountains of Ahei XV. Singularity is a narrative-heavy journey, and forms the second chapter of the story introduced in Interceptor.
We don’t want to spoil too much, but Travellers will be invited to unveil a little of the history and origin of the harmonic camps in a mystery that touches upon artificial intelligence, the will to exist, and the very nature of what it means to be alive.
Nada and Polo will be there to support and assist Travellers with the assembly of a robotic Construct, and with a communal goal that may shape the future of the universe…
Singularity’s mysteries extend into several layers, and players who are especially interested in the narrative can delve below the surface to uncover further clues to what is on the horizon for No Man’s Sky. We can’t wait for everyone to dive in and get started!
After completing Singularity, or when the expedition concludes, you will have the option to convert your progress to a Normal Mode save.
The exclusive rewards detailed below are registered at the Space Anomaly’s Quicksilver Synthesis Companion, and any earnt rewards may be redeemed across all save games.
The Singularity expedition begins today, and will run for approximately five weeks.
Singularity Expedition Rewards
Construct Customisation Set
Adopt the appearance of a mechanical automaton with this full body customisation set, based on the parts you will collect and assemble over the course of the Singularity expedition. We are very excited to see how players use this, our first new full customisation set for several years!
A choice in the Singularity narrative will complete the automaton suit with the Atlantid or Crimson head.
Atlas, Atlantid, and Construct Posters
Decorate bases with these souvenirs of your Singularity journey – depicting the Atlas, the ethereal substance within corrupted Sentinels, and a possible schematic for a mysterious Construct.
Discordant Jetpack Trail
This jetpack exhaust is augmented with an atlantideum filter. When activated, its discordant effect is spilled across the landscape, a trail of dissonant reverberations that echo on a strange and unknowable frequency…
Crimson Freighter Trail
A cosmetic enhancement to your freighter’s main drive, this harmonic generation device converts the output of the freighter engines to Atlas frequencies, radiating a painfully crimson trail.
Living Fragment Base Decorations
This is a detailed replica of the Living Fragments that litter discordant worlds, the prismatic grains that thrust from the earth in a struggle for freedom from their geological prison. It is buildable both with a drone and without, and in several shape variants.
Wayfarer’s Helm
Despite its aerodynamic appearance and advanced solar design, reliance on helmet-exclusive propulsion is not advised. For maximum safety, ensure all body parts are propelled equally.
Community Research
The Quicksilver Synthesis Companion has concluded their Geometric Cape schematic, which is now available for synthesis at their kiosk aboard the Space Anomaly. They thank Travellers for all the contributions towards their research, generated by the completion of Nexus missions. The companion is taking a short rest from blueprint research, to contemplate their next project while Travellers focus on the Singularity expedition.
4.30 Patch Notes
Development Update
Today, we are releasing update 4.30, which includes the Singularity expedition, as well as a number of stability and gameplay fixes.
We look forward to seeing everyone exploring Singularity’s challenges and narrative – and we have many more surprises in store for this year!
Our journey continues.
Sean
Expedition 10, SINGULARITY, will begin shortly, and will run for approximately five weeks.
The expedition sees players work alone and as a community to solve the mystery of the damaged Autophage heads found abandoned at harmonic camps.
Rewards for uncovering the mystery and assembling your very own mechanical Construct include a set of unique posters; new jetpack and freighter engine trail customisations; buildable Atlantideum crystals for your base; an exclusive new helmet customisation; and an entire Construct visual customisation set.
A layer of more hidden clues exists for players who are willing to hunt them out…
PC VR players can now use the virtual keyboard to name discoveries (and other nameable items).
Fixed an issue that caused the third-person camera pitch to be reset after using the Analysis Visor – pitch will now remain consistent as players switch between modes.
Players who enable auto-follow for the third person camera will now benefit from this setting in the Space Anomaly and aboard Space Stations, as well as on planets.
The starship’s autopilot will now prevent players from crashing into various space points of interest while engaged on the starship communicator.
Fixed an issue that prevented some flash-to-white screen fades from respecting the setting that disabled them.
Upgrades to the Neutron Cannon have received an increase in their damage bonus, and a large increase to their charging time reduction.
Fixed an issue that could allow corrupted Sentinel drones to chain heal each other in a circle.
Corrupted Sentinel drones now have a cooldown on healing that is triggered if they are damaged mid-heal.
Fixed a crash on PC related to memory trampling.
Fixed a number of memory-related crashes on Xbox platforms.
Introduced a significant load-time optimisation for PlayStation platforms.
Fixed an issue that could cause players to appear in the wrong system after leaving a multiplayer session and then immediately rejoining it.
Fixed a rare issue that could cause missions that send players to visit an NPC specialist in their base to choose the wrong base.
Fixed a rare issue that could prevent the completion of puzzles within harmonic camps if another player in their session had completed them first.
Fixed an issue that caused one of the glyphs in the harmonic camp puzzles to always be 9.
Fixed a number of issues that could cause the Target Sweep to claim there was no mission target, or that the target was too distant, when this was not the cause.
Fixed an issue that caused the planetary section of the lightweight Creative Mode tutorial to be skipped.
Fixed an issue that prevented dissonant worlds from being correctly labelled when using the starship scanner on more relaxed difficulty settings.
Fixed an issue that could cause the wrong technology name and/or icon to be used in tip text after changing ship.
Sentinel Interceptors now require Crystalised Hearts rather than Quad Servos to repair their hyperdrive.
A large number of improvements have been made to the clarity of tips and icons for the automatically generated technology pinning guidance.
If a mission is currently requesting the installation of a piece of technology, that item will now appear as the first item in the list of available techs.
Fixed an issue that could make it difficult to interact with the terminal for Nada’s simulation aboard the Space Anomaly.
Fixed a controls issue that could cause the starship to land when scrolling through the quick menu.
Fixed a number of graphical issues with shadows in the starship cockpit on PlayStation 4 and PlayStation 5.
Fixed an issue that caused a number of particle effects to be missing on PC.
Fixed an issue that could prevent screenspace reflections and other similar effects from rendering correctly.
Fixed a number of graphical issues with capes when using FSR2.
Fixed an issue that prevented the player’s head from casting a shadow in VR when full body was enabled.
Fixed a minor graphical issue that could cause laser impact effects to be the wrong colour.
Fixed an issue that could cause a red effect to appear in one eye only during the boot screen when using PSVR on PlayStation 4.
Introduced a number of improvements to quick menu usage in VR, making it easier & more precise to use.
Fixed a VR issue that could cause players to be treating as pointing at the quick menu, when in reality their hand was in front of the menu.
Fixed an issue that stopped players from moving in VR if they pointed at their wrist with the point to move setting enabled.
Fixed an issue that could cause the “Out of Bounds” VR message to remain on-screen if players reset their view while the main menu was open.
Fixed an inconsistency in the use of upper/lower case in the friend request popup.
Fixed an issue that caused the weapon charge/ammo percentage in the HUD to drop the % symbol.
Fixed a rare issue that could cause some customisation options to be unavailable in the Appearance Modifier UI.
Fixed a number of issues that could cause items within the crafting tree to be highlighted when they were not available for crafting.
Fixed an issue that caused the incorrect “Back” prompt to be used for the base building parts menu.
Fixed an issue that could cause incorrect tooltips to be displayed when using the Terrain Manipulator’s “Create” mode.
The clarity of expedition milestone objectives displayed in their popup has been improved.
Fixed an issue that caused the guidance for Quad Servos to be displayed when requesting guidance on locating Crystalised Hearts.
Fixed an issue that caused some starship communicator messages to linger incorrectly after a save/load.
Fixed an issue that caused the tip related to derelict freighter emergency signal scanners to become stuck on screen if the player deleted the signal scanner.
NO MAN’S SKY ON MAC 4.26
June 2, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky on Mac Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.26, which is now live on Steam.
Bug fixes
Fixed a controller input issue when using the terrain manipulator.
Fixed a crash that could occur when loading a save.
Fixed a crash when playing on Steam Deck.
Fixed an input bug that incorrectly allowed the visor action when using the Quick Menu.
Fixed an input bug that incorrectly allowed the targeting action when using the Quick Menu in a Ship.
Fixed an input bug that incorrectly allowed the shoot action when using the Quick Menu in a Vehicle.
Fixed an input bug that blocked the forward and backward actions when using the Quick Menu in a vehicle.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
NO MAN’S SKY ON MAC
June 1, 2023.
Hello,
I’m proud of the pace of the team on No Man’s Sky already this year. Our last update for No Man’s Sky, Interceptor was just a few weeks ago. Fractal was just six weeks before that! We’ve got another surprise in the VERY near future, but today is all about Mac…
No Man’s Sky launches on Macs everywhere today! We’ve poured a lot of love and effort into making this a flagship title with all content updates from the past seven years included.
No Man’s Sky has been built from the ground up with a new rendering pipeline to take full advantage of Metal and Apple silicon. In addition to the Apple silicon Mac lineup, it also runs on select Intel-based Macs.
No Man’s Sky for Mac is free to millions of players who already own the game on Steam. And for users who use both PC and Mac, cross save is supported between both systems, allowing players to jump from a PC to a Mac laptop, or from a Mac mini to Mac Studio.
We support cross-play on Mac allowing players to join the millions of existing players on Xbox One, Xbox Series S/X, PlayStation 4, PlayStation 5, PC and even VR.
Expect fast loading times using the Mac internal SSD. Consistent performance across the full range of Macs is possible through MetalFX Upscaling. Metal 3 support allows No Man’s Sky to achieve console quality graphics whilst maintaining battery life on laptops and lower end devices.
Last June at Apple’s keynote at their Worldwide Developers Conference, we announced that No Man’s Sky would be coming to Mac for the first time. We’ve worked closely with Apple to produce a version that feels at home on Mac. This paves our way for an exciting future on Apple hardware.
No Man’s Sky will be available on any Mac with Apple silicon — from the desktop lineup, including Mac mini, iMac and Mac Studio, to Apple’s powerful Mac laptops — MacBook Air and MacBook Pro. It’s also playable on Intel-based Macs with a Core i5 processor (minimum specs – Intel i5 based Mac with 8GB RAM and Radeon Pro 570X 4GB Graphics Card, 20GB Storage).
The Mac version of No Man’s Sky is available through Steam today and coming to Mac App Store shortly. Expect upcoming announcements about our next update soon, and future updates to release simultaneously on Mac going forward.
Our journey continues.
Sean
INTERCEPTOR PATCH 4.23
April 17, 2023.
Hello everyone,
Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.23, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed a threading crash.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
INTERCEPTOR PATCH 4.22
April 14, 2023.
Hello everyone,
Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.22, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed an issue that prevented the Minotaur from correctly targeted corrupted Sentinels while under AI control.
Fixed an issues that caused certain wall-mounted base decorations to rotate without engaging the rotate part option.
Fixed an issue that prevented some technologies from being installed in freighter inventories.
Fixed an issue that prevented the Teleport Receiver from being installed inside a Sentinel interceptor.
Fixed an issue that could prevent the Sentinel Multi-Tool from being cleared out of its case after being claimed by the player.
Fixed a rare issue that could cause a blocker after restarting a mission.
Fixed a number of issues in the Nexus mission to collect Hadal Cores.
Fixed an issue that could cause an internal text ID to appear during the Sentinel interceptor repair mission, instead of correct instructions.
Fixed a number of minor text issues.
Fixed an issue that could cause corrupted Sentinels to appear on non-corrupted worlds when playing on higher difficulty settings.
Fixed an issue that caused the planet popup to be filled with placeholder data in certain views in the Discovery page.
Fixed a rare issue that could disable input while viewing a confirmation popup in the UI.
Fixed an issue that caused some companions to be rendered facing the wrong way inside the UI.
The error message displayed when using an Echo Locator in a system without any Harmonic Camps has been improved.
Fixed an issue that caused the message intended to warn players that their pulse drive had been disabled to incorrectly report that the pulse drive was available to use.
Fixed an issue that caused the DPS readout on some starship weapons to be hidden from the UI.
Fixed an issue that caused the Galaxy Map to fail to display information about Dissonant systems when playing on lower difficulty settings.
Fixed an issue that caused the Analysis Visor to report Sentinel ships as buildings.
Fixed an issue that caused refiners and other related technologies to fail to show their charging status correctly.
The eye textures for corrupted Sentinels have been improved.
Fixed a rare issue that could cause the explosion when destroying small freighters / cargo pods to be too small.
Fixed an issue that caused the weapons on corrupted Sentinels to be invisible.
Fixed a number of minor visual glitches affecting the exterior and interior of the Sentinel interceptor.
Fixed a rare issue that could cause overly dense/dark fog on some corrupted planets.
Fixed an issue that caused starship communicator holograms and craftable bobbleheads to intersect with cockpit elements in the Sentinel interceptor.
The audio balance for Atlantideum crystals has been adjusted.
Fixed a number of collision issues with oxygen and sodium plants.
Fixed an issue that could cause NPC ships to move in a jerky fashion in multiplayer.
Fixed a number of visual issues with VR wrist menu projectors.
Improved the visual feedback when repositioning VR wrist menus.
Fixed an issue that cause the Trade Rocket UI to be misplaced in VR.
An option has been added for VR players to enable a third “twist” axis on the virtual joystick, allowing them to roll or yaw the ship.
Fixed an input issue affecting a number of UI screens in VR.
Fixed an issue that could cause a severe performance drop when joining another player’s game directly from the frontend, if that other player was aboard the Space Anomaly.
Fixed a crash related to memory allocation.
Fixed a networking-related crash.
Fixed a memory leak related to texture rendering.
Fixed an issue that prevented the Base Complexity option from appearing on Xbox One and Xbox One S.
Fixed a crash specific to older Xbox consoles.
Fixed a memory leak that could occur on all Xbox platforms.
Introduced a significant memory optimisation for PSVR2.
Introduced a minor improvement to visual quality on PSVR2.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
INTERCEPTOR PATCH 4.21
April 6, 2023.
Hello everyone,
Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.21, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed a rare crash related to multiplayer starship combat.
Fixed a crash related to ground combat in multiplayer.
Fixed an issue that could cause incorrect controller configuration on Steam.
Fixed a crash related to NPC starship navigation.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
INTERCEPTOR: INTRODUCING UPDATE 4.2
Venture to forsaken Sentinel worlds in update 4.2, INTERCEPTOR! Explore corrupted planets, fight a legion of challenging new robotic guardians, hijack their technology, steal their ships, harvest their resources, destroy their freighters, and much, much more!
SALVAGED INTERCEPTORS
Expand your fleet with your very own salvaged Sentinel Interceptor starship. Hunt down your perfect Sentinel ship, or collect a whole range of these sleek procedurally-generated Interceptors.
CORRUPTED PLANETS
A darkness spreads through the Sentinel horde. Many fortified worlds have succumbed to corruption, with strange crystals sprouting from the earth and their robot guardians twisted into bizarre new forms. Explore these purple-hazed worlds to find new buildings, crashed interceptors, secret equipment and more…
MOVABLE WRIST PROJECTORS
The high-tech projector interfaces for accessing menus in VR can now be grabbed and moved, allowing full custom control over their position. Reattach the wrist projectors to any location around your hand or Multi-Tool.
INTERCEPTOR VARIETY
Sentinel fleets have evolved. System authority ships now appear in hundreds of procedurally-generated variations, dramatically diversifying their silhouettes and styles.
CORRUPTED SENTINELS
The strange power flowing through corrupted worlds has warped the Sentinels beyond recognition. Colossal semi-arachnid machines stalk these discordant worlds, ready to pounce upon unwary Travellers. Those who take on the corrupted swarm should beware their devastating flamethrowers and long-distance explosives.
AERON TURBOJET
Explorers who delve into the mysteries found on corrupted worlds will uncover plans for unique Sentinel jetpack customisation, with high-tech engines precooled by a constant flow of pugneum and nitrogen.
INTERCEPTOR COCKPIT
For the first time, step inside a Sentinel ship and see the universe from the perspective of an Interceptor. Operate and interact with this advanced Sentinel technology up-close, piloting an Interceptor ship from its unusual vestigial cockpit.
HARVEST THE CORRUPTION
As you wander dissonant worlds, direct your Mining Laser towards the ethereal radiant shards bursting from the terrain. Collect the anomalous crystals to fuel your salvaged Sentinel technology, or harvest and refine new resources directly from the remains of defeated Sentinel forces.
SENTINEL SHIP TECHNOLOGY
Interceptor ships are powered by unique Sentinel components, hungering for radiant shards. Engage the Anti-Gravity Well to lift off, and follow the gaze of the Crimson Core to dash through tunnels in spacetime.
IMPROVED SENTINEL QUADS
Sentinel quadruped combat units have been improved with new animations and intelligent pathfinding, tremendously improving their mobility and agility when hunting Travellers.
CRASHED INTERCEPTORS
Sentinel Interceptor ships, though supremely powerful in deep space, have begun to fall from the skies on de-harmonised planets. Explore the secrets of these strange worlds to locate a crash site, and undertake a new mission to install a Pilot Interface, melding your mind with that of the ship and adding it to your fleet.
CORRUPTED WORLD NEXUS MISSION
The inhabitants of the Space Anomaly, disturbed by the disharmonious corruption of the Sentinel swarm, request that Travellers band together to root out the corrupted Sentinels and destroy their foul machinery. Group up with friends or strangers at the Nexus to sign up for this new mission.
SPAWNING COWL
The Quicksilver Synthesis Companion is engineering a blueprint for a traditional Gek Spawning Cowl. Synthesise this exotic customisation to don the appearance of an esteemed Trade Lord.
ROBOTIC CURIOSITIES
Scraps of robotic anatomy can be found littering corrupted planets, but it remains unclear how they relate to the crystalline power seeping from these discordant worlds…
SENTINEL MULTI-TOOLS
Explore corrupted worlds to add two unique Multi-Tools to your arsenal. These unconventional weapons are bolted together from the scraps of Sentinel machinery, their hostile optics hijacked and repurposed for use as a high-powered mining laser.
SWARMING QUADRUPEDS
Face off against a swarm of corrupted Sentinel spawns. These aggressive mini-machines know no fear, and will relentlessly pursue their Traveller foes all the way to the bitter end.
SALVAGING MISSION
Repairing and modifying a crashed Interceptor requires a degree of skill and expertise. With guidance from the Mission Log, gather specialised materials to bypass Sentinel security and prepare these once auto-piloted ships for manual flight.
GEOMETRIC CAPE
Polo’s robotic companion is designing an upcoming cape blueprint, soon available to synthesise aboard the Space Anomaly. Woven from a star silk blend, this attractive customisation bears a classic geometric design.
ADVANCED DRONES
Corrupted Sentinel drones have a new visual style, and range of intelligent behaviours and attacks. Their weaponry varies from rapid-fire energy weapons, to grenades, to a corrupted flamethrower, and they will tactically repair heavily damaged drones.
CURSED MACHINERY
Ominous Dissonance Resonators drill into the crust of corrupted Sentinel worlds, pumping out whatever decay and darkness simmers below the surface. Built from rare Sentinel materials, destroying these machines is both lucrative and highly dangerous…
ABANDONED ENCAMPMENTS
Mysterious Harmonic Camps can now be found across corrupted planets. Explore these abandoned sites to solve puzzles, reclaim technology, and perhaps learn the secrets of whoever constructed and then fled these scrapyard encampments.
XBOX VISUAL IMPROVEMENTS
On all Xbox consoles, the rendering resolution now situationally adapts in real time to improve visual quality wherever GPU bandwidth allows, and maintain a consistent framerate in visually complex scenes. This advanced technique has been combined with Xbox support for AMD’s FidelityFX Super Resolution 2.0 technology to provide the smoothest and best looking visual experience yet.
EXPLOSIVE SWARMS
The volatile circuitry of the corrupted swarm makes them prone to spontaneous combustion, especially when their armour integrity is compromised. Keep your distance, and beware of their aggressive pounce…
UNSEEN ENEMIES
All Sentinel quadrupeds have upgraded their carapace technology, developing the ability to phase in and out of stealth and catch unwitting Travellers with surprise attacks.
CUSTOM WONDER RECORDS
Curate your own collection of favourite discoveries with the Personal Records section of the Wonders catalogue. Bookmark spectacular planets, bizarre alien creatures, favourite flowers and more.
SENTINEL CAPITAL SHIP BATTLES
Sentinel capital ships, deployed to counter extreme citizen insubordination in space, can now be damaged and even destroyed. Defeat a Sentinel freighter to claim victory in space combat, forcing nearby interceptors into retreat and earning high-value rewards.
4.2 PATCH NOTES
SENTINEL INTERCEPTORS
Hostile Sentinel interceptor starships are now procedurally generated from a wide variety of parts.
Players are now able to track down and repair a crashed Sentinel interceptor in order to repair it and claim it for their own fleet.
A unique repair mission has been added to guide players through the salvage process.
There are a variety of ways to locate a downed interceptor, including destroying a Sentinel capital ship; completing a bespoke story encounter; defeating new corrupted Sentinel planetary forces; and via mysterious new abandoned encampments.
Player-owned interceptors use their own unique array of core technologies, though they still benefit from the installation of general starship upgrades.
Player-owned interceptors have a unique cockpit.
Player-owned interceptors have a unique planetary flight model, with the ability to hover.
COMBAT
A number of improvements have been made to the locomotion system for Sentinel Quadrupeds, reducing visual glitches and jittering.
Sentinel Quadrupeds are now more mobile in combat, moving frequently and making better use of their pounce and jump attacks.
Sentinel Quadrupeds now have a wider range of targeting, allowing them to track players without having to reposition.
Sentinel Quadrupeds can now use active camouflage to cloak themselves while evading player attacks.
Corrupted Sentinel drones have been reworked visually.
Corrupted Sentinel drones can now heal each other.
Corrupted drones now make better use of cover.
Corrupted drones now choose from a range of weaponry, including rapid fire projectiles; a close-range blaster; long-distance grenades; and a flamethrower.
A large, ground-based corrupted Sentinel unit has been added.
This heavily-armoured semi-arachnid machine benefits from its own stealth mode and long-distance pounce attack, as well as a flamethrower and grenade based weapons.
Their highly mobile body and leg setup allows rapid sideways movement and continual player tracking.
These enemies come in both large single varieties, and a smaller, swarming variety. The swarm variant is more aggressive in melee range, and will self-destruct at low health levels…
A new unique resource has been added as collectable loot from these corrupted quadrupeds.
CORRUPTED WORLDS
Some planets that previously generated extreme sentinels have now become corrupted worlds.
Corrupted worlds have their own unique array of planetary Sentinel forces.
Corrupted worlds are also home to dissonance resonators, strange extraction machines guarded by corrupted Sentinels.
Corrupted Sentinel planets have their own unique resources and objects.
New refiner recipes have been added for corrupted Sentinel resources.
Corrupted worlds have a new unique lighting/visual effect.
Newly corrupted worlds that previously had superheated rainstorms have new and stranger storms.
A new building type, the Harmonic Camp, has been added exclusively to corrupted worlds. These mysterious abandoned encampments are home to many secrets…
A new mission is available at the Nexus, requiring players to work together to destroy the new machinery found on corrupted worlds.
New player titles have been added for those brave enough to battle corrupted Sentinels.
RENDERING AND OPTIMISATION
Dynamic Resolution Scaling has been added for all Xbox platforms. This technology allows the game to maintain a consistent framerate across all scenarios, and results in a significantly improved image quality in some situations, such as during spaceflight.
All Xbox platforms now support AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates.
Introduced a significant improvement to image quality in PSVR2.
Fixed an issue that caused visual glitches in particle rendering in VR.
Fixed an issue that caused a drop in image quality when rendering distant stars.
Introduced a loading/warp time optimisation for PlayStation 5, Xbox One X, Xbox Series X and Xbox Series S.
Introduced a number of rendering and memory optimisations for PC and PlayStation VR.
Introduced a number of rendering and memory optimisations for PlayStation 5.
Introduced a significant memory optimisation for PlayStation 4.
Introduced a memory optimisation for Xbox Series S and X that reduces hitching.
Introduced a number of significant memory and rendering optimisations for all Xbox platforms.
VR
VR players can now customise the position of their wrist and Multi-Tool projector menus. Simply grab the menu while it is being projected and drag it to a new position.
An option has been added to allow VR players to choose between base building holograms being shown based on where they are looking or where they are pointing.
An option has been added for VR players to change the behaviour of the flight stick, so that the yaw/roll axes are switched, and moving the virtual stick to the left/right will roll the ship rather than turn it.
The wrist projector menus now instantly disappear so that players can use their Multi-Tool immediately after changing weapon mode.
Fixed a rare issue that could occasionally block interactions when they should be available.
Fixed an issue that could occasionally cause player hands to immediately disconnect from Exocraft controls.
Fixed an issue that could cause the customiser tooltip to use the wrong text in VR.
Fixed an issue that caused the option to allow the switching of the sprint and scan buttons to fail to work in PSVR2.
CUSTOM WONDERS
A new section has been added to the Wonders catalogue, “Personal Records”.
This section allows players to assign any planet, creature, flora or mineral discovery to its own custom wonder category.
Personal records are all assigned their own player-chosen name.
Personal records can be assigned from within the catalogue, or directly from any of the discovery pages.
Personal records can be overwritten with other discoveries, or discarded entirely to create space for new categories.
SENTINEL MULTI-TOOLS
A new class of salvaged Multi-Tool has been added.
These hybrid Sentinel/salvaged tools are found at mysterious harmonic encampments on corrupted Sentinel worlds.
These Multi-Tools come in a range of classes, C to S, and are unlocked by defeating the harmonic lockdown at the encampment.
Salvaged Multi-Tools are acquired for free but will require custom repairs to fully unlock all available inventory slots.
CUSTOMISATION OPTIONS
A new style of jetpack customisation has been added, the Aeron Turbojet.
Unlock this new Sentinel-themed jetpack by following clues found at mysterious encampments on corrupted Sentinel worlds.
A number of new customisation options have been added to the forthcoming items for the Quicksilver shop, including cloth-based hoods for Geks and a new cape design. These items will appear for unlock via community research in the near future.
UI
The various maintenance and repair UI screens now use a more informative error message when unable to repair the selected item.
Technologies that are ready to repair are now highlighted with an inventory slot animation on the various maintenance and repair UI screens.
Extreme or corrupted Sentinels are now highlighted when looking at planetary information through the Analysis Visor.
The mission notification now has a darker backing when piloting a starship in first person, to make mission text more readable when displayed over cockpit details.
The “Switch Multi-Tool” option has been repositioned in the Quick Menu for easier access.
The “Change Secondary Weapon Mode” icon in the Quick Menu has been redesigned for clarity.
SENTINEL CAPITAL SHIP BATTLES
The Sentinel capital ship deployed at a 5-star wanted level in space is now destructible.
Defeating the capital ship will clear the wanted level back to 0, and will award players a unique item to help them track down their own crashed Sentinel interceptor.
Fixed an issue that caused Sentinel capital ships to use an incorrect warp-in effect.
Fixed an issue that prevented Sentinel capital ships from launching additional interceptors when their current complement was defeated.
The starship’s final usable weapon will no longer be damaged by enemy fire.
BUG FIXES
Fixed a significant number of memory-related crashes on consoles.
Fixed a rare hang during loading.
Fixed a Nintendo-Switch specific hang during combat with Sentinel drones.
Fixed an issue that caused first-person Exocraft cameras to be pointed at the ceiling.
Fixed an issue that caused randomised options (such as player customisations or Multi-Tool appearance) to remain fixed for some players when starting a new expedition.
Fixed an issue that prevented the third-person starship camera from wandering during pulse-engine driven flight.
Fixed an issue that could cause errors in creature navigation after the terrain was damaged by the manipulator or by grenade fire.
Fixed a Nintendo Switch-specific issue that could result in players getting stuck in a loop of visiting graves in the A Trace of Metal mission.
Fixed an issue that could prevent the living ship from contacting the player at the appropriate mission stage if key mission items were stored in the inventory of a starship that was not your current primary ship.
Fixed a mission flow error in the hand-in stage of the Nexus mission to cleanse an infested planet.
Improved the name of the current objective used in the UI when using the Analysis Visor’s target sweep mode to hunt specific resources that are currently too distant for a signal lock.
Fixed an issue that caused the wrong building name to be used when looking at buildings through the Analysis Visor.
Fixed an issue that could cause some core Exosuit technologies to be duplicated within the inventory.
Fixed a number of visual glitches with the jumping animation of the Exotic Wingpack.
Significantly improved the quality of the active/inactive particle and lighting effects for Gravitino Balls.
Fixed a number of networking issues with the player cloaking device.
Fixed an issue that could cause Sentinel drones to attack the player while they were using an interaction or otherwise in a situation where they did not have camera control.
Fixed a number of issues that could result in the wrong controller button icon being used in various pieces of in-game text.
Fixed an issue that caused an empty “Button Preferences” section to appear within the options menu in certain configurations.
The message displayed when unable to interact with something because of its cost has been improved.
Fixed an issue that would cause the number of free slots required when the inventory is full to be overestimated by 1.
Fixed a number of issues where in-game text would not use the correct names for various starship technologies when using a living ship.
Fixed an issue that prevented players from engaging the pulse engine within 5 seconds of loading a save in space.
FRACTAL PATCH 4.15
March 16, 2023.
Hello everyone,
Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.15, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed an issue that caused some flat-mode settings to be incorrectly applied to PSVR2, causing performance issues.
Fixed an issue that could prevent rumble from working correctly on PlayStation 5.
Fixed an issue that caused water reflections to be missing on some graphics settings.
Fixed an issue that could cause blurriness and other visual glitches during warp.
Fixed a rare issue that could prevent players from accessing their refiners.
Fixed an issue that prevented the “Unhide System” button from working in the Hidden Systems list.
Fixed a rare issue that could incorrectly allow players to access the Space Anomaly from the quick menu after a reload.
Fixed a number of base building control issues for PSVR with Move controllers.
Fixed an issue that could cause the Space Anomaly missions to become stuck in the log after completing an expedition.
Fixed a crash related to networking.
Fixed a crash related to the options menu.
Fixed a crash related to rendering.
Fixed a Steam Deck-specific crash.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
FRACTAL 4.14
March 10, 2023.
Hello everyone,
Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.14, which is live on all platforms.
Bug fixes
Fixed an issue that could cause some players to lose discoveries.
Please note this fix is also present in the Nintendo Switch patch 4.1.3.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
FRACTAL 4.13
March 8, 2023.
Hello everyone,
Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.13, which is live on Steam.
Bug fixes
Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.
Fixed an issue that caused the “speech to text” options text being very slightly smaller than the other Network options.
Fixed a rare issue that caused some menu options not to re-translate when changing languages.
Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.
Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.
Fixed an issue that could prevent the Gamma option from being visible on some platforms.
Fixed an issue that caused an incorrect “Go Back” text prompt to appear on the save select screen after adjusting options.
An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.
Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.
Fixed an issue that caused inventory slot highlights to render on top of popups.
Fixed an issue that caused text on the starship’s main screen to be cropped incorrectly.
Fixed an issue that caused text to crop incorrectly in the journey milestones UI.
Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.
Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.
Fixed an issue that caused refiner contents to be lost when warping out of a freighter.
Fixed a number of rendering issues with planetary objects.
Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.
Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.
Fixed a number of issues that could case exocraft first-person cameras to break.
Fixed a rare issue that could cause a debug button to appear on the frontend.
Fixed an issue that could cause base screenshots to fail to render correctly.
Fixed an issue that prevented the swap sprint/scan option from working when using VR controls.
Fixed an issue that incorrectly attached the personal forcefield to the hands when using a DualShock4 to control PSVR.
Fixed an issue that allowed players to see the VR pointer helper for other players while they were base building.
Fixed an issue that caused the VR wrist menu projector to be too loud.
Fixed an issue that prevented some PC VR users from being able to adjust the size of terrain edits.
Fixed an issue that caused a small amount of lag when using the Analysis Visor in VR.
Fixed an issue that caused galaxy map UI messages to be displayed in an incorrect position in VR.
Fixed an issue that affected particle rendering in VR.
Fixed a number of issues that could cause the in-world UI screens to clip through world geometry or otherwise draw in the wrong position when playing in high-resolution VR.
Fixed an issue that prevented smooth swapping between mouse/keyboard control and PlayStation pads on PC.
Fixed an issue that caused a controller bindings conflict when rotating base parts with Xbox and PlayStation pad controls.
Fixed an issue that caused flashes/incorrect brightness during warp on PlayStation 4 and PlayStation 5.
Fixed an issue that caused the patch notes to use too small a font on Switch.
Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.
Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.
Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.
Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.
Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.
Fixed a performance issue with damaged technology popups.
Fixed an issue that stripped some metadata important to mod authors.
Fixed a memory leak related to changing language settings repeatedly.
Fixed an issue that could cause a hang when loading saves with complex bases.
Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.
Fixed a crash related to syncing bases in multiplayer.
Fixed a crash that could occur when saving with a very large number of discoveries.
Fixed a crash related to particle rendering.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
FRACTAL 4.12.1
March 3, 2023.
Hello everyone,
Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.12.1, which is live on Steam.
Bug fixes
Fixed a number of network-related crashes.
Fixed an issue that could cause controllers to disconnect when playing via Steam.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
FRACTAL 4.12
March 1, 2023.
Hello everyone,
Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.12, which will be live on all platforms soon.
Bug fixes
Fixed an issue that caused bases built next to some building types to become buried in the ground.
Fixed an issue that prevented recolouring of portable base building objects constructed outside of a base.
Fixed an issue that caused ship cockpit screens to flicker.
Fixed an issue that caused the Galactic Trade Room on freighters to be non-interactable.
Fixed an issue that allowed cursor or stick sensitivity to be set to 0, preventing cursor use.
Fixed a bug that caused farmable plants to appear in the wrong visual state.
Fixed an issue that caused ByteBeat recordings to fail to save correctly.
Fixed an issue that prevented Featured Bases from being available to PSVR2 players.
The volume of the VR wrist projector’s opening sound effect has been reduced.
Fixed a hang that could occur when exiting an Exocraft in VR.
Fixed an issue that prevented terrain tessellation detail from being rendered on PlayStation 5.
Fixed an issue that prevented controller vibration from functioning correctly on PlayStation 5.
Fixed a PlayStation 5 issue that could cause graphical corruption during warp.
Fixed an issue with sky rendering on Xbox One.
Fixed an issue that prevented system language selection from working correctly.
Fixed a number of issues that could cause stuttering.
Fixed an issue that caused some metadata used by mods to be stripped.
Fixed an issue that could prevent discoveries from showing.
Fixed an issue that could prevent expedition data from being successfully downloaded.
Fixed an issue that could cause incorrect discovery counts to be reported for discovery-based expedition milestones.
Fixed a number of network connectivity issues.
Fixed a crash that could occur when playing with a controller on Linux OS.
Fixed a crash on boot that could affect PC players with integrated/multiple GPUs.
Fixed a crash related to derelict freighter procedural generation.
Fixed a number of rendering-related crashes.
Fixed a number of crashes related to multiplayer.
Fixed a rare crashed related to planet rendering.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
FRACTAL: INTRODUCING UPDATE 4.1
Completely immerse yourself in an infinite universe with No Man’s Sky update 4.1, FRACTAL! Introducing a catalogue of your most incredible discoveries, a huge number of quality of life and accessibility improvements, gyroscopic control support, full support for PlayStation®VR2, and much more!
UTOPIA EXPEDITION
The once-affluent system of Bakkin has fallen into decay: trade routes halted, the Space Station abandoned and rotting, intelligent lifeforms departed. Anomalous solar activity prevents the crafting of items beyond the shelter of a planetary base.
Thankfully, for the good of all, the generous Utopia Foundation is coordinating a grand reconstruction project. Join the communal habitation team, settler, and help make Bakkin beautiful and productive once more!
WONDEROUS DISCOVERIES
Browse through your most impressive and bizarre discoveries in the new Wonders section of the Catalogue. Explore an ever-evolving collection of mementos from your journey: from the largest herbivorous creature, to the most ancient tree, to the planet most approaching paradise.
IMPROVED HDR LIGHTING
Colour grading for high dynamic range (HDR) displays has been completely reworked, bringing the hues and tones of the universe closer to the look of a standard dynamic range display, while still enhanced by the brilliant lights and intense shadows of HDR.
UTOPIA SPEEDER STARSHIP
Complete the full programme of Utopia Foundation assignments to receive the exclusive Utopia Speeder starship. This versatile craft is plated with radiation-resistant armour, and engineered with an aerodynamic profile for agility during atmospheric flight.
PLAYSTATION®VR2
Launching together with the new PSVR2 hardware, No Man’s Sky is a more immersive Virtual Reality experience than ever. Travellers can explore the universe in up to 4K resolution, pilot ships and wield Multi-Tools with the new ergonomic Sense controllers, and benefit from a vast number of gameplay and quality of life improvements.
NEXUS MISSIONS ON SWITCH
For the first time on Nintendo Switch, sign up at the Space Anomaly to undertake challenging missions for Priest Entity Nada and Specialist Polo.
The Nexus interface offers an ever-updating selection of missions at specific locations, ranging from discovery, to combat, to base building, and much more.
Every day, with a bonus at weekends, the Nexus offers a new mission rewarding Quicksilver. Polo’s Quicksilver Synthesis Companion will be pleased to exchange this special currency for a wide range of exotic collectables.
CLEARER GAME OPTIONS
Game Options are now available from the opening screens of the game, allowing you to tweak settings such as volume and resolution before loading into gameplay.
Options have been reorganised for ease of use, and clarifying descriptions have been added to explain the function of each option.
FEARSOME VISOR
Utopia settlers will receive this exclusive appearance customisation: the Fearsome Visor. Strike dread into the hearts of your foes with this oxide-strengthened helmet.
PSVR2 VISUAL QUALITY
The universe looks crisper and more beautiful in PSVR2, with higher quality textures, improved particle rendering, terrain tessellation effects, increased planetary details, increased draw distances, and much more.
These improvements, combined with support for AMD FidelityFX Super Resolution 2.0 technology on PlayStation technology, create the best-looking PSVR experience yet.
TWITCH REWARDS
Tune in to Twitch streams of No Man’s Sky to earn in-game rewards. Sign up and link your platform accounts on the Twitch Drops page, then watch other Travellers explore the Fractal update to earn special companions, starships, appearance modifications, exotic base parts, and more!
Visit the Quicksilver Synthesis Companion aboard the Space Anomaly to redeem Twitch rewards.
ALIEN STRUCTURE AMBIENCE
A deeper sense of mystery surrounds ancient portals, plaques, and monoliths, with the addition of ambient mist and dramatic new visual effects upon activation.
VIRTUAL REALITY OVERHAUL
The experience of playing in VR has been improved across the board.
When playing with a controller tracked in each hand, the Personal Forcefield will move attached to your non-dominant hand, allowing you to reflexively and intuitively deflect enemy fire.
Mission locations and power hotspots are more intuitive to pinpoint, with revamped Target Sweep and Hotspot Surveying controls for the Analysis Visor.
DYNAMIC RESOLUTION SCALING
Dynamic scaling on PS5 invisibly adapts your display resolution during play, ensuring a smooth framerate at all times, and a significant improvement to visual quality in situations such as space flight.
Transitioning between deep-space exploration and low-altitude flight is now completely seamless and hitch-free.
VR BASE BUILDING
Constructing a base in Virtual Reality is more intuitive than ever. Placement options now appear wherever you look, and you can select a position by pointing to it.
Base parts can now be recoloured in VR, to enhance your base’s aesthetic with the full range of colours and materials.
CATALOGUED TREASURES
Your most lucrative treasures, from leather-bound anthologies to eldritch bio-anomalies, are now recorded in the Wonders section of the Catalogue.
Planetary glitches, such as electric cubes and bubble clusters, are also counted here as you retrieve them from exotic biomes.
VR GALAXY MAP
Navigating and selecting warp destinations in the VR Galaxy Map has been improved, and it is now possible to travel through the centre of the galaxy in VR.
NEW ACCESSIBILITY FEATURES
A significant number of new game options allow you to customise your experience for accessibility and ease of use. New options include a range of tools to adjust visual effects, cameras, and controls for the most comfortable experience possible.
Specific settings include a setting for the Analysis Visor to automatically scan fauna, flora and minerals when centred on screen, without requiring a second simultaneous button push.
In addition to the existing HUD Scale option, some menu text can now also be enlarged to increase readability, especially from a distance.
HOLOGRAPHIC FRIEND
Contributors to the Utopia communal habitation project will receive this exclusive holographic base part, providing eternal friendship to even the loneliest of bases!
CUSTOMISE YOUR GAMEPLAY
The player character may now be shown on the right side of the screen, operating the Multi-Tool with their left hand.
The auto-rotation behaviour of the third-person camera can be disabled, allowing complete manual control of the camera rotation.
A network privilege can be set for which players are permitted to access the contents of your refiner.
The game language may now be set from within No Man’s Sky, independently of your system language.
QUALITY OF LIFE
A polish pass has improved quality of life across a wide range of gameplay features.
Quick charge allows base parts such as refiners to be fully refuelled with a single button press.
The system for synchronising the contents of your refiner in multiplayer has been completely reworked for reliability and stability.
An emergency warp button will now allow you to reset your position in your freighter, to rescue any ambitious builders who have become caught within the freighter base.
NEW VR OPTIONS
When exploring on foot or piloting your ship in VR, the distance of the User Interface (UI) and Heads-Up Display (HUD) can now be fine-tuned to your exact preference, to maximise physical comfort.
While playing PS4 VR using a DualShock 4, you may now use motion controls to operate the cursor in menus.
All VR players can now adjust the intensity of the vignette effect at the edge of your vision, to suit your individual comfort level.
ROBO-WARDEN COMPANION
The Utopia Foundation provides its most hardworking settlers with an exclusive hovering valet, the Robo-Warden. This electronic companion is programmed to be meticulous and dependable as it assists you on your journey.
PSVR2 HEADSET FEEDBACK
Subtle headset vibrations in PSVR2 elevate sensory feedback to a new level of immersion.
The visor will echo the quaking of the earth as titan worms thunder from the soil. Experience your cockpit rumble around you as you breach planetary atmosphere. Feel the blast of nearby lightning strikes, volcanic eruptions, and other terrestrial phenomena.
The strength of these vibrations can be tuned to your preferences in the Options menu.
A TRACE OF METAL ON SWITCH
For the first time on Nintendo Switch, delve into the secrets of the Sentinels in the story-driven mission “A Trace of Metal”.
Collaborate with Iteration: Tethys, befriend a drone and steal powerful Sentinel technology to upgrade your Minotaur Exocraft.
MOTION CONTROLS
On PlayStation and Nintendo Switch, stick input can now be enhanced with gyroscopic motion sensor control.
Achieve effortless precision when aiming at enemies with the Multi-Tool, and feel fully immersed as you tilt your hands to scan fauna with the Analysis Visor.
Motion control can be enabled and disabled for individual contexts, and the sensitivity and smoothing can be fine-tuned in the Options menu.
TACTILE PSVR2 CONTROLS
Touch and manipulate the universe around you with the individually tracked PS VR2 Sense controllers.
Feel individual bolts click beneath your finger as each is released from your Boltcaster barrel. When your Multi-Tool begins to overheat, reactive feedback begins to resist your pull on the trigger.
Dramatic moments such as launching your starship vibrate your hands and headset together, placing you directly in the centre of the action.
SMOKE AND WRECKAGE EFFECTS
Ambient smoke and fog now surrounds colossal archives, and swirls through abandoned planetary structures.
The smoking and sparking of damaged machinery and crashed freighters has been updated with atmospheric new visual effects.
MILESTONE TITLES
Celebrate your Journey Milestone progress with dozens of new titles available at the Appearance Modifier.
EXPANDED STARSHIP FLEETS
Grow and diversify your ship collection with three additional slots, raising the maximum fleet size to twelve.
4.1 PATCH NOTES
VR
- No Man’s Sky now fully supports PlayStation®VR2.
- PS VR2 benefits from a high-res display, as well as higher quality textures, improved particle rendering, terrain tessellation effects, increased planetary details, increased draw distances, and much more.
- Support has been added for PS VR2 headset vibration.
- Support has been added for PS VR2 Sense controllers, including advanced haptics and adaptive triggers.
- All VR players with a higher resolution headset now benefit from a sharper UI, placed at a more comfortable default distance from their eyes.
- The VR play area boundaries are now far more lenient, reducing instances of the play area warning occurring unnecessarily.
- Fixed an issue that could cause shaky or inaccurate VR cursor positioning over time.
- VR players can now use hand controllers to position the Personal Forcefield directly, allowing for advanced combat tactics.
- VR swimming controls have been significantly improved.
- The VR base building experience and UI has been significantly improved.
- The VR base building menu now correctly appears as part of the wrist projector.
- When base building in VR, snap-points and part previews now track the player’s head position rather than cursor.
- The VR galaxy map experience and UI has been significantly improved.
- It is now possible to travel through the galactic centre in VR.
- Fixed a VR-specific issue that could block interactions after using the galaxy map.
- The VR surveying experience and UI has been significantly improved.
- Markers for objects belonging to other players are now easier to target in VR.
- Fixed an issue that could cause a visual lag in Multi-Tool positioning in VR.
- The projector menu on the rear of larger Multi-Tools now has a custom, more appropriate position.
- Fixed an issue that could cause custom markers to be positioned incorrectly in VR.
- Fixed a rendering glitch that could occur when scanning in VR with the HUD disabled.
- Fixed a clipping issue that could occur with the player’s head when entering Photo Mode in VR.
- Player hands are now shown correctly in VR Photo Mode.
- The “Scan” and “Change Weapon” right-hand wrist projector options are now usable inside starships and exocraft.
- With the combat auto-follow behaviour engaged, players are no longer required to have their hands on the flight stick to fire starship weapons in VR.
- Changing speeds in the starship now gives a small amount of vibration in VR, to provide feedback that the throttle adjustment was successful.
- The ship and companion summoning UI has been improved and clarified in VR.
- Fixed an issue that caused the UI to move around while interacting with creatures and companions in VR.
- Fixed an issue that could cause areas of the Space Anomaly to load or unload incorrectly, based on where the VR teleport preview was currently aimed.
- VR players can now adjust their jetpack direction mid-flight while the teleport preview is being aimed.
- Fixed an issue that could occur when using VR teleport movement to navigate between the freighter hangar and bridge.
WONDERS
- A new section has been added to the Catalogue – “Wonders”.
- The Wonders Catalogue tracks your play and records notable discoveries, planetary extremes, and unusual objects collected.
- Sections include:
- Planetary records, such as temperature, toxicity, highest point reached, overall hostility quotient, and so on.
- Creature records, including various size records and noteworthy environmental adaptations.
- Flora and mineral records, measured against a range of categories.
- A record of rare items with the highest market value on the galactic exchange.
- The number of times you have interacted with rare planetary glitch objects.
- Any entry in the Wonders catalogue can be selected to take you to its detailed entry in your discoveries list, allowing you to easily mark and visit its parent star system.
GYRO CONTROLS
- Nintendo Switch and PlayStation players can now enable motion-sensor based gyro controls.
- Gyro controls allow for accurate fine-tuning of camera movements using controller motion on top of thumbstick control.
- Gyro controls can also be used to move the cursor in UI screens.
- Gyro controls can be enabled from the Motion Sensor section of the Controls options.
- A wide number of tuning options are available for players to customise their gyro experience.
OPTIONS
- The various options menus have been reworked and reorganised to accommodate a new suite of options, as well as to help players quickly navigate to whichever option they wish to change.
- Options can now be adjusted from the boot and save select screens, allowing for customisation before starting a game.
- On PC, video and graphics options have been merged into one page for ease of use.
- An option has been added to allow players to set the in-game language to be different from the default system language of their device.
- An option has been added to reset your current position while aboard a freighter, to provide a safe return aboard after becoming stuck.
- An option has been added for all non-Switch platforms to use the enlarged menu text already used on the Switch.
- An option has been added to allow players to customise who has access to the contents of their refiners.
- An option has been added to remove all white flashes from the game and replace them with fades to black.
- An option has been added to allow players to adjust the strength of various hazard-related screen effects, such as visor frosting.
- An option has been added to allow players to disable all automatic “follow” camera movements in third-person.
- An option has been added to allow players to adjust the handedness of their player character in first-person mode.
- An option has been added to allow players to adjust the handedness of their player character in third-person mode and to move the character to the other side of the screen.
- An option has been added for PlayStation 4 VR users to use their DualShock 4 to directly control the cursor while in menus, instead of using the thumbsticks.
- A number of options have been added for VR players to adjust the distance from the screen of various menu elements.
- An option has been added for VR players to adjust the strength of the vignette effect deployed to reduce motion sickness.
- An option has been added to allow players to scan objects with the Analysis Visor without being required to hold down the scan button.
- An option has been added to allow players to toggle the behaviour of the jump button on gamepads, so that it can be used as an alternative “Build” button while in base-building mode.
- An option has been added to allow players to swap the functions on gamepad thumbsticks, i.e. to toggle which stick is Sprint and which stick is Scan.
RENDERING & OPTIMISATIONS
- Dynamic Resolution Scaling has been added for PlayStation 5. This technology allows the game to maintain a consistent framerate across all scenarios, and results in a significantly improved image quality in some situations, such as during spaceflight.
- PlayStation 5 now supports AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates.
- The HDR rendering system has been overhauled for all platforms for a richer and more dynamic colour experience while playing on an HDR display.
- The particle rendering system has been improved to add support for high-quality additive particles.
- Introduced a significant optimisation for all platforms when loading large numbers of bases within a single system.
- Introduced a significant number of memory optimisations for all platforms.
- Fixed a visual glitch with tornado rendering on Nintendo Switch.
- Fixed an Xbox-specific issue that could cause occasional flickering.
- Fixed a camera issue that could cause jittering in various anti-aliasing systems.
UI AND QUALITY OF LIFE
- A significant number of new player titles have been added, earned by progressing through various core and factional milestones.
- The maximum number of owned starships has increased from nine to twelve.
- Players can now “Quick Charge” a technology, without having to drag and drop the fuel into the selected slot. Select and drop functionality has been retained for players who wish to fine-tune the amount of charging substance used.
- Additional filters have been added to the Expedition and Twitch reward menus, accessed via the Quicksilver Synthesis Companion.
- Players can now begin an expedition at any time before the current expedition ends, rather than needing to start two days before the expedition times out.
- A variety of new cooking recipes have been added, making use of various titan worm-related products.
- The accuracy and input tracking speed of inputs on PlayStation controllers has been improved.
- The hint system for crafting components that you cannot currently afford has been improved.
- Objectives in pinned installation or crafting missions now correctly skip sections for subcomponents if the player already has enough of the parent component.
- Fixed an issue where text and highlighting in the build popup would not correctly reflect the amounts needed, if the item in question is built in multiples greater than one (such as projectile ammunition).
- Fixed an issue that caused the Personal Refiner to always show 0 as its current progress while it is being highlighted by a mission hint.
- Fixed an issue that prevented crafting highlights from working in the Multi-Tool inventory.
- Technologies are now always installed fully charged when playing on a difficulty setting that does not use up fuel.
- Fixed an issue that could prevent a base computer from being moved before it had been claimed as a base.
- Fixed an issue that could prevent Exocraft weapons from being correctly auto-selected after installation.
- Fixed an issue where an Exocraft would not become your primary selected vehicle after building its geobay.
- The Ship Launch Auto-Charger now requires a solar mirror rather than a magnetic resonator to install.
- The “Stories Learned” count in the Catalogue no longer counts every individual word of alien language as its own story.
- The selection highlights for the various collections in the Catalogue have been updated.
- The selection highlights for the various game mode options when starting a new game have been updated.
- Fixed an issue that could cause the words PREV | NEXT to become stuck on the screen after teleporting aboard a frigate.
- Fixed an issue that caused the “destructible” target icon to appear low res.
- Fixed an issue that could cause the creature icons in the Analysis Visor to appear low res.
- The icon used to indicate the presence of a biological horror has been updated.
- Fixed an issue that caused the preview of the jetpack/starship/Multi-Tool etc to be rotated when scrolling a scrollbar in the inventory.
- Fixed an issue that caused base parts to still be flagged as new and unseen in the base building menu despite having been built.
- Fixed an issue that caused descriptions to vanish from the base building popup panel in some circumstances.
- Fixed a visual glitch that could cause flickering lines when viewing expedition milestones.
- Fixed an issue that caused the scrollbar to be in the wrong visual state after changing from one story to another in the Collected Knowledge section of the catalogue.
- Fixed an issue that caused there to be no page count dots on the bottom of some catalogue categories.
- Fixed a large number of issues that could cause cropping text, particularly in VR.
- Fixed a large number of typos and spelling errors.
- Fixed an issue that could occasionally cause some NPC dialogue boxes to be skipped over.
BUG FIXES
- The networking system for persistent interactions has been rewritten for increased stability and robustness. This fix addresses a number of issues that could cause the saved state of objects such as refiners to be reset upon entering or leaving a multiplayer session.
- Fixed an issue that prevented camera shake from applying correctly while in the vicinity of a black hole.
- Fixed a number of issues that could cause volcanoes to block access to mission critical buildings.
- Fixed a number of issues that could cause players to become stuck inside volcanoes.
- Fixed an issue that caused some planetary objects to appear low detail, even at close range.
- Fixed an issue that caused various buildable doors to fail to connect to power grids (and thus never shut).
- Fixed an issue that prevented base part variants from being duplicated.
- Fixed a rare issue that could occasionally cause freighter bases to fail to sync to other players.
- Fixed an issue that caused freighter colours and engine effects to fail to sync to other players.
- Fixed a number of issues that could cause freighter bases and freighter inventories to be lost or fail to apply correctly when examining a new freighter to purchase.
- The chat message sent to other players upon entering your base now correctly references the name of the specific base.
- Fixed an issue that prevented NPCs from navigating correctly around planetary settlements on PlayStation 4.
- Fixed a visual glitch in the starship heads up display during landing.
- Fixed an issue that caused some substances in the catalogue to offer a non-functional “Locate Substance” button.
- Fixed an issue that could cause mission markers for expedition rendezvous points to use incorrect icons after reloading a save.
- Fixed an issue that could cause duplicate entries to appear in the teleport terminus list during the tutorial.
- Fixed an issue that could occur when cancelling the discovery naming process on Switch.
- Fixed a number of Switch-specific issues that could block progress or cause incorrect mission selection near the end of some expeditions.
- Fixed an issue that could cause visual glitches in starship trails while flying in hailing formation.
- Fixed an issue that could allow VR players to break the mission flow in Nexus missions by taking off too early.
- Fixed an issue that could cause the Nexus Sentinel Pillar missions to fail to find a destination system in particular circumstances.
- The amounts gained and used when refining Di-Hydrogen jelly have been adjusted for logical consistency.
- Fixed an issue that could cause the Minotaur to fail to deploy weapons correctly when under AI autopilot and equipped with a Sentinel Hardframe arm.
- The Minotaur AI will now make correct use of Bio-Mechanical Stun weaponry.
- Fixed a rare crash that could occur while deleting Exocraft race checkpoints.
- Fixed an issue that could allow starship cargo probes to continue after the ship has landed.
- Planetary rings are now correctly rendered while inside a freighter base.
- Fixed a number of navigation and AI behaviour issues that could occur when biological horrors attempted to pursue the player while despawning.
- Fixed an issue that prevented some technologies from correctly appearing in the Exosuit Technology section of the catalogue.
- Fixed a visual glitch that caused NPC ship trade routes to render incorrectly in some circumstances.
- Fixed an issue that caused cape and cloth movement to lag slightly out of sync with player movement.
- Fixed a number of visual issues with the Exosuit backpack seen in the Inventory screen when wearing a cape.
- Fixed a number of visual issues with the status bar lights on the Retro jetpack unit.
- Fixed a number of visual issues with the status bar lights on the Exotic jetpack unit.
- Fixed an issue that caused the Boltcaster to use incorrect audio.
- Fixed a rare hang related to audio playback.
- Fixed a rare audio issue that could cause incorrect environmental effects when in caves.
- Fixed a number of audio issues that prevent correct volume settings from being applied in the mode and save select menus.
- Improved the audio related to meteor impacts.
- Fixed an issue that could cause the pulse engine effects to continue to play after cancelling a pulse jump.
MISSIONS
- All Nexus missions, including Quicksilver rewards, are now available to Nintendo Switch players.
- The “Trace of Metal” mission chain is now available to Nintendo Switch players. This story-driven mission has a number of unique rewards, including a drone companion and Sentinel-related customisation options for the Minotaur.
- Introduced a significant optimisation to the mission system during expeditions.
- Fixed an issue that could cause a blocker during the segment of the living ship mission where players must visit the graves of fallen Travellers.
- Fixed a number of issues that could result in duplicate living ship components being awarded.
- Fixed a number of mission issues where an incorrect number of enemies remaining was reported in the mission text.
- Fixed an issue that could cause players to miss out on some recipes while progressing through the Base Computer Archives mission chain.
- Fixed an issue that could cause a blocker in the Trace of Metal if the Sentry drone was dismissed at mission-critical moments.
- Fixed a visual issue in the log that could show Nexus mission objectives as completed before the players have left the Space Anomaly.
- A brand new expedition, “Utopia” will begin shortly after the release of the Fractal update.
- The Utopia expedition will see players working for the mysterious Utopia Foundation as they attempt to rebuild the planets of an abandoned solar system.
- Strange goings on in the system require the shelter of a Utopia Foundation base in order to craft items or install technologies, requiring explorers to plan ahead before venturing out into the wilds, and to work together to establish a network of bases across the system.
- Rewards for assisting the Utopia Foundation in their noble efforts include a set of unique posters; a buildable holographic friend statue; an exclusive new helmet customisation; an exclusive new robotic drone companion; and the brand-new Utopia Speeder class starship.
PARTICLES
- The visual effects for portals and their interactions have been significantly improved.
- The colour diversity of non-Euclid galaxies in the galaxy map has been improved.
- Damaged machinery effects have been reworked for improved quality and to match up with audio effects.
- The visual effect for breaking through a starship’s shielding system has been reworked.
- Crashed freighter atmospheric effects have been significantly improved.
- The atmospherics and other visual effects for monoliths and plaques have been significantly improved.
- Abandoned building atmospheric effects have been significantly improved.
- Door explosion visual effects have been reworked and improved.
- The visual effects for Hexaberry harvesting have been improved.
WAYPOINT 4.06
November 8, 2022.
Hello everyone,
Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.06, which will be live on all platforms soon.
Bug fixes
- Story summaries for the various NPC base specialists have been added to the Collected Knowledge page of the information portal.
- Plaque interactions will no longer loop back to the first piece of history for that planet’s race after completing every interaction.
- Abandoned building interactions will no longer loop back to the beginning of the first story after completing every interaction.
- Fixed an issue that could cause some journey milestone guidance missions to become stuck in a loop.
- Players joining a friend’s game directly from the frontend but without a valid save slot will now have the option to customise their difficulty settings.
- Fixed an issue that could cause all planetary Drop Pod missions in the same system to complete when loading a save where one had been recently completed.
- Fixed a number of issues that could cause the shortcut button to take players directly to a newly unlocked guide entry to fail to work correctly.
- Fixed an issue that clamped the craftable amount for an item at the size of its current stack – crafting amounts can now be adjusted up to the current free inventory space.
- Fixed an issue that could cause the shortcut button to take players directly to a newly discovered mineral/plant/creature to fail to work correctly.
- The shield strength, hull strength, and combat manoeuvrability of hostile starships now scales correctly with the space combat difficulty setting.
- The non-functional companion summoning options have been removed from the starship Quick Menu.
- Fixed an issue that could cause the Stasis Device and the Fusion Ignitor crafting steps to spill beyond the edges of the screen.
- Fixed a collision issue affecting some Alloy door parts.
- Fixed an issue that caused the living frigate “Feed” options to appear when talking to standard frigate captains aboard your freighter.
- Fixed an issue that caused the non-functional technology warning to be displayed twice for blocked slots.
- Fixed an issue that could appear to present the freighter inventory as valid when no freighter was owned.
- Fixed an issue that caused invalid text to appear in some journey milestone guidance missions.
- Fixed an issue that caused unpurchaseable slots to flash as selected despite the ship or multi-tool in question having reached the max inventory size for its class.
- Fixed a rare issue that could cause invalid items to be awarded from derelict freighter containers.
- Fixed an issue that could cause the wrong inventory to be increased when unlocking new slots.
- Fixed a number of issues that could cause inventories to be scaled or scroll incorrectly.
- Fixed an issue that could allow players to interact with hidden inventory items while using the expanded inventory.
- Fixed a rare issue that could leave some Multi-Tools with unremovable broken technology after that technology was repaired.
- The Living Ship now uses the correct inventory labels.
- Fixed an issue that could cause invalid text to appear in various mission information fields when several Planetary Drop Pod missions were active at the same time.
- Fixed an issue that caused some UI elements to overlap the bottom of the inventory screen.
- Fixed a number of issues that could cause inventory numbers to spill outside of their icon in particular languages.
- Fixed inventory readability issues caused the background to be too transparent in VR.
- Fixed a number of particle flickering issues in VR.
- Fixed a number of visual glitches that could occur while using the Appearance Modifier.
- Fixed a number of rendering issues affecting Oculus/Meta VR headsets.
- Fixed a PC-only issue that could cause network settings to be unavailable without explanation.
- Fixed a number of memory issues related to FSR 2.
- The visual quality of FSR 2’s Ultra Performance mode has been increased.
- Fixed a number of multiplayer game invite issues that affected Xbox platforms.
- Fixed an issue that could scramble information important to modders.
- Fixed a crash related to playing custom ByteBeat tracks.
- Fixed a rare hang that could occur when summoning the Space Anomaly using a hotkey.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
WAYPOINT 4.05
October 21, 2022.
Hello everyone,
Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.05, which will be live on all platforms soon.
Bug fixes
- Added an “Unread” icon to new entries in the Collected Knowledge catalogue of the information portal.
- Technology inventories now have a chance to contain supercharged slots that offer substantial boosts to the stats of technologies deployed to those slots. The number of supercharged slots is tied to the class of the starship, freighter or Multi-Tool in question, with 1 slots available for C-Class and 4 for S-Class.
- An icon reflecting the player’s current mode is now visible alongside the icon representing their current platform.
- Players who elect to permanently lock their difficulty settings will have this reflected in their mode icon.
- Bases now show the difficulty settings with which they were created.
- Added an option on the inventory page to temporarily expand large inventories and view them without the need to scroll.
- Clicking an inventory filter a second time will now disable that filter.
- New visuals have been added when reloading a save from within the game menus.
- The chance of technology being broken by incoming damage now scales with the current strength of your shields.
- The Save Point blueprint is now available for research aboard the Space Anomaly.
- The value and quality of items found in crashed freighter storage containers has been increased.
- Fixed a number of visual issues related to purchasing new inventory slots.
- Fixed an issue that could prevent the save summary text from appearing correctly on the final save slot in the list.
- Fixed an issue that could cause technology items to fail to install correctly in some weapons or ships acquired from the Quicksilver Synthesis Companion.
- The technology research trees now stay open when purchasing multiple parts with the difficulty set to zero costs.
- Fixed an issue that caused the cursor to reset to the centre of the screen upon certain button inputs on the storage container transfer screen.
- Fixed an issue that could cause Exosuit Upgrade Chart hints to continue displaying after the chart had been used or sold.
- Fixed an issue that caused the Paralysis Mortar not to be known by default when opting to start with all technologies known.
- Fixed an issue that could prevent the technology slot purchase screen from offering more than 30 slots in some rare circumstances.
- Fixed an issue that could cause entries to disappear from the Plaque, Monolith or Abandoned Building pages of the Collected Knowledge catalogue.
- Fixed an issue that could cause players to fall through the floor of their freighter when loading in very specific locations.
- Fixed an issue that could cause the base building tutorial to fail to progress past the “Powering the Base” section.
- Fixed a rare issue that could cause mission events involving base NPCs to point to the wrong system. This recovery will take place upon visiting the incorrectly marked system.
- Launch Fuel canisters now always fully recharge the Launch Thrusters, even on harder difficulty settings.
- Added additional fuel information to the “Summon Ship” error messages.
- Fixed an issue that caused some players to have inaccessible slots when viewing storage container inventories on their freighter.
- Increased the amount of time the information portal displays the preview of unread guide entries before cycling to the next entry.
- Fixed an issue that caused the collision box for the Industrial Pallet to be too big.
- Warp Hypercores will now always fully charge the ship hyperdrive, even on the hardest fuel settings.
- Fixed an issue that caused some Journey Milestone guidance missions to incorrectly report the milestone as complete.
- Fixed an issue that allowed inventories to be expanded beyond the intended limit for their C/B/A/S class rating.
- Fixed an issue that could occasionally cause asteroids to appear the wrong colour.
- Fixed a visual issue that caused some customisation banner options to appear in the wrong place in the UI.
- Fixed a minor visual issue with mission icons during Journey Milestone guidance missions.
- Fixed a number of visual issues with inventory slot purchasing.
- Fixed a number of instances of untranslated text in Journey Milestone guidance missions.
- Fixed an issue that prevented the “Missions Done” stat from being displayed correctly in the Korvax section of the Journey Milestone page.
- Fixed a memory issue affecting time-based missions.
- Fixed an issue that could cause a softlock on load after triggering a Journey Milestone guidance mission involving the mission board whilst within a pirate-controlled system.
- Fixed a memory issue affecting the save process.
- Fixed an issue that could cause framerate loss while browsing large freighter inventories.
- Fixed a number of networking issues.
- Fixed a rare issue related to saving the game while the disc was busy.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
WAYPOINT 4.04
October 15, 2022.
Hello everyone,
Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.04, which will be live on all platforms soon.
Bug fixes
- Players upgrading their save to Waypoint are now awarded additional free technology slots (this fix will also apply to players who have already upgraded their save to Waypoint).
- A new difficulty setting has been added which allows players to lock themselves out of any further difficulty settings changes. Once enabled, this action is permanent.
- The photon cannon can now be deleted from the ship inventory, providing at least one other weapon is installed.
- The strength of starship specialisation bonuses have been increased, so that higher-grade ships receive greater inherent bonuses to their stats. This scales steeply with both class and ship specialisation, so that eg the Explorer class ships will have significantly further warp ranges.
- As well as damage, shield and warp bonuses, starships now also have an inherent agility-based stat, which benefits all maneuverability upgrades in the same way as the other specialisation stats affect their relevant upgrades.
- Stat bonuses on procedural jetpack upgrades have been increased.
- Stat bonuses on procedural hazard protection upgrades have been increased.
- Stat bonuses on procedural pulse engine upgrades have been increased.
- Stat bonuses on procedural hyperdrive upgrades have been increased.
- Fixed an issue that could cause broken tech to permanently block some inventory slots.
- Significantly reduced the likelihood of incoming damage to break a piece of technology while the Exosuit shields are charged.
- The drop rate of Spawning Sacs retrieved by the living frigate from fleet expeditions has been increased.
- The “Starting Slots” difficulty setting now adds additional inventory slots as well as additional companion and squadron slots.
- Added a confirm button to the “Delete Base” option when interacting with the Base Computer.
- Hazard Protection now notes on the HUD when it is critically damaged.
- Fixed an issue that prevented players from loading their manual save in Permadeath.
- Fixed an issue that caused the Neutron Cannon to deal nearly no damage.
- Fixed an issue that could leave some players floating in space when reloading their save.
- Fixed an issue that prevented the correct charging of Exocraft technology.
- Fixed an issue that prevented players with very large inventories from seeing all their items when transferring to another inventory, such as a storage container.
- Fixed an issue that could cause improbably large numbers of Sentinels to spawn at player settlements in particular multiplayer scenarios.
- Fixed an issue that caused missions to fail to recognise when Exocraft technology was correctly charged.
- Fixed an issue that caused some items (such as projectile ammunition) to build the wrong amount when first crafted.
- Fixed an issue that could cause freighters to be missing their hyperdrive after purchase.
- Fixed a number of clashes between changing inventory tabs and changing stack sizes.
- Fixed a number of issues where different popups would take the same scrolling input.
- Fixed an issue that prevented changing tabs in the freighter inventory while hovering over an empty slot.
- Fixed an issue that could strand players on the space station if they managed to dock with a broken pulse engine.
- Fixed an issue that allowed players to salvage their only operational starship.
- Fixed an issue that prevented technology attachments from appearing on Exocraft.
- When reporting a base, the owner’s name is now more clearly displayed in the UI.
- Fixed an issue that could cause some newly acquired inventory items to be visually missing from the main inventory.
- Fixed a number of issues where old Cargo slots were visible in the UI, such as when viewing ships through the Analysis Visor.
- Fixed an issue that could prevent large inventories from being fully displayed in some circumstances (such as when using storage containers).
- Fixed an issue that could cause duplicate hyperdrives to be found in crashed and NPC ships during the tutorial.
- Fixed an issue that caused Livestock Unit to display too few inventory slots in the UI.
- Fixed an issue that caused critically damaged Hazard Protection to appear to become recharged and functional when sitting in the starship.
- Fixed an issue that could cause starship salvage to return an invalid price for the ship.
- Fixed a number of visual issues with inventory slot unlocking.
- Fixed a number of issues that caused Journey Milestone guidance missions to end too early.
- Fixed an issue that could prevent bases from correctly uploading.
- The visual quality of stars has been improved when using TAA and FSR 2.0.
- Fixed an issue that prevented FSR 2.0 from being enabled while using HDR.
- Fixed a number of rendering issues with particle effects.
- Optimised the rendering of a number of particle effects.
- Optimised star and sky rendering.
- Fixed a number of visual issues with freighter engines.
- Improved the Trade Rocket engine effects.
- Fixed an issue that could cause volcanoes to pop out of existence.
- The visual effects for the final Atlas Station of the Artemis path have been improved.
- Improved the text displayed when viewing cooking items in the catalogue.
- Fixed an issue that caused predatory fish to move too slowly.
- Fixed a number of text scrolling issues in the info portal.
- Fixed a PlayStation 5 crash.
- Fixed an Xbox Series S/X crash related to the file system.
- Fixed an inventory-related crash that could occur when loading the game.
- Fixed a memory-related crash on PlayStation 5.
- Fixed a number of networking issues.
- Fixed a memory issue related to squadron icon rendering.
- Fixed a crash related to Multi-Tool rendering.
- Fixed a crashed related to the recipe page within the information portal.
- Fixed a memory-related crash on all platforms.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
WAYPOINT 4.03
October 8, 2022.
Hello everyone,
Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.03, which will be live on all platforms soon.
Bug fixes
- Fixed an issue that prevented the “Change Craft Amount” option from working when crafting products.
- Fixed a number of issues affecting base power when enabled or disable the Auto-Power difficulty setting.
- Fixed an issue that prevented ship and Multi-Tool trade-in prices from being calculated correctly.
- Fixed an icon inconsistency in the Journey Records page.
- Fixed an issue that caused audio corruption when upgrading inventory slots.
- Fixed a number of issues related to selecting the next inventory slot to be upgraded.
- Fixed a UI issue that could make it difficult to expand inventories up to their intended maximum dimensions (of 60 for technology and 120 for items).
- Fixed an issue that caused some doorways in freighter bases to become blocked.
- Fixed an issue that made it difficult for the living ship to land on planets.
- Fixed a crash that could occur when pinning a completed journey milestone.
- Fixed a crash related to upgrading Multi-Tool inventories.
- Fixed a crash related to rendering.
- Fixd a number of memory-related crashes.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
WAYPOINT: INTRODUCING UPDATE 4.0
Access the universe of No Man’s Sky from anywhere in update 4.0, WAYPOINT! Launching for the first time on Nintendo Switch™, and overhauling fundamental elements of gameplay including game modes, inventory size and usability, milestones, journey cataloguing and much more!
CUSTOM GAME MODES
Tailor every aspect of the game to your unique playstyle with custom game modes. Launch into the action quickly with an existing difficulty preset, or tinker with everything from economy to combat challenge to survival difficulty to perfect your experience.
SEAMLESS AUTO-SAVES
A new continual auto-saving system allows you to fully immerse yourself in the journey without ever needing to think about saving your progress. Manual saves remain, giving you full control when needed.
TRADE ROCKET
Load and launch a personal trade rocket to automatically sell items on the Galactic Trade Network. Summon the device from anywhere on a planetary surface, then fire it off to the local Space Station for profit!
INVENTORY VISUALS
The inventory has been visually overhauled, with new slot designs, backgrounds, icons, and more.
Item management has been streamlined, with technology and cargo slots now accessible from a single view.
NINTENDO SWITCH
Begin your journey from anywhere on Nintendo Switch! Play while on the go in handheld mode, or dock the system to play in TV mode. The portable experience is further enhanced with responsive touch controls, and all modes support Joy‑Con and Pro controllers.
AMD FIDELITYFX 2.0
AMD FidelityFX™ Super Resolution 2 (FSR 2) is a cutting edge open source temporal upscaling solution, providing high image quality and improved framerates. Learn more on the AMD site.
All PC players, including those running integrated graphics, can enjoy the increased performance from this new technology regardless of their graphics card.
Screenshot of new menu UIScreenshot of original menu UI
RELAXED GAME MODE
The new relaxed preset provides an accessible, laid-back experience of No Man’s Sky. Perfect for players who want to experience all facets of gameplay, from story to survival to combat, with reduced danger and minimal grind.
UNIQUE SWITCH REWARDS
Early adopters on Nintendo Switch can claim a set of exclusive rewards from the Space Anomaly. Connect to the No Man’s Sky servers on Switch before 7th November 2022 to be eligible to collect the Horizon Vector NX starship and Infinite Neon Mark XXII Multi-Tool.
SPACE ANOMALY ATMOSPHERICS
The bustling Space Anomaly feels deeper and more atmospheric, with a total overhaul of visual effects throughout the Anomaly.
DYNAMIC DIFFICULTY
Nearly all difficulty settings can be tweaked and adjusted at any time, so you can continue to refine your play experience during the journey. Players with existing saves can adjust their settings to take advantage of new survival challenges or the simplicity of relaxed mode, and continue to change back and forth as they wish.
DROP PODS
Interacting with damaged Drop Pods on planetary surfaces will now generate a marker and guide mission to assist the repair process, allowing players to find their way back if they need to gather materials.
Drop Pods can now be found directly with Exosuit Upgrade Charts, rather than having to feed data into the signal booster.
TWITCH CAMPAIGN
Collect exotic in-game rewards by watching No Man’s Sky on Twitch! Sign up and link your platform accounts on the Twitch Drops page, then enjoy video streams of the Waypoint update to earn special ships, rare base parts, cosmetic customisations, and more!
Items can be collected from the Quicksilver Synthesis Companion aboard the Space Anomaly.
INVENTORY REDESIGN
Inventory specialisation has been clarified. Upgrades are now confined to technology slots, allowing more space for items and creating more interesting decisions about which upgrades to use.
To accompany this, inventory capacity has been dramatically expanded, with storage increased across all inventories from Exosuits to Freighters.
PLANETARY VISUAL EFFECTS
Ancient alien structures and beacons have been visually enhanced, with brand new effects materialising upon activation.
STORY RECORDS
Piece together ancient stories and record a log of your journey with the new Collected Knowledge section of the Catalogue & Guide.
Historical fragments, alien lore, crucial story choices and more will be automatically collated and recorded as you uncover the many secrets hidden throughout the universe.
INVENTORY FILTERS
Categories of inventory items can now be highlighted and quickly located using a set of filters, making it easier to organise your belongings.
CRAFTING TREES
The detailed steps for crafting complex products can now be visualised as a tree, allowing explorers to collect and prepare sub-components in advance.
RARE ASTEROIDS
Asteroid fields now contain a range of new rare and exotic variants.
MILESTONE GUIDANCE
Journey Milestones may now be pinned from the Catalogue & Guide, providing helpful hints and tips to the Mission Log.
EASE OF USE
A huge number of features have been added or enhanced to improve ease of use across the game.
First-person head bob may now be disabled.
The maximum number of Communication Station icons displayed at once has been reduced.
Cursor control for players using a gamepad has been improved.
Reticle targeting for interactions and wiring is now more forgiving and less fiddly.
SURVIVAL CHALLENGES
Hardcore explorers can test their mettle in a new ramped-up Survival Mode, featuring a greater breadth and depth of challenges to overcome.
In addition to quantitative balance settings such as fuel consumption and hazard intensity, explorers must take care to repair their technology from damage, and rely on their own harvesting capabilities, rather than shops, to acquire key survival resources.
SPACE VISUAL EFFECTS
Holograms, teleporters, and space station tractor beams have all been given a fresh breath of life with new visual effects.
REFRESHED CATALOGUE & GUIDE
The Catalogue, Guide and Milestone pages have been completely reorganised for clarity and ease of use, decluttering the navigational tabs at the top of the pause menu, and with all information now accessible from a centralised hub.
MEDALS
The celebratory rank medals for progression through Faction and Journey Milestones have been made clearer and more visually diverse.
QUALITY OF LIFE
Scanning with the Analysis Visor has been accelerated, making discovery, especially of fast-moving creatures, more efficient.
Movement upgrades for the jetpack have been made more powerful.
Procedurally-generated technology modules now stack in the inventory.
Waypoints are now highlighted with an icon in the Analysis Visor.
Traveller graves will now manifest memory fragments, offering important technology upgrades to aid living Travellers on their journeys.
REFINER AND COOKING RECIPES
Recipes discovered through experimentation with the Refiner and Nutrient Processor are now recorded for future reference.
NEW FACTION MILESTONES
The alien race and guild factions have issued a new set of challenges to explorers, encouraging a broader and deeper play experience.
TECHNOLOGY PACKAGING
Installed technologies may now be disassembled into convenient, transferable packages. Stash them away in your inventory to install in a freshly-acquired Starship or Multi-Tool, or trade with friends to collect your dream loadout.
DRAMATIC ATLAS INTERFACES
Encounters with the Atlas are now even more awe-inspiring, with new visual effects.
SAVE RENAMING
Save data can now be more easily differentiated with an automatic record of the save’s location, and the option to give the save a custom name.
4.0 PATCH NOTES
INFORMATION PORTAL
- The Guide, Catalogue and Milestones UI pages have been merged into one unified information portal and given a visual overhaul.
- The catalogue has been divided into more fine-grained categories, allowing quicker access to information.
- A dedicated catalogue has been added for gathering stories and information from planetary sites, such as monoliths, plaques, abandoned buildings and more.
- A dedicated catalogue has been added that records the story of your own journey across the galaxy as you complete missions.
- Specific catalogue pages have been added to record language information gathered from various aliens met on your journey.
- Specific catalogue pages have been added to record refiner recipes learned via experimenting with the various sized refiners available.
- A specific catalogue page has been added to record any cooking recipes learning from experimenting with the Nutrient Processor.
- Procedurally generated technology is now listed in the catalogue.
- Guide pages can now be manually scrolled.
- New Guide entries are now previewed on the main information portal.
- Key milestones are now previewed on the main information portal.
- The milestones page has been given a visual overhaul.
- The factions page has been given a visual overhaul.
- The medals awarded for faction and milestone progress have been improved.
- Milestones and medals can now be pinned as a mission, giving guidance on how to progress.
- A new range of faction medals have been added.
- The Extreme Survival journey milestone has been reworked so that it counts cumulative time spent in extreme environments, rather than the longest continual time spent in an extreme environment without dying.
NEW DIFFICULTY FRAMEWORK
- All the core difficulty and other differences between the game modes have been reworked into a new framework that players can adjust as they see fit.
- All existing game modes have been retained as quick and easy presets, and can be selected as before when starting a new game.
- Alternatively, players can now choose to create a Custom game where all settings are fully customisable.
- Expedition and Permadeath games will remain in their own pool for the purposes of matchmaking and base sharing. All other game modes have been unified so that players can explore together, whatever their difficulty preferences.
- An additional game mode has been added to this list, Relaxed mode. Relaxed is the full Normal mode experience, but with significantly reduced need to manage survival systems and maintain technology and resources.
- Players wishing to make their existing games more challenging, or take advantage of the new Relaxed mode settings, can customise difficulty options from the pause menu at any time. The vast majority of difficulty settings can be tweaked at any time, in any mode.
- Some limited restrictions are imposed when wishing to play Permadeath.
- Customisable difficulty options include:
- The ability to disable life support and / or hazard protection management.
- The ability to customise the speed at which life support and hazard protection are depleted.
- The amount of material yielded when mining and harvested.
- If sprinting is limited by life support drain and/or stamina.
- How fast the scanner recharges.
- How much damage players take from combat or the environment.
- If technology takes damage when taking damage from combat or the environment.
- What consequences there are for death, from none to permadeath.
- How much fuel various pieces of technology use, including in Relaxed mode the ability to have free use of ammo, the mining laser and the terrain editor while still retaining general fueling mechanics.
- If crafting items is free.
- If the game is started with most recipes and blueprints already known, or if they must be earned.
- How much items and upgrades cost to buy or learn.
- The range of items available in shops.
- How large item stack sizes can be within the inventory.
- How much health hostile ships / Sentinels / creatures have.
- How frequently, if at all, ground combat takes place.
- How frequently, if at all, space combat takes place.
- How hostile various planetary creatures are in their behaviour.
- If the tutorial missions take place or not.
- If other inventories (such as the ship and freighter) are always in range or not.
- If specialised warp drive upgrades are required to enter specific systems.
- If bases and base equipment require power.
- How fast standing is gained with various factions.
- If the game starts with all squadron or companion slots pre-unlocked.
SAVING
- The autosave system has been reworked. Instead of saving when getting out the ship, the game now autosaves silently and automatically during regular play. A full save is still made at all times a save was made before, including getting out of the ship.
- Players may now rename their saves. The option is found in the main menu once the save has been loaded.
- The most recent player location is now displayed in the save summary.
VISUALS
- No Man’s Sky on PC now supports AMD FidelityFX™ Super Resolution 2, a cutting edge open source temporal upscaling solution, providing high image quality and improved framerates.
- The visual variety of NPCs found aboard freighters has been increased.
- The smoothness of third person player movement on slopes has been significantly improved.
- The Fleet Command Room freighter component has been visually overhauled and given new visual effects.
- New rare asteroid variations have been added to systems across the galaxy.
- The freighter hangar entrance effects have been significantly improved.
- The space station docking bay entrance effects have been significantly improved.
- Atmospheric effects across the entire Space Anomaly have had a visual overhaul.
- Visual atmospherics throughout the Atlas Station have been significantly improved.
- The visual effects used when harvesting sodium, oxygen and other small plants have been improved.
- The cave drip visual effects have been improved.
- The landing and ground hover effects for the living ship have been improved.
- The visual effects for plaques and word stones have been significantly improved.
INVENTORY
- Inventory pages have been given a visual overhaul, including new backgrounds and new item slot styles and backgrounds.
- Inventories such as the ship, exosuit, freighter, etc, are no longer subdivided into multiple pages. Technology and Cargo inventories are displayed together on one page.
- General inventories have been removed. Items and technology are now separated into their own inventories. All existing saves have been upgraded to combine their slots accordingly, so that no items or unlocked slots have been lost.
- The maximum number of slots per inventory has been significantly increased, with 120 item slots and 60 technology slots now available.
- Inventory sections are now able to scroll, to accommodate these increased sizes.
- Exocraft now make use of the technology inventory. Exocraft inventories have been generally expanded.
- Storage Container and Ingredient Storage inventories have been significantly increased, up to 50 slots each.
- The cost of purchasing new slots has been generally reduced.
- Players can now choose exactly which slot to unlock when purchasing new slots.
- Item inventories can now be filtered to highlight specific item types.
- Players can now adjust stack sizes and manually choose slots when arranging items inside storage or ingredient containers.
- When transferring items to another inventory via quick transfer, free space is now represented as the number of slots rather than item counts.
- When transferring items to storage containers via quick transfer, the item will be placed in a container that already contains other items of that type, rather than into the first available slot.
- Refunded items (such as fuel from refiners or frigate upgrades from cancelled expeditions) can now be refunded into inventory with space, rather than only into specific inventories.
- Oxygen and Pure Ferrite have had their icons updated.
- Salvaged Data has had its icon updated.
- Log Encryption Keys, Factory Override Units and Salvaged Frigate Modules have had their icons updated.
- Starship Storage Augmentations, Cargo Bulkheads, Multi-Tool Expansion Slots and Exosuit Expansion Units have had their icons updated.
- Drop-Pod Coordinate Data has been replaced with an Exosuit Upgrade Chart that leads players directly to Drop Pods without having to use the signal booster. The charts can be found while exploring or purchased from a cartographer aboard the space station.
USER INTERFACE AND QUALITY OF LIFE
- All menu and options screens have received a visual overhaul.
- The mode select and save select screens have received a visual overhaul.
- Players may now construct a Trade Rocket upgrade for their Exosuit. This allows the deployment of a personal rocket via the Quick Menu. Items loaded into the rocket and launched will be automatically sold.
- Players may now package up any installed technology into a deployable item, which can be archived in storage or redeployed to a new location.
- When crafting complex items, players can now view detailed interactive crafting steps, which will take them step-by-step through the entire tree of requirements and sub-requirements.
- The number of Communication Station icons displayed is now capped in areas that are dense with many messages.
- Interaction targeting has been improved, so that nearby objects are highlighted without the need to aim at them precisely.
- Cursor control in menus has been improved for pad users, making it easier to select small buttons.
- Crafting products and installing technologies now both use the same button.
- Repairing interactions, such as clearing out substances from blocked terminals in abandoned buildings, now have more bespoke text and instructions that more closely match that specific interaction.
- A number of instances where inventory animations would snap rather than flow smoothly have been fixed.
- Players can now disable first-person head bob effects from the main menu.
- A number of instances where the cursor was being reset to the centre of the screen during an interaction have been fixed.
- Item highlighting has improved during missions and pinned instructions, making it more clear which items need to be built, repaired or installed.
- Pinned technology instructions will now correctly guide players to learn the relevant blueprint if they do not already know it.
- Item highlighting hints have been extended to the repair screen and craftable item lists.
- Button prompts are now highlighted when a usable item (such as a chart, geode, or procedural technology package) is ready to use.
- The Quicksilver Companion Robot will now give advice on how to earn quicksilver.
- The signal booster now uses a fast-style interaction, making it quicker to find nearby buildings.
MISSIONS
- The Base Computer Archives mission chain has been reworked to remove timers. The archives are now unlocked by decrypting its various passwords, achieved via learning new pieces of alien language.
- The rewards for the Base Computer Archive mission chain have been improved.
- Missions involving the player’s base now respond dynamically to the construction of new bases. When moving to a new system or building a new base, the mission system will attempt to locate the mission at the nearest appropriate base, rather than whichever was closest at the time the mission began.
- New Creative Mode games start with a short and non-mandatory guidance mission, to help orientate new players.
- Mission details in the log page can now be manually scrolled.
- A procedurally generated mission is now activated when encountering a drop pod. This mission will mark the site and allow players to easily find their way back if they need to leave to gather repair materials.
- The auto-generated crashed freighter digsite mission now marks individual sites so they can be returned to with ease.
- The Vile Spawn dropped from the vessels spawned at Titan Worm burrows can now be collected.
- Collecting Vile Spawn may yield the secrets of the worm cult who worship them.
- Vile Spawn physics have been improved so they no longer roll away at high speeds.
- Vile Spawn are now highlighted by the Scanner and Analysis Visor.
- Building waypoint beacons are now shown in the Analysis Visor.
- Text tips when changing your active mission or when new missions become available have been improved for clarity.
- The mission restart button that becomes available when mission targets are very distant has been improved for clarity.
- Mission board rewards have been generally improved, so they are of higher value.
- Mission board rewards now more strongly correlate to the player’s standing with the commissioning faction, with higher ranks earning better rewards.
- Fixed an issue that could prevent mission boards from quickly presenting the mission hand-in page on their first interaction, if the player had missions to hand-in from another system.
- Fixed a number of rare blockers in the Armourer and Overseer mission chains.
- Fixed a number of instances where mission markers could be lost for core story objectives.
- Fixed a number of mission issues that could cause the target sweep to fail to locate a building correctly.
- The mission icons for the Living Ship missions have been improved.
- Fixed an icon inconsistency in the Armourer missions.
- Fixed a number of text formatting inconsistencies across base NPC missions generally.
- Improved the message box that appears when interacting with an NPC terminal that has no specialist working available.
BALANCE
- The Analysis Visor’s base scanning speed has been significantly increased, making it faster to discover creatures, plants and minerals.
- Damaged objects encountered in the world (such as cargo crates in the wrecks of freighters) are now far more likely to require a repair that can be resolved in place, rather than necessitating gathering additional materials.
- The amount of Quicksilver rewarded by standard Nexus missions, as well as special weekend event Nexus missions, has been increased.
- In addition to nanites and portal rune knowledge, the grave sites of fallen Travellers now offer Memory Fragments, containing valuable technology.
- Interactions with Travellers now generally give higher quality rewards and items.
- The list of additional substances that can be gathered from planetary rocks and flora after successfully analysing them has been streamlined, to avoid polluting inventories with small numbers of a wide range of items.
- The range of items awarded as scrap when salvaging a starship has been decreased, to avoid unnecessarily polluting inventories and to make the salvaging process more streamlined.
- Deployable technology products of the same type now stack, reducing the inventory slots required while waiting for the right time to use them.
- The amount of oxygen harvested from plants has been slightly increased.
- The amount of sodium harvested from plants has been slightly decreased, but sodium plants are now distributed more densely across planets.
- The sell price of storm crystals has been increased.
- The sell price of various raw materials gathered on planets has been decreased, to reward the creation of more complex trade items via crafting.
- The purchase price of key survival materials in space station trade terminals has been increased.
- Extremely large mineral extractor arrays are now affected by diminishing returns, reducing the effectiveness of each additional unit over the cap.
- The potency of the Oxygen Recycler has been increased.
- The amount of time that fuel asteroids stay marked after a space scan has been adjusted.
- Teleporters can no longer be used to avoid danger while smuggling illegal goods.
- Creative Mode games now start with a hyperdrive pre-installed.
- The time that Sentinels will continue to hunt wanted players now scales with general combat difficulty.
- More challenging game modes and difficulty settings now restrict the availability of key items at trade terminals, so that key survival items must be found or crafted instead of bought.
- When using higher difficulty settings, the starship is significantly more expensive to summon than it is to launch while piloted, making the decision to summon rather than walk a more complex equation.
- On higher difficulty settings, technology can be broken when taking damage. The chance scales with shield strength, so that more fully shielded Travellers are largely safe.
- On all but the harshest settings, the base probability of technology breaking is very low.
- The damaged technology is relevant to the type of damage received, so that (for example) extreme cold damage is more likely to break thermal hazard protection.
BASE BUILDING
- Power cables and other wire placement has been improved so that wires snap more easily, reducing fiddliness when building power grids.
- Power cables and other wires are now more easy to highlight when using delete to remove base building objects.
- Power cable visual effects have been improved.
- Fixed a number of visual issues with power cable snap points.
- Fixed an issue that prevented plug sockets from appearing at the end of power cables.
- The build menu UI now stays stable while placing power cables and other wires.
- In edit mode, the build menu now gives information about which part is currently being targeted.
- Hydroponic planters can now be placed freely without the need to snap to a structure.
- Fixed a snapping issue with the cuboid room frame.
- Fixed an issue that prevented players from picking up or editing already placed parts that happened to be near a landed starship.
BUG FIXES
- Fixed a number of crashes related to memory management.
- Fixed a rare crash related to frigate expeditions.
- Fixed a rare issue that could cause mission-critical objectives to become stuck inside volcanoes.
- Fixed a rare blocker that could occur when saving and reloading immediately after visiting the Atlas station in key story moments.
- Fixed an issue that caused the starship to judder when opening the inventory with the pulse drive active and the starship camera in third person.
- Fixed an issue that could prevent teleporters on derelict freighters from working correctly.
- Fixed a number of network and matchmaking issues.
- Fixed a number of network synchronisation issues affecting Sentinel drones.
- Fixed an issue that could cause thousands of sentinels to spawn at a settlement during the Trace of Metal mission.
- Fixed an issue that could cause missions to incorrectly report their target as being in another system, when their target was in fact the Space Anomaly.
- NPC navigation systems have been optimised.
- Fixed an issue that could cause phantom item alerts about new upgrade modules appearing when the inventory was full.
- Fixed an issue that could cause conventional mission messages and detailed mission message boxes to draw over the top of each other.
- Fixed an issue that caused ground collision in the starship to be incorrectly reported as Exosuit damage.
- Fixed an issue that caused the incorrect number of required slots to be listed when attempting to salvage a starship without enough inventory space.
- Fixed an issue that could cause starship inventories to become corrupted when getting a ship that was in the process of being salvaged.
- Fixed a rare issue that could prevent living frigates from making contact with the player.
- Fixed an issue that could cause freighter base NPCs to claim to be the captain of living frigates.
- Fixed an issue that caused the black market mining laser upgrades to have too few stat bonuses.
- Fixed an issue that caused the substance collection boost effect of the Optical Drill to affect all item collection, not just mining.
- Fixed an issue that caused substance collection across the game to be drastically reduced when the Soul Laser is installed in your current Multi-Tool.
- Fixed an issue affecting the first-person camera that could cause the Exosuit backpack to become invisible in the inventory after getting in the starship.
- Fixed an issue that caused the Minotaur’s Icarus Fuel System to display an irrelevant fuel bar and not correctly report its upgrade stats when viewed in the inventory.
- Fixed an issue that could cause the Space Anomaly interior to remain visible and floating around the system after using its teleporter to warp to the space station in your current system.
- Fixed a number of instances where interactions would fail to correctly give rewards upon their successful completion.
EXPEDITION EIGHT: POLESTAR
July 27, 2022.
Hello Everyone!
Last week, we released our 20th major free update for No Man’s Sky, ENDURANCE. When we first added freighters to the game back in the FOUNDATION update, we could never have imagined we’d be here, reimagining them, six years later – we had no idea what was ahead of us!
We’ve loved watching folks assembling their fleets of organic frigates, and it has been tremendous to see the base building community’s imaginings coming to life with the new freighter building capabilities – constructing huge botanical chambers, medical bays, engine rooms, and even expansive cities on their freighter’s exterior!
Polestar Expedition
Today, we are launching the game’s eighth community expedition: Polestar. Embark on an interstellar cruise as the captain of a heavy shipping freighter, warping your metal fortress across the galaxy.
During the voyage, Travellers will repair the freighter’s bespoke technology, and uncover the mysterious circumstances that led to its current predicament…
After completing all the required expedition milestones, you may now end the expedition early and convert your progress to a Normal Mode save. As with previous expeditions, when Polestar concludes, this save conversion will happen automatically.
Polestar’s limited edition rewards can be redeemed across all save games from the Space Anomaly’s Quicksilver Synthesis Companion.
The Polestar expedition begins today, and will run for approximately six weeks.
Polestar Expedition Rewards
Pilgrim, Polestar, and Heavy Shipping Posters
Decorate freighter and planetary bases alike with these three commemorative posters – dedicated to all spacefarers, navigators, explorers and freighter crew.
High-Gravity Freighter Trail
Customise your capital ship with this limited edition freighter trail. High-energy exhaust gases rapid condense as they exit the freighter’s colossal engines, collapsing into micro-singularities.
Outlaw Building Decorations
Add a case of navigation charts, an arrangement of technical data, or a rustic light source to your bases with the Navigation Archive, Data Display Unit, and Flaming Barrel.
Fleet Commander’s Cape
Assume the role of captain and voyager of the stars with this imposing cloak.
Child of Helios Companion
Claim the Child of Helios egg, and invite this beautiful, spectral creature to haunt your journey through the universe.
Community Research
The Quicksilver Synthesis Companion continues to tirelessly craft new exotic collectables, unlocked by Travellers completing Nexus missions – including the new Sentinel Pillar and Infestation combat challenges.
Most recently, the Cosmic Flight, Orbital, and Ship Catalogue Posters have become available.
The next set of items to be synthesised, starting today, is this exciting set of freighter exhaust customisations: the Antimatter, Golden, and Hadal Freighter Trails.
Exchange Quicksilver for exotic collectables aboard the Space Anomaly. Complete multiplayer the missions at The Nexus to contribute towards unlocking collectables, and earn Quicksilver from the specially-marked daily or weekend missions.
Development Update
Patch 3.97, which contains a number of gameplay and stability fixes, is being released today and will be coming to all platforms as soon as possible. The team are currently taking some time to address issues reported by the community, but we have so much more packed in for 2022! The release of No Man’s Sky on Nintendo Switch, PSVR2, and MacOS are all just around the corner, and we have already started on new content and surprises for later in the year.
Thank you, travellers, for staying on this journey with us.
Sean
3.97 Patch Notes
- Fixed a number of memory-related crashes, particularly on PlayStation 4 and Xbox One.
- Fixed a crash related to base building.
- Fixed a crash related to freighter loading.
- Fixed a PSVR-exclusive crash.
- Fixed a crash related to the Fleet Command room.
- Fixed a crash related to ByteBeat.
- Fixed an issue that prevented teleporters from working correctly on derelict freighters.
- Fixed an issue that prevented players from claiming earned frigates from the list of past expedition rewards.
- Fixed an issue that prevented people from acquiring a living frigate if they changed their system clock.
- Fixed a number of mission and dialog issues that could prevent mission progress.
- Fixed an issue that caused ByteBeat music to play over the top of the intended settlement bar music.
- Fixed an issue that could prevent newly-purchased frigates from joining up with the fleet.
- Introduced a number of rendering optimisations for freighter bases.
- Fixed an issue that could prevent building within very tall freighter bases.
- Fixed an issue that allowed bases from blocked players to still be synced in some circumstances.
- Fixed an issue that caused too many wires to be removed when deleting a connected base part (such as a switch).
- Fixed an issue that left ladders behind when deleting their attached room on a freighter.
- Fixed an issue that caused multiplayer freighter bases to be missing on PlayStation 4.
- Fixed an issue that caused some posters to use the wrong texture.
- Players now always know the freighter bulkhead door, to prevent them from being trapped if they delete all exits to a room.
- Supporting scaffolds have been added to the underside of some elevated freighter base parts.
- Fixed a number of cases where base parts (and planters) were not being powered correctly in some freighter base configurations.
- Players may now harvest carbon from the plants growing on the walls of their agricultural freighter rooms.
- Fixed a number of visual glitches in freighter room parts.
- Fixed an issue that made it impossible to place objects on some shelves.
- Players can now place specific variants (straight/T-Junction/X-Junction) of freighter glass corridors.
- Fixed an issue that made the Galactic Trade Terminal UI appear in the wrong position while in VR and using the freighter trade room.
- Fixed an issue that prevented freighter doors and windows from being automatically deleted if the room they are attached to is deleted.
- The UI now displays additional feedback after feeding a living frigate and evolving new traits.
- Fixed a rare visual glitch caused by the Exosuit backpack being incorrectly scaled.
- The visual effects for harvest plants within freighter bio rooms have been improved.
- The Wormhole Brain and the Neural Shielding now have the correct Quick Menu icons.
- Fixed an issue that made Flight Assist Override less effective than intended during space combat.
- Fixed an issue that prevented the Wormhole Brain from being used to detect trade outposts.
- Infestation Nexus missions now correctly lead players to the target planet.
- Fixed a rare blocking issue that could prevent portals from working correctly when triggered on the Artemis path while very close to the centre of the galaxy.
- Fixed an issue that awarded players the resources gathered by NPC asteroid miners.
- Fixed an issue that prevented players from skipping cinematic black bars while in an Exocraft.
- Fixed an issue that could prevent fleet expeditions from displaying living frigate related story content.
- Fixed an issue that prevented the correct effects from playing as the starship exits warp.
- Fixed a visual issue that caused space colouring to leak into the freighter warp tunnel.
- Fixed an issue that could allow some Leviathan-exclusive missions to persist indefinitely after the end of the expedition.
- Fixed an issue that could prevent ship previews from appearing correctly in the Quick Menu.
- Fixed an issue that could cause incorrect icons to appear in the top-left notification after unlocking a new section of the guide.
- Fixed an issue that allowed players to interact with their ship while it was being salvaged for scrap.
- Fixed an issue that caused the freighter to appear in the warp tunnel while playing in VR.
ENDURANCE 3.96
July 22, 2022.
Hello everyone,
Thank you to everyone playing the Endurance Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.96, which will be live on all platforms soon.
On PC:
Bug fixes
- Fixed an issue that could cause NPCs to repeat ’16’ forever on your first visit to a Space Station.
And on consoles the following fixes from patch 3.95.
Thank you,
Hello Games
ENDURANCE 3.95
July 22, 2022.
Hello everyone,
Thank you to everyone playing the Endurance Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.95.
Bug fixes
- Items gathered by fleet expeditions can now be stored in any inventory, not just the main freighter inventory.
- Cargo collected from idle fleet frigates can now be stored in any inventory, not just the main freighter inventory.
- Player markers now display more detailed information if that player is aboard their freighter.
- Players are now given notification hints to explain how to summon or dismiss their freighter in multiplayer.
- The player’s current ship is now always marked while in the freighter hangar, even if very close by.
- Living frigates that are damaged can be fed from the fleet management screen to restore them to health.
- Fixed an issue that could leave players in space if they were aboard a freighter that was warping to another galaxy.
- Fixed an issue that caused the captain’s hologram on the Fleet Command Terminal to appear in the wrong place.
- Fixed an issue that could allow frigates to warp out while the player was viewing their purchase details.
- Fixed an issue that caused the Overseer’s terminal to be missing from their freighter room.
- Fixed an issue that could prevent the Cycle Part option working properly after using the Swap Part function.
- Fixed an issue that allowed players to activate energy shields while aboard a freighter.
- Fixed an issue that could prevent players from teleporting to their freighter after manually dismissing it.
- Fixed an issue that could cause the Scientist NPC specialist to become lodged inside their terminal.
- Fixed a collision issue with technology room windows.
- Fixed a collision issue with the Overseer’s freighter room.
- Fixed an issue that could cause incorrect inputs to be registered while browsing the base parts list.
- Fixed an issue that prevented the ‘View Variants’ button from working correctly while browsing the base parts list.
- Fixed an issue that prevented starship automatic recharge from functioning.
- Fixed a number of collision issues with the Archaic Habitation Heater.
- Fixed an issue that prevented the freighter location from being correctly updated when teleporting to the freighter from another teleporter terminus.
- Fixed an issue that could cause freighters to load incorrectly and players to fall through the floor when loading a save made at a save point or beacon placed aboard a freighter.
- Fixed a number of issues that could stall mission progress when speaking to mission-critical NPCs or interactions, such as Nada on the Space Anomaly or Artemis’ simulation terminal.
- Fixed an issue that could prevent the infestation Nexus missions from completing.
- Fixed an issue that could prevent the freighter from being listed as a teleport destination when in visiting another galaxy.
- Fixed an issue that could cause Nada to repeat ’16’ forever.
- Fixed an issue that allowed living frigates to become damaged when they should not have been.
- Fixed a number of collision issues with freighter corridors and ladders.
- Fixed a number of visual glitches with industrial-themed rooms.
- Fixed a minor visual glitch with particle effects.
- Fixed an issue that caused a non-functional “Windowed Mode” option to appear in the menu on consoles.
- Fixed a visual glitch with asteroid creatures.
- Fixed a lighting issue with the freighter Exocraft terminal.
- Fixed a number of visual glitches that could occur when snapping differently-themed freighter parts side-by-side.
- Improved the appearance of the icon that displays when frigate fleets are deployed to assist in space combat.
- Fixed an issue that caused some large freighters not to fit correctly within the warp tunnel.
- The readability of the mission notification text has been improved while using the starship in first person.
- Fixed a number of visual glitches that could occur when snapping other technology-themed freighter rooms to a customiser room.
- Fixed a visual glitch that could occur when warping in the freighter.
- Fixed an issue that caused a small pink dot to appear on the building info popup.
- Fixed a crash related to Sentinel networking syncing.
- Fixed a crash that could occur when charging a piece of technology while using the Storage Container UI.
- Fixed a crash related to asteroids.
- Fixed a crash related to NPC navigation.
- Fixed a crash related to loading specialist NPC workers.
- Fixed a crash that could occur when interacting with a Fleet Command Terminal.
- Fixed a crash related to freighter networking.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
ENDURANCE 3.94
June 20, 2022.
ENDURANCE: INTRODUCING UPDATE 3.94
Dramatically expand your capital ship in update 3.94, ENDURANCE! Introducing deeper and more varied freighter base building, including exterior platforms and catwalks; enhanced nebulae and deep space storms; fleets of organic frigates; and so much more!
FREIGHTER OVERHAUL
Freighter bases have been completely reinvented, with a huge array of new parts and themed rooms allowing players to quickly assemble a visually varied and distinctive home in the stars. These pre-decorated rooms can be further customised, or players can use empty room variants and take total control over decoration.
Existing freighter bases have been preserved and legacy parts are fully compatible with the new set.
DYNAMIC CREW
Freighters now bustle with specialist crew members walking around your base. Engineers, biologists and technicians display their thoughts as they patrol the base, and your hired frigate captains and squadron pilots visit your capital ship between their deep-space excursions.
AGRICULTURAL MODULES
Construct expansive freighter farms with specialised cultivation chambers. Plant and grow rows of crops, then harvest all nearby crops with a single interaction.
BLACK HOLES
Traversing space via black hole is more cinematic than ever, with stunning new visual effects.
EXTERIOR FREIGHTER BUILDING
Freighter bases can now be extended beyond the hull, with observation decks and catwalks providing a direct view of the vastness of space.
BASE BUILDING QUALITY OF LIFE
Visual variants of base parts can now be placed manually, overriding their automatic contextual placement.
Existing base parts may now be directly replaced without deleting, conveniently preserving their existing position and snapping.
While building on a freighter, preview holograms can now be seen through walls, making it easier to see exactly where a part will be placed. In addition, freighter bases now have access to free placement, disabling snapping and collision checks and opening up the possibilities for more creative builds.
FREIGHTER VARIETY
Freighter exteriors have been visually upgraded, with enhanced textures, improved colours, and high-detail surface decoration.
Civilian freighters encountered across the galaxy are now pre-fitted with a variety of bases, which may be modified and expanded after purchase.
ORGANIC FRIGATES
Players may now encounter organic frigates as they explore deep space. Build your own fleet of these majestic beings, but be prepared for anomalous results when deploying them on fleet missions…
These living vessels are procedurally generated and come in a diverse variety of colour, shape and tentacle configurations.
Evolve the traits and stats of your organic vessels by feeding them from the Fleet Management screen.
DOORS AND WINDOWS
Players may now construct external doors and windows in their capital ship, allowing spectacular views to the stars.
Alternatively, place internal doors, windows and walls to create aesthetically pleasing interior sections.
POLESTAR EXPEDITION
Embark on an interstellar cruise in the Polestar expedition. Repair the freighter’s unique technology, uncover its mysterious past, and journey across the galaxy at its helm.
Players who have entirely completed the voyage may now end the expedition early and convert the save to normal mode ahead of the expedition deadline.
ENHANCED NEBULAE
Encounter stunning interstellar gas clouds up close, for an even more dramatic experience of the beauty of space.
INHABITED HANGAR
Freighter hangars have been redecorated, introducing windows, new machinery and alien crew into this vast space.
LIVING SHIP UPGRADES
Send organic frigates out on expeditions to retrieve upgrades for their starship cousins. Hatch psychonic eggs into sentient technology, or graft parasites onto your living vessel to create additional storage capacity.
As well as inventory space and general procedural upgrades, the living ship can now evolve a number of specific improvements. Its grafted eyes can leech energy from enemy starships; neural shielding grants the ability to resist hostile cargo probes; a chloroplast membrane will automatically recharge its neural assembly; and the Wormhole Brain allows the ship sight into the economy and conflict levels of unvisited systems on the Galaxy Map.
EXPEDITION REWARDS
Each phase of the Polestar Expedition will reward a generous array of account-wide collectables. Complete the cruise to earn exclusive base parts, posters, the Fleet Commander’s Cape, the High-Gravity Freighter Trail, a Child of Helios companion, and more!
HANGAR TELEPORTATION
Travel directly between the freighter hangar and bridge by way of a short-range teleport network.
DERELICT FREIGHTER ATMOSPHERICS
Combat and ambient visual effects on derelicts have been reworked, making these capital ship carcasses spookier than ever.
STELLAR EXTRACTORS
The stellar extractor is a new piece of integrated freighter technology. It automatically harvests resources from deep space, based on the system star classification.
NEW ASTEROIDS
Asteroid fields are less uniformly spread, now appearing in dense clusters, and feature a wider variety of asteroid shapes, sizes and colours.
The Starship Scanner can now locate asteroids which are rich in fuel resources, in the event of an adverse fuel situation while outside of an asteroid field.
FREIGHTER TECHNOLOGY MODULES
Existing technology for the freighter – including the Teleporter, Fleet Command, and Appearance Modifier – has been tastefully integrated into sleek, extendable glass-floored rooms.
In addition, technology-themed expansion rooms allow players to further customise and create their own base layouts.
THIRD-PERSON FREIGHTER WARP
Engaging the freighter warp drive to travel between systems now shows the freighter in the warp tunnel.
TWITCH CAMPAIGN
Earn an exciting and varied set of in-game rewards by watching streams of No Man’s Sky on Twitch. Full details of how to sign up are available on the Twitch Drops page here.
This latest campaign offers viewers an assortment of exclusive Starships, Companions, Multi-Tools, appearance customisations, exotic fireworks, and more!
SENTINEL PILLAR MULTIPLAYER MISSION
A new class of multiplayer mission is now available from the Nexus. The Space Anomaly has issued a request for crews of intrepid Travellers: investigate the heavily-guarded Sentinel Pillars, and steal the data within!
A COSMIC VOYAGE
Assemble the potent Dream Aerial and embark on a new mission alongside the organic frigates swimming through the ocean of deep space. The creature’s song will transport you along a strange and surreal journey, forever bonding Traveller and beast…
FREIGHTER ENGINE CUSTOMISATION
Personalise your capital ship’s exhaust trail with a range of engine modifications.
PLANETARY SCANNER MODULE
Streamline exploration with the Planetary Probe, a new piece of advanced freighter technology which can remotely discover all celestial bodies in a solar system.
TELEPORT TO FRIGATES
Repairing damaged frigates has been simplified by the ability to teleport directly between your fleet and capital ship.
ASTEROID HARVESTING ENCOUNTERS
Civilian pilots can now be seen mining asteroid belts for resources.
GLASS FREIGHTER CORRIDOORS
Construct glass corridors aboard your freighter to enjoy spectacular space vistas from a safe vantage point.
FREIGHTER TECH ICON REFRESH
Installable Freighter upgrade modules now have a brand new set of distinct, detailed icons.
LONG-DISTANCE OBJECT FIDELITY
The planetary decoration system has been significantly optimised and improved with octahedral impostor technology, allowing props, plantlife, rocks and other objects to be drawn at both far greater distances and at a higher quality.
The visual quality of objects in the far distance has been significantly improved – especially improving the visibility of planetary flora when flying into the atmosphere.
ASTEROID INHABITANTS
Destroying asteroids may sometimes expose the nesting places of otherworldly creatures.
FREIGHTER BRIDGE UPDATE
The captain’s bridge has been visually refreshed, with new visual effects and improved lighting, and now connects to the hangar via multiple sets of stairs and teleporters.
FREIGHTER CARGO HOLD
Freighters now benefit from a dedicated Cargo Hold Inventory, allowing the storage of even more items. Like other freighter inventories, this hold can be upgraded with Expandable Bulkheads.
FREIGHTER TELEPORTATION
The teleportation network has been extended to allow Travellers to teleport directly to their freighter from any space station or planetary base terminus.
FREIGHTER INDUSTRIAL MODULES
Existing industrial technology for the freighter – including the Refiner, Storage Containers, and Orbital Exocraft Materialiser – has been seamlessly welded into expandable engineering bay themed rooms.
In addition, industrial-themed expansion rooms allow players to hand-craft their own vision for their engineering bay – or even their entire freighter.
INFESTATION MULTIPLAYER MISSION
On worlds across the universe, just below the planetary crust, something dreadful lurks. All infested worlds now suffer from visitations from the vessel of the many-mouths…
Brave groups of Travellers can team up at the Nexus and descend to planets exhibiting signs of infestation, to cleanse the abhorrent worms found beneath the soil.
SPACE STORMS
Experience extraterrestrial weather phenomena in deep space, piloting your starship through dramatic clouds and storms.
3.94 PATCH NOTES
CAPITAL SHIPS
- Capital ship hangars have been visually updated, with additional details, features, NPCs and VFX.
- The freighter bridge has been visually refreshed with new lighting, VFX and detailing.
- A teleporter has been added for instant access between the freighter hangar and the bridge.
- The mandatory corridor in freighter bases has been removed, allowing players to fully customise their freighter base layout.
- Freighter exteriors have been updated with enhanced textures and detailing.
- Your freighter is now displayed within the warp tunnel when making a jump between systems.
- Lighting and shadow quality throughout freighter bases has been significantly improved.
- Players may now warp directly from their fleet management terminal to any individual frigate. New terminals have been added to frigates to allow quick return to the freighter bridge.
- Markers are now placed on Fleet Command Terminals in need of debriefing.
- Players may now teleport to their freighter base from any other base or space station teleport terminus.
- Capital ship engines can now be customised from the existing freighter recolouring UI, accessed on the bridge.
- Capital ships can be now reset to their default colours.
- The customisation camera for freighters has been improved with better lighting and a wider viewing angle for large ships.
- Player-constructed freighter bases are now populated dynamically by specialised crew members, as well as hired squadron pilots and frigate captains.
- Freighter crew can now move around the base.
- Freighter crew periodically display thoughts related to their current task.
- Non-player freighters now come with a variety of pre-existing bases.
- Freighters now have a Cargo Hold inventory, allowing the storage of even more items.
- A new technology, the Singularity Engine, has been added for freighters. This powerful warp augmentation is activated by speaking to the freighter’s captain, and will slingshot the freighter through a wormhole.
- The visual quality of salvaged freighter technology icons has been significantly improved.
- Players may now summon their freighter while the Pulse Engine is active.
- Freighter landing and takeoff trajectories have been improved to prevent accidental docking.
- Players are no longer blocked from summoning their freighter if another player has their freighter active.
- Players can now dismiss their own freighter in order to visit the freighter base of another group member.
FREIGHTER BASE COMPONENTS
- Freighter base building has been totally overhauled. Players now have access to a variety of pre-built room modules (which they can further customise).
- Rooms come in a variety of pre-decorated themes, allowing players to quickly assemble a visually varied and distinctive base.
- Empty room variants are available for players who wish to more manually customise their freighter base.
- Existing freighter bases have been preserved, and legacy freighter parts are fully compatible with the new pieces.
- New freighter rooms include:
- The Scanner Room, which pings all nearby planets and automatically discovers them.
- Single and Double Cultivation Chambers, which allow players to plant directly into the room itself. Cultivation Chambers come with the ability to mass-harvest nearby plants.
- A Nutrition Room, allowing players access to cooking facilities while on board.
- The Stellar Extractor, a specialist manufacturing unit that extracts a variety of resources from the interstellar medium.
- Additional rooms have been added to replicate existing base functionality, but in room-sized modules:
- A dedicated Galactic Trade Terminal room, allowing quick access to trade facilities.
- A Teleport Room, allowing players to teleport from their freighter, as well as return via any other teleportation terminus.
- The Appearance Modifier Room, for player customisation.
- The Fleet Command Room, for managing frigate fleet expeditions.
- All the terminals for Base Specialists, such as the Overseer.
- The Orbital Exocraft Materialiser, which allows players to summon any of their Exocraft while their freighter is in the system.
- A specialist large industrial refiner room.
- Storage Rooms, with access to stowed materials.
- Players can now place exterior windows in their freighter bases, allowing a view through into the stars.
- Players can place internal windowed walls to divide up their base into aesthetically pleasing sections.
- Players can now place doors in their freighter bases, both between rooms and out to the exterior of their freighter.
- A variety of catwalks and exterior viewing platforms are now available to build within and around the freighter base.
- Freighter corridors now come in both plain and glass versions.
- Freighter corridors now come as one dedicated part that will automatically bend or add additional doors in order to connect to nearby rooms.
ORGANIC SHIPS AND FRIGATES
- Players with a frigate fleet may now receive plans for a Dream Aerial from a successful fleet expedition.
- Constructing the Dream Aerial will grant players access to a new mission to unite with an organic frigate. This living vessel will be customised according to the player’s choices while on this mission.
- Players can continue to discover additional organic frigates to fill out their fleet.
- Organic frigates come in a variety of procedurally generated colours and tentacle configurations.
- Players can feed their organic frigates various cooked foodstuffs. Feeding the frigate will adjust its mood and may cause it to generate new abilities or traits.
- Sending a living frigate on a fleet expedition has a chance of generating a special anomalous event result.
- Anomalous fleet expedition results result in various organic implants for living starships.
- Living ship upgrades have been adjusted. Procedurally generated weapon modules now do more damage, and the Grafted Eyes can now leech energy from enemy starships.
- Living ships can now evolve Neural Shielding, granting them the ability to resist hostile cargo probes.
- Living ships can now evolve a Chloroplast Membrane, which will automatically recharge its Neural Assembly using sunlight.
- Living ships can now evolve a Wormhole Brain, which allows them sight into the economy and conflict levels of unvisited systems on the Galaxy Map.
- Players may now acquire and use a Spawning Sac to add additional inventory slots to their living ships.
- Fixed an issue that could cause living ship upgrades to choose a lower quality band than intended.
- Fixed an issue that prevented procedurally generated living ship upgrades from automatically selecting the starship inventory page when deployed.
BASE BUILDING
- Base parts which automatically switch between hidden variants (such as visually distinct parts for the top/middle/bottom of walls, or the freighter corridor that automatically bends and adds doorways to form connections) can now be placed manually. Relevant parts are marked within the base building menu and can be expanded to view all variants.
- While in editing mode, pre-existing parts can be now swapped out for any other part that matches its placement conditions, allowing bases to be quickly altered without having to delete and replace parts.
- Players may now quickly toggle between placement and selection mode even when no part was previously selected from the list of parts.
- Quick cycling parts within placement mode now displays the name of the newly selected part.
- A number of base building error messages have been edited for clarity.
- Many decorative parts that were not previously available to build on a freighter are now accessible in the build menu.
- ByteBeat modules can now be built on board freighters.
- Short-Range Teleporters can now be built within a freighter base.
- Lights now automatically receive power on board freighters.
- Freighter base part deletion now more strictly checks player navigation, fixing a number of cases where players could find themselves accidentally falling into space when deleting parts.
- The freighter base now has a walkable bottom level, allowing players who intentionally jetpack out of their base an opportunity to recover to safety.
- Players may now toggle snapping and collision checks when placing decoration on their freighter base, allowing more freedom and flexibility in construction.
- While on a freighter, the preview hologram is now visible behind other objects, allowing players to more easily preview the location of new rooms and corridors.
- Fixed a number of visual glitches with the preview hologram.
- Fixed a number of visual issues and glitches with wiring.
- Objects that are moved or deleted now clean up their attached wires.
- Storage Containers now display their custom name (if applicable) in the Build Menu.
- Biofuel Generators now provide power for a significantly longer amount of time.
- Fixed an issue that prevented the Ceiling Light part from being powered correctly.
- The Archaic Habitation Heater now actually provides protection against extreme cold.
VISUAL IMPROVEMENTS & SPACE ATMOSPHERICS
- The planetary decoration system has been significantly optimised and improved, allowing props, plantlife, rocks and other objects to be drawn at both far greater distances and at a higher quality.
- Planetary objects such as trees and rocks are now visible from low orbit.
- Players may now encounter storms and other space atmospherics while in asteroids fields, in open space, or when encountering derelict freighters in deep space.
- Players may now encounter brightly coloured nebulae while exploring deep space.
- Black hole visuals have been overhauled and significantly improved.
- Derelict freighters VFXs have been significantly improved. Existing environmental and combat effects have been enhanced, and additional atmospheric details have been added.
- Atmospheric effects have been added and enhanced within the space station.
- Starship landing and takeoff effects have been improved.
ASTEROIDS
- Asteroid draw distance has been significantly increased.
- Asteroid field density has been significantly increased.
- Individual steroid visual detail and variety has been greatly increased.
- Asteroid destruction effects have been improved.
- Players may now encounter systems with a large number of rare crystalline asteroids.
- Players may now occasionally disturb the nest of strange space creatures when destroying asteroids.
- Passing starships may now enter asteroids fields alongside players and begin mining nearby asteroids.
- Asteroid density patterns have been adjusted so that there are larger areas of space with few to no asteroids.
- Players can now use the starship’s scanner to locate nearby fuel-rich asteroids, in the event of an adverse fuel situation when outside of an asteroid field.
- Fixed a number of issues that could cause asteroids to intersect with other objects, such as freighters.
- The rewards for destroying rare asteroids have been improved.
MISSIONS
- A new class of mission is available at the Nexus. Work together to raid a Sentinel Pillar and defend a planet from the constant threat of the Sentinels.
- Players can now take on a new combat mission from the Nexus to visit an infested planet and purge it of its infection.
- Players visiting infested planets may now occasionally stumble upon the hungering tentacles of the many-mouthed vessel…
- Infested planets now have an increased chance of titan worm activity.
QUALITY OF LIFE
- Players can now reposition items within storage container inventories.
- Fixed a number of issues that prevented full access to certain inventories when using UI popups.
- Players may now deploy upgrades to their fleet expedition from any inventory.
- The freighter inventory screen has been adjusted to better fit the model of the player’s freighter.
- A new starship technology, the Flight Assist Override, is now available from Iteration Hyperion aboard the Space Anomaly. This module reduces the effect of automatic trajectory correction while flying in space.
- Procedurally generated upgrades for the Analysis Visor may now generate bonuses for mineral discovery rewards, matching the existing upgrades for flora and fauna.
- Increased the number of stat bonuses available to illegal-grade procedural technology upgrades.
- Reduced the spread between maximum and minimum stat values for Positron Ejector procedural upgrades.
- Players can now adjust the sensitivity of cursor controls as well as look and flight sensitivities.
- The “Combat” section of the guide has new, more in-style icons.
- Combat frigates deployed from the fleet to assist the player in space combat now launch specialised ships with their own visual flair to help distinguish them while in flight.
- Pirate raid frequency has been reduced.
- Fixed an issue that could cause pirate and Sentinel attack timers to reset each other, resulting in too many hostile incidents in space.
- The base speed and acceleration of the unupgraded Nautilon has been increased. Upgrades have been proportionally decreased as appropriate to keep overall upgrade effectiveness in the same range as before.
- Procedurally generated technologies for the Nautilon now give more generous fuel usage reduction bonuses.
- Fixed a number of issues that prevented Exocraft and Nautilon scanners from revealing nearby planetary objects as intended. These scanners should now reveal not only standard scanner resources, but also other objects of interest usually identified via the Analysis Visor.
- Increased the amount of time objects are marked by the Exocraft and Nautilon scanners.
- The stack size of Creature Pellets has been increased.
- Viewing player companions through the Analysis Visor now displays more specific information.
- The Multi-Tool and starship reticles now display overheat and ammo warnings.
- Early-game Sentinel waves have been adjusted to be slightly fewer in number.
- When selling items to technology merchants, prices are now correctly listed in nanites.
- The space station scrap merchant’s shop now displays your current Tainted Metal reserves.
- Building Part item popups have been slimmed down to cut out unnecessary information.
TWITCH CAMPAIGN
- Earn an exciting and varied set of in-game rewards by watching streams of No Man’s Sky on Twitch. Full details of how to sign up are available on the Twitch Drops page here.
POLESTAR EXPEDITION
- Expedition Eight, Polestar, will begin soon.
- The Polestar expedition will take players on a cruise across the galaxy in their capital ship, forsaking starship warping and planetary base building in favour of the life of a heavy shipping freighter captain.
- The Polestar expedition offers the chance to earn an exclusive freighter engine customisation; new base parts (including a flaming barrel); a unique cape design; a mysterious jellyfish companion; and much more besides.
- Players who have entirely completed an expedition may now end the expedition early and convert the save to normal mode.
BUG FIXES
- Fixed a crash that could occur when dying while using PSVR on a PS4 Pro console.
- Fixed a crash that could occur while warping inside another player’s freighter.
- Fixed a starship-related crash that could occur while warping.
- Fixed a number of crashes that could occur while using the trade UI.
- Fixed a PC-only physics crash.
- Fixed an issue that allowed invalid teleport destinations to be entered into the list of teleport destinations.
- Fixed an issue that could cause Nexus missions to list an incorrect amount in their objectives preview on the mission board.
- Fixed an issue that prevented missions from correctly counting items located within the Nutrient Processor’s ingredient storage inventory.
- Fixed an issue that could cause items awarded or salvaged while using the freighter to be deposited in an incorrect inventory.
- Fixed an issue that caused various base and technology parts to be clipped off the side of the screen while viewing upgrade trees.
- Fixed a large number of miscellaneous text issues.
- Fixed an issue that caused lanterns to display a blank interaction label.
- Fixed an issue that prevented players from being correctly awarded bounties if NPC ships landed the killing blow on a pirate ship.
- Fixed a memory-related issue that could prevent players from being awarded pirate bounties in specific circumstances.
- Fixed an issue that could cause some hostile starships to become invulnerable after their energy shields were drained.
- Fixed an issue that prevented players from accessing the Previous Base Item Cache and claiming its contents.
- Fixed an issue that caused ambient player bases to take a long time to load in.
- Fixed a base-related issue that could cause saving or loading to take a very long time.
- Fixed an issue that could cause centre-screen warning messages to queue forever if the player entered their inventory while the message was on screen.
- Fixed an issue that prevented ships from being correctly cleared in multiplayer after their owner salvaged them, potentially resulting in corrupt ship data for other players in the station.
- Increased the braking power of the starship when summoning a freighter, reducing the chances of a collision.
- Fixed an issue that could allow players to engage the pulse engine on an unsafe trajectory and intersect with a freighter, if the freighter was aligned with a distant planet.
- Fixed an issue that could cause an overly large crosshair to appear when aiming at starships on the Space Station.
- Fixed an issue that caused derelict freighter emergency heaters to protect against extreme heat.
- Fixed an issue that could cause the space station to be visible during warping.
- Fixed an issue that could cause player capes to begin to float away on Xbox 1 and PlayStation 4.
- Fixed an issue that caused very small civilian freighters to have no engines.
- Fixed an issue that could cause every single NPC ship in the freighter hangar to take off immediately after the player enters the hangar from the bridge.
- Fixed an issue that prevented Living Pearls from displaying their compass and Analysis Visor icons if their protective clam was shut.
- Fixed an issue that could cause compass and Analysis Visor icons to become invisible forever if they were tagged and then untagged.
- Fixed a number of issues that caused Sentinel drones to be synched incorrectly between players.
- Fixed an issue that could cause Sentinel Hardframe units to fail to target players correctly in multiplayer.
- Fixed an issue that could cause Sentinel Hardframe units to become stuck beneath planetary terrain.
- Introduced an optimization to the creature animation system.
- Introduced an optimization to a specific scorched planet sub-biome.
- Introduced an optimization to a specific toxic planet sub-biome.
- Fixed an issue that could prevent progress in the Agricultural Research missions if the player had already built the plant in question before the mission began.
- Fixed an issue that could cause incorrect mission progress if the player deleted their teleporter during the Powering the Base tutorial.
- Fixed a number of mission issues that could occur when playing the base building tutorial missions in multiplayer.
- Fixed an issue that could cause a blocker during the Ghosts in the Machine mission on the Artemis path, at the point where Apollo wishes players to expand their base.
- Fixed a number of blocking mission issues that could occur when different missions both require conversations with the same character at the same time, such as the Space Anomaly and Trace of Metal missions both needing the player to speak Nada or Polo.
- Fixed a number of mission progress issues that could occur when players need to visit a base computer but they have several bases across different galaxies.
- Missions that require the player to visit a base computer can now be progressed at any base computer, rather than requiring a visit to a specific base.
- Fixed an issue that could direct players to the wrong base when the mission required visiting a specialist worker terminal in a system in which the player has several bases.
- Fixed an issue that caused a dramatic sound effect to play on loop forever after warping through the portal during the A Leap in the Dark mission.
- Fixed a number of animation issues that could occur when interacting with inanimate objects such as distress beacons.
- Fixed a number of mission blockers that could occur when two missions were attempting to spawn a space encounter at the same time.
LEVIATHAN 3.93
June 17, 2022.
Hello everyone,
Thank you to everyone playing the Leviathan Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.93, which will be live on all platforms soon.
Bug fixes
- Fixed an issue that could cause custom discovery names to be reset on load.
- Fixed a number of issues that could allow players to take damage in protected locations.
- Fixed a multiplayer issue that could cause players to incorrectly take damage that ought have been applied to a different player.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
LEVIATHAN 3.92
June 13, 2022
Hello everyone,
Thank you to everyone playing the Leviathan Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.92, which will be live on all platforms soon.
Bug fixes
- Fixed an issue which incorrectly caused players to take damage while on planet.
- Fixed an issue that allowed players to kill their own companions.
- Fixed an issue that caused some newly collected items to create a new stack rather than add to existing stacks within the player’s inventory.
- Fixed an issue that could cause items to be added to the wrong inventory.
- Fixed a number of issues with the Fleet Command tutorial mission during an expedition that begins with a freighter.
- Fixed an issue that could cause some players to not know the correct frigate fuel recipes.
- Fixed a GPU crash on PlayStation 4.
- Fixed a creature-related crash that could occur when quitting to the main menu.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
LEVIATHAN 3.91
May 31, 2022
Hello everyone,
Thank you to everyone playing the Leviathan Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.91, which will be live on all platforms soon.
Bug fixes
- Fixed an issue that could cause the player to load inside their ship in the Space Station.
- Fixed an issue that could cause the player to be unable to progress the time loop during the Leviathan expedition if they were not connected to the discovery servers.
- During the Leviathan expedition, players who fall into space will no longer die, but instead be placed in a safe location (as in creative or permadeath modes).
- Fixed an issue that could cause Memory Fragments to be consumed but fail to award any items, if the player’s inventory was full.
- Fixed an issue that could cause previous expedition saves to be converted to Survival rather than Normal mode after the end of the expedition.
- Fixed an issue that could cause items to be deposited into technology inventories.
- Fixed an issue that could prevent players from collecting the final reward from an expedition while there were incomplete optional milestones.
- Fixed an issue that could prevent progress on The Anchor milestone in the Leviathan expedition.
- Fixed a memory-related crash on Xbox Series S.
- Fixed a physics crash.
- Fixed a crash related to despawning bases.
- Fixed a crash that could occur when maxing out freighter inventory slots.
- Fixed a GPU crash on PlayStation 5.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
EXPEDITION SEVEN: LEVIATHAN
Hello Everyone!
It’s been such a thrill to see players enjoying our most recent major update, OUTLAWS. Whether it was hunting down pirates for lucrative bounties, becoming an intergalactic smuggler yourself, seeking the treasure of The Blight in the most recent expedition, or just stylishly exploring space in a cape – it’s been a delight to watch you all take to the skies.
Today, we are very excited to bring you No Man’s Sky’s latest expedition: Leviathan. We aim to give every expedition a unique character and style of gameplay, but we think Leviathan feels especially different.
The Leviathan Expedition
Our seventh expedition traps Travellers inside a time loop, and offers a taste of roguelike gameplay. Difficulty is tuned to survival-mode settings, and every death means a reset of the loop.
As players explore the loop, they will recover Memory Fragments, lost remnants of previous loops. These manifest as procedurally generated technology, meaning each reset of the loop may play out very differently.
Faced with such difficulty, players across the world can collaborate with each other to even the odds. Alongside their personal efforts to break the loop, Travellers can help Specialist Polo as they research the loop’s peculiar manifestations.
The more Travellers that participate in the research, the stronger the Memory Fragments become, manifesting in better upgrades, more inventory space, and stronger Multi-Tools and starships.
Expedition Narrative
As players seek a way to unbind the time-loop curse, they will find a story-driven adventure at the heart of the expedition.
Follow the trail of your previous iterations, absorb memories, investigate significant sites, and work together to escape from the curse of the loop.
Shattered memories all point towards an encounter with an ancient space creature, The Leviathan – but will Travellers succeed in reshaping history, or are they doomed to repeat the mistakes of the past?
The Leviathan expedition begins today, and will run for approximately six weeks.
Begin a new Community Expedition game to enter the loop, and earn a generous assortment of limited-edition rewards.
When the Leviathan expedition concludes, your progress will be converted to a Survival Mode save. Phase rewards can be redeemed across all save games from the Space Anomaly’s Quicksilver Synthesis Companion.
Leviathan Expedition Rewards
Remember your time in the loop with a trio of base decorations – the Leviathan, Loop, and Timesplice Posters.
The Temporal Starship Trail can be fitted in your ship to modify propulsion energy, and leave a visually mesmerising streak of temporal disturbances.
The sweeping Whalestalker Cloak was once worn by an ill-fated Traveller, obsessed with their quest to capture a cosmic leviathan and doomed to repeat the chase for all eternity.
Rehome an Organic Frigate Calf in your base. This mysterious creature is enclosed in a chrono-preservation field to ensure it remains eternally young, playful, and a manageable size.
Finally, the space giant itself – The Leviathan – may be recruited as an organic addition to your capital ship’s frigate fleet.
OUTLAWS 3.89
May 3, 2022
Hello everyone,
Thank you to everyone playing the Outlaws Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.89, which will be live on all platforms soon.
Bug fixes
- Fixed an issue that could leave some players unable to construct the first map fragment as part of the Blighted expedition.
- Fixed an issue that could prevent the Liberation milestone from unlocking when declining a freighter acquisition during the Blighted expedition.
- Fixed an issue where Gravitino Balls collected from Sentient Plants would not count towards the Coveted Suns milestone in the Blighted expedition.
- Fixed an issue that could cause a blocker during the Last Piece milestone in the Blighted expedition.
- Fixed an issue that could occur if players opened the Portal during the Blighted expedition but then did not enter it.
- Fixed an issue that showed an incorrect prompt on the final reward patch having already collected the expedition reward.
- Fixed an issue that could prevent progress in the Under a Rebel Star mission when flying to the rendezvous point.
- Fixed an issue that could prevent progress in the Under a Rebel Star mission after triggering an alarm at the crash site.
- Fixed an issue that could cause pilot recruitment to be blocked if the player had already recruited a similar looking NPC.