September 18, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.45, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
September 7, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.44, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Sentinel capital ships are now equipped with shield generators that must be destroyed before their hull can be damaged.
Improved the VFX for Sentinel capital ship weapons.
Fixed a number of multiplayer syncing issues with Sentinel capital ships.
Fixed an issue that prevented the warp-out effects from correctly playing on the Pirate Dreadnought.
Added new pirate freighter warp effects.
Fixed some minor collision issues on the pirate freighter.
Fixed an issue causing some low priority missions to appear on the galaxy map.
Fixed an issue causing pirate titles to not unlock.
Fixed an issue that could cause the the organic frigate quests not to work as expected in multiplayer.
Salvaging the Atlantid Multitool now awards Void Motes.
Fixed an issue that prevented barrel rolling during warp.
Fixed some untranslated pirate name in empty systems.
Fixed an issue that caused Vy’keen pirates to act as if they were Gek in very specific circumstances.
Fixed an issue that caused Autophage missions to repair lost heads to become blocked if the head in question had already been repaired.
Fixed an issue that could cause floating drone heads to be loaded as freighter workers in place of Korvax entities when warping your freighter to an empty system.
Fixed an issue that could prevent progress in the Voyager’s Expedition milestone to find a creature with corrosive blood.
When crafting items, players are now alerted if they have the right ingredients but those items are in an inaccessible inventory.
Fixed an issue that could cause Autophage staff assembly to choose an incorrect seed for subsequent creations after cancelling out of the preview of the assembled staff.
Fixed an issue that could cause the players to do damage to themselves when using the multitool.
Fixed a performance regression related to mesh rendering.
Fixed a hang related to loading missions.
Fixed a rare hang that could occur when loading a save on Xbox.
Fixed a crashed related to the HUD.
Fixed a crash related to procedural textures.
Fixed a crash related to loading player bases.
Fixed a crash related to the shop interface.
Fixed a crash related to the aerial scan camera.
Fixed a number of crashes related to memory management.
Fixed an Xbox-specific hang.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
August 30, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.43, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed an issue that prevented the Dream Arial from functioning correctly.
Removed a pink cube attached to some dropship variants.
Fixed a VR camera issue with Autophage customisations.
Fixed an issue which could result in multitools changing colour.
Fixed an issue that caused the Sentinel Interceptor generated at each crash site to have changed appearance.
Fixed a crash when salvaging certain Multitools.
Fixed a Vulkan crash on PC.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
August 29, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.42, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
August 25, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Echoes update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.41, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed an issue with Twitch Rewards.
Fixed an issue with the Personal Refiner.
Fixed a crash related to networking.
Fixed a crash related to the Automated Feeder.
Fixed a crash that could occur when joining a multiplayer game.
Fixed a crash related to buildings.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
Meet a secret society of robotic aliens in update 4.4, ECHOES! Furthering the narrative introduced in INTERCEPTOR, explore the mysteries of the Autophage, perform their rituals, learn their language, and assemble your own ceremonial staff. In deep space, confront huge outlaw dreadnoughts, sweep through their trenches and destroy vulnerable components in new tactical space combat – and much more!
MECHANICAL LIFEFORMS
Uncover the Autophage, a long-hidden civilisation of robotic beings. With bodies cobbled together from scrap metal and salvaged technology, these wandering constructs appear in a huge variety of styles – from slender pipe-wrought robots to hefty cloth-draped machines.
OUTLAW CAPITAL SHIPS
In the darkness of deep space, fearsome Pirate Dreadnoughts cruise between the stars and terrorise merchant fleets. Confront them to rescue the civilians from certain death!
MULTI-TOOL SALVAGING
Become a Multi-Tool salvage hunter with the new Multi-Tool Decommissioning Terminal aboard the Space Anomaly. Refine your collection and earn valuable upgrades and salvage material by dismantling surplus weaponry.
THEY WHO RETURNED
Join minds with Priest Entity Nada to investigate, meet, and perhaps befriend the mysterious robotic Autophage. A guided mission chain brings many hours of narrative and adventure, exploring the origin of these secretive constructs and what it means for the universe as a whole.
FOVEATED RENDERING FOR PSVR2
Utilising eye-tracking technology, this advanced rendering technique boosts resolution and detail at the centre of your vision, sharpening and beautifying the things you focus on.
STARSHIP COMBAT DEPTH
Maximise your starship’s capabilities by diverting power to engines, shields, or weapons – depending on your current combat situation. Supercharge your engines to close in on your enemies at top speed, then obliterate them with max-powered weapons!
TRENCH RUN
Even the odds against outlaw Dreadnoughts by swooping directly into their superstructure! Utilise all the precision and agility of your starship to strike at the vulnerable core of these huge, hulking capital ships.
VOYAGERS EXPEDITION
Explore the universe and catalogue its marvels in the VOYAGERS expedition. Seek the deepest oceans, tallest mountains, most idyllic planets and strangest alien creatures, and record your findings for unique exotic rewards.
EXCLUSIVE EXPEDITION REWARDS
Participate in the Voyagers expedition to earn a generous assortment of exclusive rewards. Decorate your base with Autophage replica parts as well as a poster set befitting a seasoned explorer, adorn your companions with mechanical paws, electrify your jetpack trail, and travel the universe alongside the wilful HoverDroid companion.
ATLANTID MULTI-TOOL
Expand your arsenal with the new Atlantid class of Multi-Tool, available in hundreds of variations. Probe the secrets of ancient monoliths to find and claim this runic, nanite-infused technology.
HOLOGRAPHIC MUSEUM
Construct a Wonder Projector display in your base and showcase your favourite fauna, flora, and celestial body Discoveries.
In addition, planetary Wonders now track and display the Portal Glyphs for their location, allowing quick return to your most remarkable discoveries.
DESTRUCTIBLE FREIGHTERS
Realise your raiding ambitions with explosive space combat. All capital ships – from outlaw dreadnoughts to merchant freighters – can now be reduced to stardust, allowing piratical pilots to earn additional scrap after looting each and every cargo pod. A brand-new combat HUD tracks the hull integrity of large vessels, allowing starship pilots to plan their attacks with precision.
ROBOTIC CUSTOMISATION
Engage in assignments and rituals for the Autophage to earn a huge array of mechanical customisation parts. Assemble the pieces to create your own robotic avatar. These new armour and cloth pieces can be mixed and matched with all existing armour sets, creating a vast array of potential new looks.
PRECISION FREIGHTER COMBAT
Tactical space combatants can target individual freighter modules to eliminate defences and sabotage weaponry. Destroy generators to disrupt shields, cripple engines to prevent warps to safety, and eradicate artillery turrets to protect merchant vessels.
AUTOPHAGE MEDALS
Establish and build a reputation with the robotic Autophage faction by completing their missions and learning their language. Create an impression to earn exclusive honorary titles.
VOLTAIC STAFF
A traditional ceremonial piece, the Voltaic Staff is a new class of two-handed Multi-Tool. Its construction is a rite of passage for many Autophage, symbolising a pilgrimage across realities.
OUTLAW REPUTATION
Smuggle, loot, and raid your way through the galaxies to impress the outlaws of the universe. Achieve milestones, earn medals and acquire exclusive titles for your nefarious activities.
CAPES ON SWITCH
Cape customisations have been enabled for players on Nintendo Switch, and all Travellers adopting a Vy’keen appearance may also now don capes.
PIRATE FRIGATES
Destroying the outlaw dreadnought will leave its support fleet desperate and vulnerable. Recruit these survivors to add pirate frigates to your fleet! These sleek and intimidating crafts are certain to strike fear into the hearts of enemies on combat-focused fleet expeditions.
AUTOPHAGE VISIONS
Infuse ancient Korvax monoliths with the mysterious Atlantideum to access an unseen story. Interface with these dissonant structures to experience the minds and history of the Autophage through a surreal series of visions.
NINTENDO SWITCH VISUAL IMPROVEMENTS
A highly customised version of AMD FidelityFX™ Super Resolution 2 (FSR 2), tailored specifically for No Man’s Sky on Switch, now provides higher image quality for Switch players. This temporal upscaling technology has been combined with dynamic resolution scaling to offer not only a boost to visual quality, but also improved and smoother framerates. Learn more about FSR 2 on the AMD site.
DAZZLING JETPACK TRAILS
The Quicksilver Synthesis Bot has been inspired to synthesise a collection of lavish new jetpack trails – ranging from dazzling clouds of ionised matter to a playful explosion of rainbow confetti. Coming soon to the Space Anomaly!
AUTOPHAGE ASSIGNMENTS
Travellers wishing to elevate their status among the Constructs – and earn unique rewards – can undertake procedurally-generated missions for the Autophage, tailored to the specific conditions of their home planet.
A UNIVERSAL SECRET
Cloaked Autophage encampments can be found across all inhabited planets, for Travellers who know where to look. Using Autophage scan technology to sweep near sites rich in salvageable material – such as freighter crashes or damaged machinery – can often reveal hidden Constructs.
REBUILT EXOSUIT MODULES
Constructed by the Autophage, these improvised upgrade packages are engineered from salvaged and repurposed technology. Autophage Synthesis Terminals will dispense these unpredictable but potent modules in exchange for precious Void Motes.
NO ESCAPE FOR THE WICKED
If critically-damaged, outlaw Dreadnoughts may attempt to flee the battlefield by warping to safety. Those who wish total destruction upon the pirates will have to target the vessel’s colossal warp engines and force the Dreadnought to meet its fate…
AUTOPHAGE LANGUAGE
The Autophage communicate in a unique, visually distinct language. Expand your alien vocabulary with hundreds of new words to learn.
COLOSSAL SPACE CANNONS
Pirate fleets bring a range of new and exotic weaponry to their raids. The massive heat cannons mounted to the Dreadnought tear through even the strongest freighter shielding, while the supporting pirate frigates release waves of deadly torpedoes upon merchant capital ships. Intercept and destroy these slow-moving missiles with your starship before they wreak terrible damage upon innocent freighters!
TWITCH DROPS
Enjoy streams of No Man’s Sky on Twitch to earn redeemable in-game rewards. Sign up and link your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, companion accessories, appearance modifications, and more!
Launch the Echoes update and visit the Quicksilver Synthesis Companion aboard the Space Anomaly to claim your earned Twitch rewards.
FREIGHTER SHIELDS
All capital ships now activate anti-spacecraft shielding, protecting themselves from projectile and laser fire. Would-be raiders will need to think tactically or fly low to disable or bypass the shields and damage the hull beneath.
PERSONAL REFINER UPGRADES
A compact extension to the Exosuit, the Personal Refiner Mk 2 provides Travellers with dual-input refining capability, accessible directly from the Exosuit interface. This advanced new technology is available to research aboard the Space Anomaly.
CREATE YOUR OWN STAFF
As part of ancient Autophage rituals, each Construct must hand-build their staff. Travellers can seek out and salvage a vast array of individual components, allowing them to assemble their own unique Multi-Tool.
4.4 PATCH NOTES
THE AUTOPHAGE
MONOLITHS
WONDER PROJECTOR
CAPES
MULTI-TOOL DECOMMISSIONING
QUALITY OF LIFE & UI
SPACE COMBAT
OUTLAW FACTION
RENDERING & PERFORMANCE
PIRATE CAPITAL SHIPS
VOYAGERS EXPEDITION
OUTLAW FRIGATES
TWITCH DROPS
MAC IMPROVEMENTS
BUG FIXES
July 20, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.38, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed a memory issue in the renderer.
Fixed a number of memory issues which could lead to crashes in rare circumstances.
Fixed an issue which could cause players textures to appear metallic.
Improved shader usage on PC.
Improved load times on PC.
Introduced a significant optimisation for Nintendo Switch to reduce hitching.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
July 17, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.37.1, which is now live on Xbox One and Xbox Series X/S.
Bug fixes
Fixed an Xbox crash that could occur when landing on an Abandoned Freighter.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
July 13, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.37, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed an issue that could cause markers to flicker.
Fixed a crash that could occur when ships land at an outpost.
Fixed a rare crash related to the projectile system.
Fixed an issue that could cause a crash when downloading invalid discovery data from other players.
Fixed an issue that caused a crash when attempting to load invalid discovery data.
Fixed an issue that could cause a crash on Xbox One when visiting the final planet of the Singularity expedition.
Optimised memory used by creature navigation.
Optimised memory used to fade objects.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
July 4, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.36.2, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed a rare crash that could occur when editing bases.
Fixed a rare crash related to the mission system.
Fixed a rare crashed related to repairing planetary objects.
Fixed a rare crash in the Expedition overview UI.
Fixed a rare crashed related to interaction labels.
Introduced a number of optimisations for infested planet types.
Fixed an issue that caused some gameplay objects, such as the Interceptor starship, to use an unnecessarily large amount of memory.
Introduced a number of memory-usage optimisations for PS4.
Fixed a memory leak on PlayStation 4 and 5.
Fixed a memory leak that could occur on all Xbox platforms.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
June 27, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.36.1, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Improved screen placement for VR interaction UI when playing the Singularity expedition.
Fixed an issue that could cause debug information to appear in VR reload tutorial.
Fixed a rare issue that could cause debug information to appear in specific player chat messages.
Fixed missing Switch Base button in Build Placement Mode.
Fixed an issue that would prevent VR controller configurations showing as out of date in Steam.
Fixed a missing icon in VR for change weapon.
Fixed an issue that prevented rebinding of the Cycle Rotation Axis action.
Fixed a crash related to bases.
Fixed a crash related to memory management.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
June 19, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.36, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed a crash that could occur while aboard The Anomaly.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
June 17, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We have identified an issue with the PS4 & PS5 release of Singularity Patch 4.34. This hotfix corrects the issue and patch 4.35 is now live on PS5 and coming soon to PS4.
Bug fixes
Fixed a crash that could occur when using the terrain manipulator.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
June 16, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.34, which is now live.
Bug fixes
Players are now able to rebind movement to the cursor keys without that automatically resulting in them moving around while navigating the quick menu.
Fixed an issue that prevented the cursor from rendering while re-binding controls in the Game Mode options screen.
Fixed an issue that caused a number of options to be missing from the options menu, or some options to appear when they should not.
Fixed an issue that caused the Terrain Manipulator menus to scroll the wrong way in VR.
Fixed a rare issue that could cause all NPCs to fall out of the Space Station.
Fixed a rare crash that could occur in VR.
Introduced a rendering optimisation for VR.
Fixed an issue that could cause the depth of field effect to be applied far too strongly on some platforms.
Fixed an issue that could cause black speckles to flicker across the screen during interactions that made use of the depth of field effect.
Fixed a rare issue that could leave player-owned Interceptor ships without any installed technology.
Fixed a graphical glitch that could occur in the Atlas’ particle effects when playing on Switch.
Fixed an issue that caused eyeballs to be positioned incorrectly within a specific Traveller-style head in the Appearance Modifier.
Introduced a memory optimisation related to planetary creatures.
Fixed an issue that could cause the starship’s landing gear to be incorrectly raised after save/loading within a landed ship.
Fixed an issue that caused first-person cockpit exit animations to fail to play.
Fixed an issue that could allow too many creatures to spawn when playing in multiplayer.
Fixed a Mac-only issue that caused large bases to be loaded very slowly.
Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.
Fixed a crash related to synchronising freighters in multiplayer.
Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.
Fixed an issue that caused incorrect collision on outpost landing pads.
Fixed an issue that could cause players to be ejected from the Multi-Tool comparison screen when attempting to pin repair instructions for a Multi-Tool they do not yet own.
Fixed a rare issue that could cause players to be erroneously told their inventory was full when claiming the reward for “Wayfarer” milestone.
Fixed a rare issue that could cause the galaxy map Mission Path to point to the wrong destination system.
Fixed an issue that prevented some freighter engines from being correctly recoloured when choosing a new engine trail.
Fixed a crash related to the Multi-Tool.
Fixed a graphical issue that could cause the player to briefly appear while teleporting.
Fixed an issue that prevented starship distress beacons from animating correctly.
Fixed an issue that could cause Multi-Tools belonging to other players to become attached to NPCs.
Fixed an issue that could result in players becoming permanently stuck to the chair in the Guild Envoy’s area of the Space Station.
Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.
Fixed an issue that allowed too many Communication Stations to spawn on expedition planets.
Fixed a hang related to reloading missions.
Fixed a crash related to base part rendering.
Fixed a rare issue that could cause the current expedition to end early.
Fixed a rare crash related to the mission log.
Fixed a PlayStation 4 crash related to reporting bases.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
June 13, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.33, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed an issue that could prevent the “They Hear Us” milestone from completing if the player completed the puzzle before using their scanner to locate the autophage.
Fixed a rare issue that could prevent the “Rampancy” milestone from completing when the target number of Corrupted Sentinels were destroyed.
Fixed an issue with encrypted milestones that could cause them to fail to list the correct prerequisite for unlocking them.
Introduced a number of text changes to make the community-focused nature of the “Sentience Echo” milestone more clear.
Introduced a new option at Nada’s Prime Terminal to hand in 10 Echo Seeds in a single batch.
Fixed an issue that could cause the Mission Path to be hidden in the Galaxy Map if the mission destination coincided with an Atlas Station or a black hole.
Fixed an issue that could cause the player collision to be too large, particularly in multiplayer.
Fixed a number of graphical glitches with the Wayfarer’s Helm.
Fixed an issue that prevented the Discordant Jetpack Trail from rendering correctly.
Fixed an issue that could cause some customisation options to be hidden in the UI when playing at very specific resolutions.
Fixed a Mac crash related to playing the game on a second monitor.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
June 9, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We have identified an issue with the release of Singularity Patch 4.30.2. This hotfix corrects the issue.
Patch 4.30.3 is now live on Steam for PC & Mac. It is also live for PlayStation 5 as v4.30 and Xbox as v4.32.
Bug fixes
Fixed a number of crashes related to memory management.
Fixed a crash that could occur when leaving a planet’s atmosphere then accessing the Galaxy Map.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
June 8, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We have identified an issue with the PC release of Singularity Patch 4.30.1. This hotfix corrects the issue.
Patch 4.30.2 is now live on Steam.
Bug fixes
Fixed an issue that could cause the assembled Construct to offer its final choice too early in Phase 5 of the expedition, before the completion of the community goal in Sentience Echo. Note: until the community goal is completed, players who have already spoken to the Construct and made this choice early will be unable to redeem the rewards earned and their Ignition milestones will remain locked + encrypted.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
June 8, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We have identified an issue with the PC release of Singularity Patch 4.30. This hotfix corrects the issue.
Patch 4.30.1 is now live on Steam.
Bug fixes
Fixed an issue that could cause players to crash in large multiplayer sessions.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
June 7, 2023.
Hello Everyone!
Only last week, we launched No Man’s Sky on a whole new platform, bringing the galaxy to Mac owners everywhere! 2023 has already been an extremely busy year for our small team.
Fractal brought full native support for PSVR2, alongside a spread of accessibility and quality of life features, while the accompanying Utopia expedition experimented with a unique twist on gameplay, and united players under the umbrella of a universal habitation project.
Most recently, the Interceptor update introduced a new ship to collect, a host of gameplay features, and began to peel back the first layers of a mystery centred around worlds corrupted by vivid purple crystals, abandoned “harmonic” encampments, and secrets whispered by disembodied robot heads…
Singularity Expedition
Today, we continue that story as we begin community expedition ten: Singularity.
Explorers will begin their pilgrimage in a harmonic camp, nestled among the purple-hazed mountains of Ahei XV. Singularity is a narrative-heavy journey, and forms the second chapter of the story introduced in Interceptor.
We don’t want to spoil too much, but Travellers will be invited to unveil a little of the history and origin of the harmonic camps in a mystery that touches upon artificial intelligence, the will to exist, and the very nature of what it means to be alive.
Nada and Polo will be there to support and assist Travellers with the assembly of a robotic Construct, and with a communal goal that may shape the future of the universe…
Singularity’s mysteries extend into several layers, and players who are especially interested in the narrative can delve below the surface to uncover further clues to what is on the horizon for No Man’s Sky. We can’t wait for everyone to dive in and get started!
After completing Singularity, or when the expedition concludes, you will have the option to convert your progress to a Normal Mode save.
The exclusive rewards detailed below are registered at the Space Anomaly’s Quicksilver Synthesis Companion, and any earnt rewards may be redeemed across all save games.
The Singularity expedition begins today, and will run for approximately five weeks.
Singularity Expedition Rewards
Construct Customisation Set
Adopt the appearance of a mechanical automaton with this full body customisation set, based on the parts you will collect and assemble over the course of the Singularity expedition. We are very excited to see how players use this, our first new full customisation set for several years!
A choice in the Singularity narrative will complete the automaton suit with the Atlantid or Crimson head.
Atlas, Atlantid, and Construct Posters
Decorate bases with these souvenirs of your Singularity journey – depicting the Atlas, the ethereal substance within corrupted Sentinels, and a possible schematic for a mysterious Construct.
Discordant Jetpack Trail
This jetpack exhaust is augmented with an atlantideum filter. When activated, its discordant effect is spilled across the landscape, a trail of dissonant reverberations that echo on a strange and unknowable frequency…
Crimson Freighter Trail
A cosmetic enhancement to your freighter’s main drive, this harmonic generation device converts the output of the freighter engines to Atlas frequencies, radiating a painfully crimson trail.
Living Fragment Base Decorations
This is a detailed replica of the Living Fragments that litter discordant worlds, the prismatic grains that thrust from the earth in a struggle for freedom from their geological prison. It is buildable both with a drone and without, and in several shape variants.
Wayfarer’s Helm
Despite its aerodynamic appearance and advanced solar design, reliance on helmet-exclusive propulsion is not advised. For maximum safety, ensure all body parts are propelled equally.
Community Research
The Quicksilver Synthesis Companion has concluded their Geometric Cape schematic, which is now available for synthesis at their kiosk aboard the Space Anomaly. They thank Travellers for all the contributions towards their research, generated by the completion of Nexus missions. The companion is taking a short rest from blueprint research, to contemplate their next project while Travellers focus on the Singularity expedition.
Development Update
Today, we are releasing update 4.30, which includes the Singularity expedition, as well as a number of stability and gameplay fixes.
We look forward to seeing everyone exploring Singularity’s challenges and narrative – and we have many more surprises in store for this year!
Our journey continues.
Sean
Expedition 10, SINGULARITY, will begin shortly, and will run for approximately five weeks.
The expedition sees players work alone and as a community to solve the mystery of the damaged Autophage heads found abandoned at harmonic camps.
Rewards for uncovering the mystery and assembling your very own mechanical Construct include a set of unique posters; new jetpack and freighter engine trail customisations; buildable Atlantideum crystals for your base; an exclusive new helmet customisation; and an entire Construct visual customisation set.
A layer of more hidden clues exists for players who are willing to hunt them out…
PC VR players can now use the virtual keyboard to name discoveries (and other nameable items).
Fixed an issue that caused the third-person camera pitch to be reset after using the Analysis Visor – pitch will now remain consistent as players switch between modes.
Players who enable auto-follow for the third person camera will now benefit from this setting in the Space Anomaly and aboard Space Stations, as well as on planets.
The starship’s autopilot will now prevent players from crashing into various space points of interest while engaged on the starship communicator.
Fixed an issue that prevented some flash-to-white screen fades from respecting the setting that disabled them.
Upgrades to the Neutron Cannon have received an increase in their damage bonus, and a large increase to their charging time reduction.
Fixed an issue that could allow corrupted Sentinel drones to chain heal each other in a circle.
Corrupted Sentinel drones now have a cooldown on healing that is triggered if they are damaged mid-heal.
Fixed a crash on PC related to memory trampling.
Fixed a number of memory-related crashes on Xbox platforms.
Introduced a significant load-time optimisation for PlayStation platforms.
Fixed an issue that could cause players to appear in the wrong system after leaving a multiplayer session and then immediately rejoining it.
Fixed a rare issue that could cause missions that send players to visit an NPC specialist in their base to choose the wrong base.
Fixed a rare issue that could prevent the completion of puzzles within harmonic camps if another player in their session had completed them first.
Fixed an issue that caused one of the glyphs in the harmonic camp puzzles to always be 9.
Fixed a number of issues that could cause the Target Sweep to claim there was no mission target, or that the target was too distant, when this was not the cause.
Fixed an issue that caused the planetary section of the lightweight Creative Mode tutorial to be skipped.
Fixed an issue that prevented dissonant worlds from being correctly labelled when using the starship scanner on more relaxed difficulty settings.
Fixed an issue that could cause the wrong technology name and/or icon to be used in tip text after changing ship.
Sentinel Interceptors now require Crystalised Hearts rather than Quad Servos to repair their hyperdrive.
A large number of improvements have been made to the clarity of tips and icons for the automatically generated technology pinning guidance.
If a mission is currently requesting the installation of a piece of technology, that item will now appear as the first item in the list of available techs.
Fixed an issue that could make it difficult to interact with the terminal for Nada’s simulation aboard the Space Anomaly.
Fixed a controls issue that could cause the starship to land when scrolling through the quick menu.
Fixed a number of graphical issues with shadows in the starship cockpit on PlayStation 4 and PlayStation 5.
Fixed an issue that caused a number of particle effects to be missing on PC.
Fixed an issue that could prevent screenspace reflections and other similar effects from rendering correctly.
Fixed a number of graphical issues with capes when using FSR2.
Fixed an issue that prevented the player’s head from casting a shadow in VR when full body was enabled.
Fixed a minor graphical issue that could cause laser impact effects to be the wrong colour.
Fixed an issue that could cause a red effect to appear in one eye only during the boot screen when using PSVR on PlayStation 4.
Introduced a number of improvements to quick menu usage in VR, making it easier & more precise to use.
Fixed a VR issue that could cause players to be treating as pointing at the quick menu, when in reality their hand was in front of the menu.
Fixed an issue that stopped players from moving in VR if they pointed at their wrist with the point to move setting enabled.
Fixed an issue that could cause the “Out of Bounds” VR message to remain on-screen if players reset their view while the main menu was open.
Fixed an inconsistency in the use of upper/lower case in the friend request popup.
Fixed an issue that caused the weapon charge/ammo percentage in the HUD to drop the % symbol.
Fixed a rare issue that could cause some customisation options to be unavailable in the Appearance Modifier UI.
Fixed a number of issues that could cause items within the crafting tree to be highlighted when they were not available for crafting.
Fixed an issue that caused the incorrect “Back” prompt to be used for the base building parts menu.
Fixed an issue that could cause incorrect tooltips to be displayed when using the Terrain Manipulator’s “Create” mode.
The clarity of expedition milestone objectives displayed in their popup has been improved.
Fixed an issue that caused the guidance for Quad Servos to be displayed when requesting guidance on locating Crystalised Hearts.
Fixed an issue that caused some starship communicator messages to linger incorrectly after a save/load.
Fixed an issue that caused the tip related to derelict freighter emergency signal scanners to become stuck on screen if the player deleted the signal scanner.
June 2, 2023.
Hello everyone,
Thank you to everyone playing the No Man’s Sky on Mac Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.26, which is now live on Steam.
Bug fixes
Fixed a controller input issue when using the terrain manipulator.
Fixed a crash that could occur when loading a save.
Fixed a crash when playing on Steam Deck.
Fixed an input bug that incorrectly allowed the visor action when using the Quick Menu.
Fixed an input bug that incorrectly allowed the targeting action when using the Quick Menu in a Ship.
Fixed an input bug that incorrectly allowed the shoot action when using the Quick Menu in a Vehicle.
Fixed an input bug that blocked the forward and backward actions when using the Quick Menu in a vehicle.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
June 1, 2023.
Hello,
I’m proud of the pace of the team on No Man’s Sky already this year. Our last update for No Man’s Sky, Interceptor was just a few weeks ago. Fractal was just six weeks before that! We’ve got another surprise in the VERY near future, but today is all about Mac…
No Man’s Sky launches on Macs everywhere today! We’ve poured a lot of love and effort into making this a flagship title with all content updates from the past seven years included.
No Man’s Sky has been built from the ground up with a new rendering pipeline to take full advantage of Metal and Apple silicon. In addition to the Apple silicon Mac lineup, it also runs on select Intel-based Macs.
No Man’s Sky for Mac is free to millions of players who already own the game on Steam. And for users who use both PC and Mac, cross save is supported between both systems, allowing players to jump from a PC to a Mac laptop, or from a Mac mini to Mac Studio.
We support cross-play on Mac allowing players to join the millions of existing players on Xbox One, Xbox Series S/X, PlayStation 4, PlayStation 5, PC and even VR.
Expect fast loading times using the Mac internal SSD. Consistent performance across the full range of Macs is possible through MetalFX Upscaling. Metal 3 support allows No Man’s Sky to achieve console quality graphics whilst maintaining battery life on laptops and lower end devices.
Last June at Apple’s keynote at their Worldwide Developers Conference, we announced that No Man’s Sky would be coming to Mac for the first time. We’ve worked closely with Apple to produce a version that feels at home on Mac. This paves our way for an exciting future on Apple hardware.
No Man’s Sky will be available on any Mac with Apple silicon — from the desktop lineup, including Mac mini, iMac and Mac Studio, to Apple’s powerful Mac laptops — MacBook Air and MacBook Pro. It’s also playable on Intel-based Macs with a Core i5 processor (minimum specs – Intel i5 based Mac with 8GB RAM and Radeon Pro 570X 4GB Graphics Card, 20GB Storage).
The Mac version of No Man’s Sky is available through Steam today and coming to Mac App Store shortly. Expect upcoming announcements about our next update soon, and future updates to release simultaneously on Mac going forward.
Our journey continues.
Sean
April 17, 2023.
Hello everyone,
Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.23, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed a threading crash.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
April 14, 2023.
Hello everyone,
Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.22, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed an issue that prevented the Minotaur from correctly targeted corrupted Sentinels while under AI control.
Fixed an issues that caused certain wall-mounted base decorations to rotate without engaging the rotate part option.
Fixed an issue that prevented some technologies from being installed in freighter inventories.
Fixed an issue that prevented the Teleport Receiver from being installed inside a Sentinel interceptor.
Fixed an issue that could prevent the Sentinel Multi-Tool from being cleared out of its case after being claimed by the player.
Fixed a rare issue that could cause a blocker after restarting a mission.
Fixed a number of issues in the Nexus mission to collect Hadal Cores.
Fixed an issue that could cause an internal text ID to appear during the Sentinel interceptor repair mission, instead of correct instructions.
Fixed a number of minor text issues.
Fixed an issue that could cause corrupted Sentinels to appear on non-corrupted worlds when playing on higher difficulty settings.
Fixed an issue that caused the planet popup to be filled with placeholder data in certain views in the Discovery page.
Fixed a rare issue that could disable input while viewing a confirmation popup in the UI.
Fixed an issue that caused some companions to be rendered facing the wrong way inside the UI.
The error message displayed when using an Echo Locator in a system without any Harmonic Camps has been improved.
Fixed an issue that caused the message intended to warn players that their pulse drive had been disabled to incorrectly report that the pulse drive was available to use.
Fixed an issue that caused the DPS readout on some starship weapons to be hidden from the UI.
Fixed an issue that caused the Galaxy Map to fail to display information about Dissonant systems when playing on lower difficulty settings.
Fixed an issue that caused the Analysis Visor to report Sentinel ships as buildings.
Fixed an issue that caused refiners and other related technologies to fail to show their charging status correctly.
The eye textures for corrupted Sentinels have been improved.
Fixed a rare issue that could cause the explosion when destroying small freighters / cargo pods to be too small.
Fixed an issue that caused the weapons on corrupted Sentinels to be invisible.
Fixed a number of minor visual glitches affecting the exterior and interior of the Sentinel interceptor.
Fixed a rare issue that could cause overly dense/dark fog on some corrupted planets.
Fixed an issue that caused starship communicator holograms and craftable bobbleheads to intersect with cockpit elements in the Sentinel interceptor.
The audio balance for Atlantideum crystals has been adjusted.
Fixed a number of collision issues with oxygen and sodium plants.
Fixed an issue that could cause NPC ships to move in a jerky fashion in multiplayer.
Fixed a number of visual issues with VR wrist menu projectors.
Improved the visual feedback when repositioning VR wrist menus.
Fixed an issue that cause the Trade Rocket UI to be misplaced in VR.
An option has been added for VR players to enable a third “twist” axis on the virtual joystick, allowing them to roll or yaw the ship.
Fixed an input issue affecting a number of UI screens in VR.
Fixed an issue that could cause a severe performance drop when joining another player’s game directly from the frontend, if that other player was aboard the Space Anomaly.
Fixed a crash related to memory allocation.
Fixed a networking-related crash.
Fixed a memory leak related to texture rendering.
Fixed an issue that prevented the Base Complexity option from appearing on Xbox One and Xbox One S.
Fixed a crash specific to older Xbox consoles.
Fixed a memory leak that could occur on all Xbox platforms.
Introduced a significant memory optimisation for PSVR2.
Introduced a minor improvement to visual quality on PSVR2.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
April 6, 2023.
Hello everyone,
Thank you to everyone playing the Interceptor Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.21, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed a rare crash related to multiplayer starship combat.
Fixed a crash related to ground combat in multiplayer.
Fixed an issue that could cause incorrect controller configuration on Steam.
Fixed a crash related to NPC starship navigation.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
Venture to forsaken Sentinel worlds in update 4.2, INTERCEPTOR! Explore corrupted planets, fight a legion of challenging new robotic guardians, hijack their technology, steal their ships, harvest their resources, destroy their freighters, and much, much more!
SALVAGED INTERCEPTORS
Expand your fleet with your very own salvaged Sentinel Interceptor starship. Hunt down your perfect Sentinel ship, or collect a whole range of these sleek procedurally-generated Interceptors.
CORRUPTED PLANETS
A darkness spreads through the Sentinel horde. Many fortified worlds have succumbed to corruption, with strange crystals sprouting from the earth and their robot guardians twisted into bizarre new forms. Explore these purple-hazed worlds to find new buildings, crashed interceptors, secret equipment and more…
MOVABLE WRIST PROJECTORS
The high-tech projector interfaces for accessing menus in VR can now be grabbed and moved, allowing full custom control over their position. Reattach the wrist projectors to any location around your hand or Multi-Tool.
INTERCEPTOR VARIETY
Sentinel fleets have evolved. System authority ships now appear in hundreds of procedurally-generated variations, dramatically diversifying their silhouettes and styles.
CORRUPTED SENTINELS
The strange power flowing through corrupted worlds has warped the Sentinels beyond recognition. Colossal semi-arachnid machines stalk these discordant worlds, ready to pounce upon unwary Travellers. Those who take on the corrupted swarm should beware their devastating flamethrowers and long-distance explosives.
AERON TURBOJET
Explorers who delve into the mysteries found on corrupted worlds will uncover plans for unique Sentinel jetpack customisation, with high-tech engines precooled by a constant flow of pugneum and nitrogen.
INTERCEPTOR COCKPIT
For the first time, step inside a Sentinel ship and see the universe from the perspective of an Interceptor. Operate and interact with this advanced Sentinel technology up-close, piloting an Interceptor ship from its unusual vestigial cockpit.
HARVEST THE CORRUPTION
As you wander dissonant worlds, direct your Mining Laser towards the ethereal radiant shards bursting from the terrain. Collect the anomalous crystals to fuel your salvaged Sentinel technology, or harvest and refine new resources directly from the remains of defeated Sentinel forces.
SENTINEL SHIP TECHNOLOGY
Interceptor ships are powered by unique Sentinel components, hungering for radiant shards. Engage the Anti-Gravity Well to lift off, and follow the gaze of the Crimson Core to dash through tunnels in spacetime.
IMPROVED SENTINEL QUADS
Sentinel quadruped combat units have been improved with new animations and intelligent pathfinding, tremendously improving their mobility and agility when hunting Travellers.
CRASHED INTERCEPTORS
Sentinel Interceptor ships, though supremely powerful in deep space, have begun to fall from the skies on de-harmonised planets. Explore the secrets of these strange worlds to locate a crash site, and undertake a new mission to install a Pilot Interface, melding your mind with that of the ship and adding it to your fleet.
CORRUPTED WORLD NEXUS MISSION
The inhabitants of the Space Anomaly, disturbed by the disharmonious corruption of the Sentinel swarm, request that Travellers band together to root out the corrupted Sentinels and destroy their foul machinery. Group up with friends or strangers at the Nexus to sign up for this new mission.
SPAWNING COWL
The Quicksilver Synthesis Companion is engineering a blueprint for a traditional Gek Spawning Cowl. Synthesise this exotic customisation to don the appearance of an esteemed Trade Lord.
ROBOTIC CURIOSITIES
Scraps of robotic anatomy can be found littering corrupted planets, but it remains unclear how they relate to the crystalline power seeping from these discordant worlds…
SENTINEL MULTI-TOOLS
Explore corrupted worlds to add two unique Multi-Tools to your arsenal. These unconventional weapons are bolted together from the scraps of Sentinel machinery, their hostile optics hijacked and repurposed for use as a high-powered mining laser.
SWARMING QUADRUPEDS
Face off against a swarm of corrupted Sentinel spawns. These aggressive mini-machines know no fear, and will relentlessly pursue their Traveller foes all the way to the bitter end.
SALVAGING MISSION
Repairing and modifying a crashed Interceptor requires a degree of skill and expertise. With guidance from the Mission Log, gather specialised materials to bypass Sentinel security and prepare these once auto-piloted ships for manual flight.
GEOMETRIC CAPE
Polo’s robotic companion is designing an upcoming cape blueprint, soon available to synthesise aboard the Space Anomaly. Woven from a star silk blend, this attractive customisation bears a classic geometric design.
ADVANCED DRONES
Corrupted Sentinel drones have a new visual style, and range of intelligent behaviours and attacks. Their weaponry varies from rapid-fire energy weapons, to grenades, to a corrupted flamethrower, and they will tactically repair heavily damaged drones.
CURSED MACHINERY
Ominous Dissonance Resonators drill into the crust of corrupted Sentinel worlds, pumping out whatever decay and darkness simmers below the surface. Built from rare Sentinel materials, destroying these machines is both lucrative and highly dangerous…
ABANDONED ENCAMPMENTS
Mysterious Harmonic Camps can now be found across corrupted planets. Explore these abandoned sites to solve puzzles, reclaim technology, and perhaps learn the secrets of whoever constructed and then fled these scrapyard encampments.
XBOX VISUAL IMPROVEMENTS
On all Xbox consoles, the rendering resolution now situationally adapts in real time to improve visual quality wherever GPU bandwidth allows, and maintain a consistent framerate in visually complex scenes. This advanced technique has been combined with Xbox support for AMD’s FidelityFX Super Resolution 2.0 technology to provide the smoothest and best looking visual experience yet.
EXPLOSIVE SWARMS
The volatile circuitry of the corrupted swarm makes them prone to spontaneous combustion, especially when their armour integrity is compromised. Keep your distance, and beware of their aggressive pounce…
UNSEEN ENEMIES
All Sentinel quadrupeds have upgraded their carapace technology, developing the ability to phase in and out of stealth and catch unwitting Travellers with surprise attacks.
CUSTOM WONDER RECORDS
Curate your own collection of favourite discoveries with the Personal Records section of the Wonders catalogue. Bookmark spectacular planets, bizarre alien creatures, favourite flowers and more.
SENTINEL CAPITAL SHIP BATTLES
Sentinel capital ships, deployed to counter extreme citizen insubordination in space, can now be damaged and even destroyed. Defeat a Sentinel freighter to claim victory in space combat, forcing nearby interceptors into retreat and earning high-value rewards.
SENTINEL INTERCEPTORS
Hostile Sentinel interceptor starships are now procedurally generated from a wide variety of parts.
Players are now able to track down and repair a crashed Sentinel interceptor in order to repair it and claim it for their own fleet.
A unique repair mission has been added to guide players through the salvage process.
There are a variety of ways to locate a downed interceptor, including destroying a Sentinel capital ship; completing a bespoke story encounter; defeating new corrupted Sentinel planetary forces; and via mysterious new abandoned encampments.
Player-owned interceptors use their own unique array of core technologies, though they still benefit from the installation of general starship upgrades.
Player-owned interceptors have a unique cockpit.
Player-owned interceptors have a unique planetary flight model, with the ability to hover.
COMBAT
A number of improvements have been made to the locomotion system for Sentinel Quadrupeds, reducing visual glitches and jittering.
Sentinel Quadrupeds are now more mobile in combat, moving frequently and making better use of their pounce and jump attacks.
Sentinel Quadrupeds now have a wider range of targeting, allowing them to track players without having to reposition.
Sentinel Quadrupeds can now use active camouflage to cloak themselves while evading player attacks.
Corrupted Sentinel drones have been reworked visually.
Corrupted Sentinel drones can now heal each other.
Corrupted drones now make better use of cover.
Corrupted drones now choose from a range of weaponry, including rapid fire projectiles; a close-range blaster; long-distance grenades; and a flamethrower.
A large, ground-based corrupted Sentinel unit has been added.
This heavily-armoured semi-arachnid machine benefits from its own stealth mode and long-distance pounce attack, as well as a flamethrower and grenade based weapons.
Their highly mobile body and leg setup allows rapid sideways movement and continual player tracking.
These enemies come in both large single varieties, and a smaller, swarming variety. The swarm variant is more aggressive in melee range, and will self-destruct at low health levels…
A new unique resource has been added as collectable loot from these corrupted quadrupeds.
CORRUPTED WORLDS
Some planets that previously generated extreme sentinels have now become corrupted worlds.
Corrupted worlds have their own unique array of planetary Sentinel forces.
Corrupted worlds are also home to dissonance resonators, strange extraction machines guarded by corrupted Sentinels.
Corrupted Sentinel planets have their own unique resources and objects.
New refiner recipes have been added for corrupted Sentinel resources.
Corrupted worlds have a new unique lighting/visual effect.
Newly corrupted worlds that previously had superheated rainstorms have new and stranger storms.
A new building type, the Harmonic Camp, has been added exclusively to corrupted worlds. These mysterious abandoned encampments are home to many secrets…
A new mission is available at the Nexus, requiring players to work together to destroy the new machinery found on corrupted worlds.
New player titles have been added for those brave enough to battle corrupted Sentinels.
RENDERING AND OPTIMISATION
Dynamic Resolution Scaling has been added for all Xbox platforms. This technology allows the game to maintain a consistent framerate across all scenarios, and results in a significantly improved image quality in some situations, such as during spaceflight.
All Xbox platforms now support AMD FidelityFX Super Resolution 2.0 technology, providing high image quality and improved framerates.
Introduced a significant improvement to image quality in PSVR2.
Fixed an issue that caused visual glitches in particle rendering in VR.
Fixed an issue that caused a drop in image quality when rendering distant stars.
Introduced a loading/warp time optimisation for PlayStation 5, Xbox One X, Xbox Series X and Xbox Series S.
Introduced a number of rendering and memory optimisations for PC and PlayStation VR.
Introduced a number of rendering and memory optimisations for PlayStation 5.
Introduced a significant memory optimisation for PlayStation 4.
Introduced a memory optimisation for Xbox Series S and X that reduces hitching.
Introduced a number of significant memory and rendering optimisations for all Xbox platforms.
VR
VR players can now customise the position of their wrist and Multi-Tool projector menus. Simply grab the menu while it is being projected and drag it to a new position.
An option has been added to allow VR players to choose between base building holograms being shown based on where they are looking or where they are pointing.
An option has been added for VR players to change the behaviour of the flight stick, so that the yaw/roll axes are switched, and moving the virtual stick to the left/right will roll the ship rather than turn it.
The wrist projector menus now instantly disappear so that players can use their Multi-Tool immediately after changing weapon mode.
Fixed a rare issue that could occasionally block interactions when they should be available.
Fixed an issue that could occasionally cause player hands to immediately disconnect from Exocraft controls.
Fixed an issue that could cause the customiser tooltip to use the wrong text in VR.
Fixed an issue that caused the option to allow the switching of the sprint and scan buttons to fail to work in PSVR2.
CUSTOM WONDERS
A new section has been added to the Wonders catalogue, “Personal Records”.
This section allows players to assign any planet, creature, flora or mineral discovery to its own custom wonder category.
Personal records are all assigned their own player-chosen name.
Personal records can be assigned from within the catalogue, or directly from any of the discovery pages.
Personal records can be overwritten with other discoveries, or discarded entirely to create space for new categories.
SENTINEL MULTI-TOOLS
A new class of salvaged Multi-Tool has been added.
These hybrid Sentinel/salvaged tools are found at mysterious harmonic encampments on corrupted Sentinel worlds.
These Multi-Tools come in a range of classes, C to S, and are unlocked by defeating the harmonic lockdown at the encampment.
Salvaged Multi-Tools are acquired for free but will require custom repairs to fully unlock all available inventory slots.
CUSTOMISATION OPTIONS
A new style of jetpack customisation has been added, the Aeron Turbojet.
Unlock this new Sentinel-themed jetpack by following clues found at mysterious encampments on corrupted Sentinel worlds.
A number of new customisation options have been added to the forthcoming items for the Quicksilver shop, including cloth-based hoods for Geks and a new cape design. These items will appear for unlock via community research in the near future.
UI
The various maintenance and repair UI screens now use a more informative error message when unable to repair the selected item.
Technologies that are ready to repair are now highlighted with an inventory slot animation on the various maintenance and repair UI screens.
Extreme or corrupted Sentinels are now highlighted when looking at planetary information through the Analysis Visor.
The mission notification now has a darker backing when piloting a starship in first person, to make mission text more readable when displayed over cockpit details.
The “Switch Multi-Tool” option has been repositioned in the Quick Menu for easier access.
The “Change Secondary Weapon Mode” icon in the Quick Menu has been redesigned for clarity.
SENTINEL CAPITAL SHIP BATTLES
The Sentinel capital ship deployed at a 5-star wanted level in space is now destructible.
Defeating the capital ship will clear the wanted level back to 0, and will award players a unique item to help them track down their own crashed Sentinel interceptor.
Fixed an issue that caused Sentinel capital ships to use an incorrect warp-in effect.
Fixed an issue that prevented Sentinel capital ships from launching additional interceptors when their current complement was defeated.
The starship’s final usable weapon will no longer be damaged by enemy fire.
BUG FIXES
Fixed a significant number of memory-related crashes on consoles.
Fixed a rare hang during loading.
Fixed a Nintendo-Switch specific hang during combat with Sentinel drones.
Fixed an issue that caused first-person Exocraft cameras to be pointed at the ceiling.
Fixed an issue that caused randomised options (such as player customisations or Multi-Tool appearance) to remain fixed for some players when starting a new expedition.
Fixed an issue that prevented the third-person starship camera from wandering during pulse-engine driven flight.
Fixed an issue that could cause errors in creature navigation after the terrain was damaged by the manipulator or by grenade fire.
Fixed a Nintendo Switch-specific issue that could result in players getting stuck in a loop of visiting graves in the A Trace of Metal mission.
Fixed an issue that could prevent the living ship from contacting the player at the appropriate mission stage if key mission items were stored in the inventory of a starship that was not your current primary ship.
Fixed a mission flow error in the hand-in stage of the Nexus mission to cleanse an infested planet.
Improved the name of the current objective used in the UI when using the Analysis Visor’s target sweep mode to hunt specific resources that are currently too distant for a signal lock.
Fixed an issue that caused the wrong building name to be used when looking at buildings through the Analysis Visor.
Fixed an issue that could cause some core Exosuit technologies to be duplicated within the inventory.
Fixed a number of visual glitches with the jumping animation of the Exotic Wingpack.
Significantly improved the quality of the active/inactive particle and lighting effects for Gravitino Balls.
Fixed a number of networking issues with the player cloaking device.
Fixed an issue that could cause Sentinel drones to attack the player while they were using an interaction or otherwise in a situation where they did not have camera control.
Fixed a number of issues that could result in the wrong controller button icon being used in various pieces of in-game text.
Fixed an issue that caused an empty “Button Preferences” section to appear within the options menu in certain configurations.
The message displayed when unable to interact with something because of its cost has been improved.
Fixed an issue that would cause the number of free slots required when the inventory is full to be overestimated by 1.
Fixed a number of issues where in-game text would not use the correct names for various starship technologies when using a living ship.
Fixed an issue that prevented players from engaging the pulse engine within 5 seconds of loading a save in space.
March 16, 2023.
Hello everyone,
Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.15, which is now live on Steam and will be coming to other platforms as soon as possible.
Bug fixes
Fixed an issue that caused some flat-mode settings to be incorrectly applied to PSVR2, causing performance issues.
Fixed an issue that could prevent rumble from working correctly on PlayStation 5.
Fixed an issue that caused water reflections to be missing on some graphics settings.
Fixed an issue that could cause blurriness and other visual glitches during warp.
Fixed a rare issue that could prevent players from accessing their refiners.
Fixed an issue that prevented the “Unhide System” button from working in the Hidden Systems list.
Fixed a rare issue that could incorrectly allow players to access the Space Anomaly from the quick menu after a reload.
Fixed a number of base building control issues for PSVR with Move controllers.
Fixed an issue that could cause the Space Anomaly missions to become stuck in the log after completing an expedition.
Fixed a crash related to networking.
Fixed a crash related to the options menu.
Fixed a crash related to rendering.
Fixed a Steam Deck-specific crash.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
March 10, 2023.
Hello everyone,
Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.14, which is live on all platforms.
Bug fixes
Fixed an issue that could cause some players to lose discoveries.
Please note this fix is also present in the Nintendo Switch patch 4.1.3.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
March 8, 2023.
Hello everyone,
Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.13, which is live on Steam.
Bug fixes
Fixed an issue that caused incorrect options settings to be saved out for currently non-applicable options.
Fixed an issue that caused the “speech to text” options text being very slightly smaller than the other Network options.
Fixed a rare issue that caused some menu options not to re-translate when changing languages.
Fixed an issue that caused a number of options to appear in non-relevant configurations, where they have no functional effect.
Fixed an issue that caused the Base Complexity option to be incorrectly hidden on some platforms.
Fixed an issue that could prevent the Gamma option from being visible on some platforms.
Fixed an issue that caused an incorrect “Go Back” text prompt to appear on the save select screen after adjusting options.
An extra level of control has been added to the Hold-to-Confirm option setting, allowing players to disable hold-to-confirm for most interactions but keeping this for destructive actions.
Fixed an issue that caused pending options setting changes to be discarded when entering an options submenu.
Fixed an issue that caused inventory slot highlights to render on top of popups.
Fixed an issue that caused text on the starship’s main screen to be cropped incorrectly.
Fixed an issue that caused text to crop incorrectly in the journey milestones UI.
Fixed an issue that caused the swap build/quick menu option from working in ships or exocraft.
Fixed an issue that caused the Sprint/Scan option to have the wrong description after applying a change.
Fixed an issue that caused refiner contents to be lost when warping out of a freighter.
Fixed a number of rendering issues with planetary objects.
Fixed an issue that caused some Twitch reward ships to be missing their Vesper Sail.
Fixed an issue that could cause volcanoes to appear in the middle of previously constructed bases during the Utopia expedition.
Fixed a number of issues that could case exocraft first-person cameras to break.
Fixed a rare issue that could cause a debug button to appear on the frontend.
Fixed an issue that could cause base screenshots to fail to render correctly.
Fixed an issue that prevented the swap sprint/scan option from working when using VR controls.
Fixed an issue that incorrectly attached the personal forcefield to the hands when using a DualShock4 to control PSVR.
Fixed an issue that allowed players to see the VR pointer helper for other players while they were base building.
Fixed an issue that caused the VR wrist menu projector to be too loud.
Fixed an issue that prevented some PC VR users from being able to adjust the size of terrain edits.
Fixed an issue that caused a small amount of lag when using the Analysis Visor in VR.
Fixed an issue that caused galaxy map UI messages to be displayed in an incorrect position in VR.
Fixed an issue that affected particle rendering in VR.
Fixed a number of issues that could cause the in-world UI screens to clip through world geometry or otherwise draw in the wrong position when playing in high-resolution VR.
Fixed an issue that prevented smooth swapping between mouse/keyboard control and PlayStation pads on PC.
Fixed an issue that caused a controller bindings conflict when rotating base parts with Xbox and PlayStation pad controls.
Fixed an issue that caused flashes/incorrect brightness during warp on PlayStation 4 and PlayStation 5.
Fixed an issue that caused the patch notes to use too small a font on Switch.
Fixed a mission blocker that could affect Switch players in the Trace of Metal mission.
Fixed a mission log issue that affected Switch players when completing Nexus missions that require a Quad Servo.
Fixed an untranslated text ID that was visible on the teleport screen when playing Trace of Metal on Switch.
Fixed an issue that could prevent freighter bases from syncing correctly in multiplayer.
Multiplayer group and friend invites now track if the receiving player is currently busy, and give better feedback to the sending player.
Fixed a performance issue with damaged technology popups.
Fixed an issue that stripped some metadata important to mod authors.
Fixed a memory leak related to changing language settings repeatedly.
Fixed an issue that could cause a hang when loading saves with complex bases.
Fixed a rare crashed related to discovering plants or minerals while aboard the Space Station.
Fixed a crash related to syncing bases in multiplayer.
Fixed a crash that could occur when saving with a very large number of discoveries.
Fixed a crash related to particle rendering.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
March 3, 2023.
Hello everyone,
Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.12.1, which is live on Steam.
Bug fixes
Fixed a number of network-related crashes.
Fixed an issue that could cause controllers to disconnect when playing via Steam.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
March 1, 2023.
Hello everyone,
Thank you to everyone playing the Fractal Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.12, which will be live on all platforms soon.
Bug fixes
Fixed an issue that caused bases built next to some building types to become buried in the ground.
Fixed an issue that prevented recolouring of portable base building objects constructed outside of a base.
Fixed an issue that caused ship cockpit screens to flicker.
Fixed an issue that caused the Galactic Trade Room on freighters to be non-interactable.
Fixed an issue that allowed cursor or stick sensitivity to be set to 0, preventing cursor use.
Fixed a bug that caused farmable plants to appear in the wrong visual state.
Fixed an issue that caused ByteBeat recordings to fail to save correctly.
Fixed an issue that prevented Featured Bases from being available to PSVR2 players.
The volume of the VR wrist projector’s opening sound effect has been reduced.
Fixed a hang that could occur when exiting an Exocraft in VR.
Fixed an issue that prevented terrain tessellation detail from being rendered on PlayStation 5.
Fixed an issue that prevented controller vibration from functioning correctly on PlayStation 5.
Fixed a PlayStation 5 issue that could cause graphical corruption during warp.
Fixed an issue with sky rendering on Xbox One.
Fixed an issue that prevented system language selection from working correctly.
Fixed a number of issues that could cause stuttering.
Fixed an issue that caused some metadata used by mods to be stripped.
Fixed an issue that could prevent discoveries from showing.
Fixed an issue that could prevent expedition data from being successfully downloaded.
Fixed an issue that could cause incorrect discovery counts to be reported for discovery-based expedition milestones.
Fixed a number of network connectivity issues.
Fixed a crash that could occur when playing with a controller on Linux OS.
Fixed a crash on boot that could affect PC players with integrated/multiple GPUs.
Fixed a crash related to derelict freighter procedural generation.
Fixed a number of rendering-related crashes.
Fixed a number of crashes related to multiplayer.
Fixed a rare crashed related to planet rendering.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
Completely immerse yourself in an infinite universe with No Man’s Sky update 4.1, FRACTAL! Introducing a catalogue of your most incredible discoveries, a huge number of quality of life and accessibility improvements, gyroscopic control support, full support for PlayStation®VR2, and much more!
UTOPIA EXPEDITION
The once-affluent system of Bakkin has fallen into decay: trade routes halted, the Space Station abandoned and rotting, intelligent lifeforms departed. Anomalous solar activity prevents the crafting of items beyond the shelter of a planetary base.
Thankfully, for the good of all, the generous Utopia Foundation is coordinating a grand reconstruction project. Join the communal habitation team, settler, and help make Bakkin beautiful and productive once more!
WONDEROUS DISCOVERIES
Browse through your most impressive and bizarre discoveries in the new Wonders section of the Catalogue. Explore an ever-evolving collection of mementos from your journey: from the largest herbivorous creature, to the most ancient tree, to the planet most approaching paradise.
IMPROVED HDR LIGHTING
Colour grading for high dynamic range (HDR) displays has been completely reworked, bringing the hues and tones of the universe closer to the look of a standard dynamic range display, while still enhanced by the brilliant lights and intense shadows of HDR.
UTOPIA SPEEDER STARSHIP
Complete the full programme of Utopia Foundation assignments to receive the exclusive Utopia Speeder starship. This versatile craft is plated with radiation-resistant armour, and engineered with an aerodynamic profile for agility during atmospheric flight.
PLAYSTATION®VR2
Launching together with the new PSVR2 hardware, No Man’s Sky is a more immersive Virtual Reality experience than ever. Travellers can explore the universe in up to 4K resolution, pilot ships and wield Multi-Tools with the new ergonomic Sense controllers, and benefit from a vast number of gameplay and quality of life improvements.
NEXUS MISSIONS ON SWITCH
For the first time on Nintendo Switch, sign up at the Space Anomaly to undertake challenging missions for Priest Entity Nada and Specialist Polo.
The Nexus interface offers an ever-updating selection of missions at specific locations, ranging from discovery, to combat, to base building, and much more.
Every day, with a bonus at weekends, the Nexus offers a new mission rewarding Quicksilver. Polo’s Quicksilver Synthesis Companion will be pleased to exchange this special currency for a wide range of exotic collectables.
CLEARER GAME OPTIONS
Game Options are now available from the opening screens of the game, allowing you to tweak settings such as volume and resolution before loading into gameplay.
Options have been reorganised for ease of use, and clarifying descriptions have been added to explain the function of each option.
FEARSOME VISOR
Utopia settlers will receive this exclusive appearance customisation: the Fearsome Visor. Strike dread into the hearts of your foes with this oxide-strengthened helmet.
PSVR2 VISUAL QUALITY
The universe looks crisper and more beautiful in PSVR2, with higher quality textures, improved particle rendering, terrain tessellation effects, increased planetary details, increased draw distances, and much more.
These improvements, combined with support for AMD FidelityFX Super Resolution 2.0 technology on PlayStation technology, create the best-looking PSVR experience yet.
TWITCH REWARDS
Tune in to Twitch streams of No Man’s Sky to earn in-game rewards. Sign up and link your platform accounts on the Twitch Drops page, then watch other Travellers explore the Fractal update to earn special companions, starships, appearance modifications, exotic base parts, and more!
Visit the Quicksilver Synthesis Companion aboard the Space Anomaly to redeem Twitch rewards.
ALIEN STRUCTURE AMBIENCE
A deeper sense of mystery surrounds ancient portals, plaques, and monoliths, with the addition of ambient mist and dramatic new visual effects upon activation.
VIRTUAL REALITY OVERHAUL
The experience of playing in VR has been improved across the board.
When playing with a controller tracked in each hand, the Personal Forcefield will move attached to your non-dominant hand, allowing you to reflexively and intuitively deflect enemy fire.
Mission locations and power hotspots are more intuitive to pinpoint, with revamped Target Sweep and Hotspot Surveying controls for the Analysis Visor.
DYNAMIC RESOLUTION SCALING
Dynamic scaling on PS5 invisibly adapts your display resolution during play, ensuring a smooth framerate at all times, and a significant improvement to visual quality in situations such as space flight.
Transitioning between deep-space exploration and low-altitude flight is now completely seamless and hitch-free.
VR BASE BUILDING
Constructing a base in Virtual Reality is more intuitive than ever. Placement options now appear wherever you look, and you can select a position by pointing to it.
Base parts can now be recoloured in VR, to enhance your base’s aesthetic with the full range of colours and materials.
CATALOGUED TREASURES
Your most lucrative treasures, from leather-bound anthologies to eldritch bio-anomalies, are now recorded in the Wonders section of the Catalogue.
Planetary glitches, such as electric cubes and bubble clusters, are also counted here as you retrieve them from exotic biomes.
VR GALAXY MAP
Navigating and selecting warp destinations in the VR Galaxy Map has been improved, and it is now possible to travel through the centre of the galaxy in VR.
NEW ACCESSIBILITY FEATURES
A significant number of new game options allow you to customise your experience for accessibility and ease of use. New options include a range of tools to adjust visual effects, cameras, and controls for the most comfortable experience possible.
Specific settings include a setting for the Analysis Visor to automatically scan fauna, flora and minerals when centred on screen, without requiring a second simultaneous button push.
In addition to the existing HUD Scale option, some menu text can now also be enlarged to increase readability, especially from a distance.
HOLOGRAPHIC FRIEND
Contributors to the Utopia communal habitation project will receive this exclusive holographic base part, providing eternal friendship to even the loneliest of bases!
CUSTOMISE YOUR GAMEPLAY
The player character may now be shown on the right side of the screen, operating the Multi-Tool with their left hand.
The auto-rotation behaviour of the third-person camera can be disabled, allowing complete manual control of the camera rotation.
A network privilege can be set for which players are permitted to access the contents of your refiner.
The game language may now be set from within No Man’s Sky, independently of your system language.
QUALITY OF LIFE
A polish pass has improved quality of life across a wide range of gameplay features.
Quick charge allows base parts such as refiners to be fully refuelled with a single button press.
The system for synchronising the contents of your refiner in multiplayer has been completely reworked for reliability and stability.
An emergency warp button will now allow you to reset your position in your freighter, to rescue any ambitious builders who have become caught within the freighter base.
NEW VR OPTIONS
When exploring on foot or piloting your ship in VR, the distance of the User Interface (UI) and Heads-Up Display (HUD) can now be fine-tuned to your exact preference, to maximise physical comfort.
While playing PS4 VR using a DualShock 4, you may now use motion controls to operate the cursor in menus.
All VR players can now adjust the intensity of the vignette effect at the edge of your vision, to suit your individual comfort level.
ROBO-WARDEN COMPANION
The Utopia Foundation provides its most hardworking settlers with an exclusive hovering valet, the Robo-Warden. This electronic companion is programmed to be meticulous and dependable as it assists you on your journey.
PSVR2 HEADSET FEEDBACK
Subtle headset vibrations in PSVR2 elevate sensory feedback to a new level of immersion.
The visor will echo the quaking of the earth as titan worms thunder from the soil. Experience your cockpit rumble around you as you breach planetary atmosphere. Feel the blast of nearby lightning strikes, volcanic eruptions, and other terrestrial phenomena.
The strength of these vibrations can be tuned to your preferences in the Options menu.
A TRACE OF METAL ON SWITCH
For the first time on Nintendo Switch, delve into the secrets of the Sentinels in the story-driven mission “A Trace of Metal”.
Collaborate with Iteration: Tethys, befriend a drone and steal powerful Sentinel technology to upgrade your Minotaur Exocraft.
MOTION CONTROLS
On PlayStation and Nintendo Switch, stick input can now be enhanced with gyroscopic motion sensor control.
Achieve effortless precision when aiming at enemies with the Multi-Tool, and feel fully immersed as you tilt your hands to scan fauna with the Analysis Visor.
Motion control can be enabled and disabled for individual contexts, and the sensitivity and smoothing can be fine-tuned in the Options menu.
TACTILE PSVR2 CONTROLS
Touch and manipulate the universe around you with the individually tracked PS VR2 Sense controllers.
Feel individual bolts click beneath your finger as each is released from your Boltcaster barrel. When your Multi-Tool begins to overheat, reactive feedback begins to resist your pull on the trigger.
Dramatic moments such as launching your starship vibrate your hands and headset together, placing you directly in the centre of the action.
SMOKE AND WRECKAGE EFFECTS
Ambient smoke and fog now surrounds colossal archives, and swirls through abandoned planetary structures.
The smoking and sparking of damaged machinery and crashed freighters has been updated with atmospheric new visual effects.
MILESTONE TITLES
Celebrate your Journey Milestone progress with dozens of new titles available at the Appearance Modifier.
EXPANDED STARSHIP FLEETS
Grow and diversify your ship collection with three additional slots, raising the maximum fleet size to twelve.
4.1 PATCH NOTES
VR
WONDERS
GYRO CONTROLS
OPTIONS
RENDERING & OPTIMISATIONS
UI AND QUALITY OF LIFE
BUG FIXES
MISSIONS
PARTICLES
November 8, 2022.
Hello everyone,
Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.06, which will be live on all platforms soon.
Bug fixes
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
October 21, 2022.
Hello everyone,
Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.05, which will be live on all platforms soon.
Bug fixes
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
October 15, 2022.
Hello everyone,
Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.04, which will be live on all platforms soon.
Bug fixes
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
October 8, 2022.
Hello everyone,
Thank you to everyone playing the Waypoint Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.03, which will be live on all platforms soon.
Bug fixes
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
Access the universe of No Man’s Sky from anywhere in update 4.0, WAYPOINT! Launching for the first time on Nintendo Switch™, and overhauling fundamental elements of gameplay including game modes, inventory size and usability, milestones, journey cataloguing and much more!
CUSTOM GAME MODES
Tailor every aspect of the game to your unique playstyle with custom game modes. Launch into the action quickly with an existing difficulty preset, or tinker with everything from economy to combat challenge to survival difficulty to perfect your experience.
SEAMLESS AUTO-SAVES
A new continual auto-saving system allows you to fully immerse yourself in the journey without ever needing to think about saving your progress. Manual saves remain, giving you full control when needed.
TRADE ROCKET
Load and launch a personal trade rocket to automatically sell items on the Galactic Trade Network. Summon the device from anywhere on a planetary surface, then fire it off to the local Space Station for profit!
INVENTORY VISUALS
The inventory has been visually overhauled, with new slot designs, backgrounds, icons, and more.
Item management has been streamlined, with technology and cargo slots now accessible from a single view.
NINTENDO SWITCH
Begin your journey from anywhere on Nintendo Switch! Play while on the go in handheld mode, or dock the system to play in TV mode. The portable experience is further enhanced with responsive touch controls, and all modes support Joy‑Con and Pro controllers.
AMD FIDELITYFX 2.0
AMD FidelityFX™ Super Resolution 2 (FSR 2) is a cutting edge open source temporal upscaling solution, providing high image quality and improved framerates. Learn more on the AMD site.
All PC players, including those running integrated graphics, can enjoy the increased performance from this new technology regardless of their graphics card.
Screenshot of new menu UIScreenshot of original menu UI
RELAXED GAME MODE
The new relaxed preset provides an accessible, laid-back experience of No Man’s Sky. Perfect for players who want to experience all facets of gameplay, from story to survival to combat, with reduced danger and minimal grind.
UNIQUE SWITCH REWARDS
Early adopters on Nintendo Switch can claim a set of exclusive rewards from the Space Anomaly. Connect to the No Man’s Sky servers on Switch before 7th November 2022 to be eligible to collect the Horizon Vector NX starship and Infinite Neon Mark XXII Multi-Tool.
SPACE ANOMALY ATMOSPHERICS
The bustling Space Anomaly feels deeper and more atmospheric, with a total overhaul of visual effects throughout the Anomaly.
DYNAMIC DIFFICULTY
Nearly all difficulty settings can be tweaked and adjusted at any time, so you can continue to refine your play experience during the journey. Players with existing saves can adjust their settings to take advantage of new survival challenges or the simplicity of relaxed mode, and continue to change back and forth as they wish.
DROP PODS
Interacting with damaged Drop Pods on planetary surfaces will now generate a marker and guide mission to assist the repair process, allowing players to find their way back if they need to gather materials.
Drop Pods can now be found directly with Exosuit Upgrade Charts, rather than having to feed data into the signal booster.
TWITCH CAMPAIGN
Collect exotic in-game rewards by watching No Man’s Sky on Twitch! Sign up and link your platform accounts on the Twitch Drops page, then enjoy video streams of the Waypoint update to earn special ships, rare base parts, cosmetic customisations, and more!
Items can be collected from the Quicksilver Synthesis Companion aboard the Space Anomaly.
INVENTORY REDESIGN
Inventory specialisation has been clarified. Upgrades are now confined to technology slots, allowing more space for items and creating more interesting decisions about which upgrades to use.
To accompany this, inventory capacity has been dramatically expanded, with storage increased across all inventories from Exosuits to Freighters.
PLANETARY VISUAL EFFECTS
Ancient alien structures and beacons have been visually enhanced, with brand new effects materialising upon activation.
STORY RECORDS
Piece together ancient stories and record a log of your journey with the new Collected Knowledge section of the Catalogue & Guide.
Historical fragments, alien lore, crucial story choices and more will be automatically collated and recorded as you uncover the many secrets hidden throughout the universe.
INVENTORY FILTERS
Categories of inventory items can now be highlighted and quickly located using a set of filters, making it easier to organise your belongings.
CRAFTING TREES
The detailed steps for crafting complex products can now be visualised as a tree, allowing explorers to collect and prepare sub-components in advance.
RARE ASTEROIDS
Asteroid fields now contain a range of new rare and exotic variants.
MILESTONE GUIDANCE
Journey Milestones may now be pinned from the Catalogue & Guide, providing helpful hints and tips to the Mission Log.
EASE OF USE
A huge number of features have been added or enhanced to improve ease of use across the game.
First-person head bob may now be disabled.
The maximum number of Communication Station icons displayed at once has been reduced.
Cursor control for players using a gamepad has been improved.
Reticle targeting for interactions and wiring is now more forgiving and less fiddly.
SURVIVAL CHALLENGES
Hardcore explorers can test their mettle in a new ramped-up Survival Mode, featuring a greater breadth and depth of challenges to overcome.
In addition to quantitative balance settings such as fuel consumption and hazard intensity, explorers must take care to repair their technology from damage, and rely on their own harvesting capabilities, rather than shops, to acquire key survival resources.
SPACE VISUAL EFFECTS
Holograms, teleporters, and space station tractor beams have all been given a fresh breath of life with new visual effects.
REFRESHED CATALOGUE & GUIDE
The Catalogue, Guide and Milestone pages have been completely reorganised for clarity and ease of use, decluttering the navigational tabs at the top of the pause menu, and with all information now accessible from a centralised hub.
MEDALS
The celebratory rank medals for progression through Faction and Journey Milestones have been made clearer and more visually diverse.
QUALITY OF LIFE
Scanning with the Analysis Visor has been accelerated, making discovery, especially of fast-moving creatures, more efficient.
Movement upgrades for the jetpack have been made more powerful.
Procedurally-generated technology modules now stack in the inventory.
Waypoints are now highlighted with an icon in the Analysis Visor.
Traveller graves will now manifest memory fragments, offering important technology upgrades to aid living Travellers on their journeys.
REFINER AND COOKING RECIPES
Recipes discovered through experimentation with the Refiner and Nutrient Processor are now recorded for future reference.
NEW FACTION MILESTONES
The alien race and guild factions have issued a new set of challenges to explorers, encouraging a broader and deeper play experience.
TECHNOLOGY PACKAGING
Installed technologies may now be disassembled into convenient, transferable packages. Stash them away in your inventory to install in a freshly-acquired Starship or Multi-Tool, or trade with friends to collect your dream loadout.
DRAMATIC ATLAS INTERFACES
Encounters with the Atlas are now even more awe-inspiring, with new visual effects.
SAVE RENAMING
Save data can now be more easily differentiated with an automatic record of the save’s location, and the option to give the save a custom name.
4.0 PATCH NOTES
INFORMATION PORTAL
NEW DIFFICULTY FRAMEWORK
SAVING
VISUALS
INVENTORY
USER INTERFACE AND QUALITY OF LIFE
MISSIONS
BALANCE
BASE BUILDING
BUG FIXES
July 27, 2022.
Hello Everyone!
Last week, we released our 20th major free update for No Man’s Sky, ENDURANCE. When we first added freighters to the game back in the FOUNDATION update, we could never have imagined we’d be here, reimagining them, six years later – we had no idea what was ahead of us!
We’ve loved watching folks assembling their fleets of organic frigates, and it has been tremendous to see the base building community’s imaginings coming to life with the new freighter building capabilities – constructing huge botanical chambers, medical bays, engine rooms, and even expansive cities on their freighter’s exterior!
Polestar Expedition
Today, we are launching the game’s eighth community expedition: Polestar. Embark on an interstellar cruise as the captain of a heavy shipping freighter, warping your metal fortress across the galaxy.
During the voyage, Travellers will repair the freighter’s bespoke technology, and uncover the mysterious circumstances that led to its current predicament…
After completing all the required expedition milestones, you may now end the expedition early and convert your progress to a Normal Mode save. As with previous expeditions, when Polestar concludes, this save conversion will happen automatically.
Polestar’s limited edition rewards can be redeemed across all save games from the Space Anomaly’s Quicksilver Synthesis Companion.
The Polestar expedition begins today, and will run for approximately six weeks.
Polestar Expedition Rewards
Pilgrim, Polestar, and Heavy Shipping Posters
Decorate freighter and planetary bases alike with these three commemorative posters – dedicated to all spacefarers, navigators, explorers and freighter crew.
High-Gravity Freighter Trail
Customise your capital ship with this limited edition freighter trail. High-energy exhaust gases rapid condense as they exit the freighter’s colossal engines, collapsing into micro-singularities.
Outlaw Building Decorations
Add a case of navigation charts, an arrangement of technical data, or a rustic light source to your bases with the Navigation Archive, Data Display Unit, and Flaming Barrel.
Fleet Commander’s Cape
Assume the role of captain and voyager of the stars with this imposing cloak.
Child of Helios Companion
Claim the Child of Helios egg, and invite this beautiful, spectral creature to haunt your journey through the universe.
Community Research
The Quicksilver Synthesis Companion continues to tirelessly craft new exotic collectables, unlocked by Travellers completing Nexus missions – including the new Sentinel Pillar and Infestation combat challenges.
Most recently, the Cosmic Flight, Orbital, and Ship Catalogue Posters have become available.
The next set of items to be synthesised, starting today, is this exciting set of freighter exhaust customisations: the Antimatter, Golden, and Hadal Freighter Trails.
Exchange Quicksilver for exotic collectables aboard the Space Anomaly. Complete multiplayer the missions at The Nexus to contribute towards unlocking collectables, and earn Quicksilver from the specially-marked daily or weekend missions.
Development Update
Patch 3.97, which contains a number of gameplay and stability fixes, is being released today and will be coming to all platforms as soon as possible. The team are currently taking some time to address issues reported by the community, but we have so much more packed in for 2022! The release of No Man’s Sky on Nintendo Switch, PSVR2, and MacOS are all just around the corner, and we have already started on new content and surprises for later in the year.
Thank you, travellers, for staying on this journey with us.
Sean
3.97 Patch Notes
July 22, 2022.
Hello everyone,
Thank you to everyone playing the Endurance Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.96, which will be live on all platforms soon.
On PC:
Bug fixes
And on consoles the following fixes from patch 3.95.
Thank you,
Hello Games
July 22, 2022.
Hello everyone,
Thank you to everyone playing the Endurance Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.95.
Bug fixes
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
June 20, 2022.
Dramatically expand your capital ship in update 3.94, ENDURANCE! Introducing deeper and more varied freighter base building, including exterior platforms and catwalks; enhanced nebulae and deep space storms; fleets of organic frigates; and so much more!
FREIGHTER OVERHAUL
Freighter bases have been completely reinvented, with a huge array of new parts and themed rooms allowing players to quickly assemble a visually varied and distinctive home in the stars. These pre-decorated rooms can be further customised, or players can use empty room variants and take total control over decoration.
Existing freighter bases have been preserved and legacy parts are fully compatible with the new set.
DYNAMIC CREW
Freighters now bustle with specialist crew members walking around your base. Engineers, biologists and technicians display their thoughts as they patrol the base, and your hired frigate captains and squadron pilots visit your capital ship between their deep-space excursions.
AGRICULTURAL MODULES
Construct expansive freighter farms with specialised cultivation chambers. Plant and grow rows of crops, then harvest all nearby crops with a single interaction.
BLACK HOLES
Traversing space via black hole is more cinematic than ever, with stunning new visual effects.
EXTERIOR FREIGHTER BUILDING
Freighter bases can now be extended beyond the hull, with observation decks and catwalks providing a direct view of the vastness of space.
BASE BUILDING QUALITY OF LIFE
Visual variants of base parts can now be placed manually, overriding their automatic contextual placement.
Existing base parts may now be directly replaced without deleting, conveniently preserving their existing position and snapping.
While building on a freighter, preview holograms can now be seen through walls, making it easier to see exactly where a part will be placed. In addition, freighter bases now have access to free placement, disabling snapping and collision checks and opening up the possibilities for more creative builds.
FREIGHTER VARIETY
Freighter exteriors have been visually upgraded, with enhanced textures, improved colours, and high-detail surface decoration.
Civilian freighters encountered across the galaxy are now pre-fitted with a variety of bases, which may be modified and expanded after purchase.
ORGANIC FRIGATES
Players may now encounter organic frigates as they explore deep space. Build your own fleet of these majestic beings, but be prepared for anomalous results when deploying them on fleet missions…
These living vessels are procedurally generated and come in a diverse variety of colour, shape and tentacle configurations.
Evolve the traits and stats of your organic vessels by feeding them from the Fleet Management screen.
DOORS AND WINDOWS
Players may now construct external doors and windows in their capital ship, allowing spectacular views to the stars.
Alternatively, place internal doors, windows and walls to create aesthetically pleasing interior sections.
POLESTAR EXPEDITION
Embark on an interstellar cruise in the Polestar expedition. Repair the freighter’s unique technology, uncover its mysterious past, and journey across the galaxy at its helm.
Players who have entirely completed the voyage may now end the expedition early and convert the save to normal mode ahead of the expedition deadline.
ENHANCED NEBULAE
Encounter stunning interstellar gas clouds up close, for an even more dramatic experience of the beauty of space.
INHABITED HANGAR
Freighter hangars have been redecorated, introducing windows, new machinery and alien crew into this vast space.
LIVING SHIP UPGRADES
Send organic frigates out on expeditions to retrieve upgrades for their starship cousins. Hatch psychonic eggs into sentient technology, or graft parasites onto your living vessel to create additional storage capacity.
As well as inventory space and general procedural upgrades, the living ship can now evolve a number of specific improvements. Its grafted eyes can leech energy from enemy starships; neural shielding grants the ability to resist hostile cargo probes; a chloroplast membrane will automatically recharge its neural assembly; and the Wormhole Brain allows the ship sight into the economy and conflict levels of unvisited systems on the Galaxy Map.
EXPEDITION REWARDS
Each phase of the Polestar Expedition will reward a generous array of account-wide collectables. Complete the cruise to earn exclusive base parts, posters, the Fleet Commander’s Cape, the High-Gravity Freighter Trail, a Child of Helios companion, and more!
HANGAR TELEPORTATION
Travel directly between the freighter hangar and bridge by way of a short-range teleport network.
DERELICT FREIGHTER ATMOSPHERICS
Combat and ambient visual effects on derelicts have been reworked, making these capital ship carcasses spookier than ever.
STELLAR EXTRACTORS
The stellar extractor is a new piece of integrated freighter technology. It automatically harvests resources from deep space, based on the system star classification.
NEW ASTEROIDS
Asteroid fields are less uniformly spread, now appearing in dense clusters, and feature a wider variety of asteroid shapes, sizes and colours.
The Starship Scanner can now locate asteroids which are rich in fuel resources, in the event of an adverse fuel situation while outside of an asteroid field.
FREIGHTER TECHNOLOGY MODULES
Existing technology for the freighter – including the Teleporter, Fleet Command, and Appearance Modifier – has been tastefully integrated into sleek, extendable glass-floored rooms.
In addition, technology-themed expansion rooms allow players to further customise and create their own base layouts.
THIRD-PERSON FREIGHTER WARP
Engaging the freighter warp drive to travel between systems now shows the freighter in the warp tunnel.
TWITCH CAMPAIGN
Earn an exciting and varied set of in-game rewards by watching streams of No Man’s Sky on Twitch. Full details of how to sign up are available on the Twitch Drops page here.
This latest campaign offers viewers an assortment of exclusive Starships, Companions, Multi-Tools, appearance customisations, exotic fireworks, and more!
SENTINEL PILLAR MULTIPLAYER MISSION
A new class of multiplayer mission is now available from the Nexus. The Space Anomaly has issued a request for crews of intrepid Travellers: investigate the heavily-guarded Sentinel Pillars, and steal the data within!
A COSMIC VOYAGE
Assemble the potent Dream Aerial and embark on a new mission alongside the organic frigates swimming through the ocean of deep space. The creature’s song will transport you along a strange and surreal journey, forever bonding Traveller and beast…
FREIGHTER ENGINE CUSTOMISATION
Personalise your capital ship’s exhaust trail with a range of engine modifications.
PLANETARY SCANNER MODULE
Streamline exploration with the Planetary Probe, a new piece of advanced freighter technology which can remotely discover all celestial bodies in a solar system.
TELEPORT TO FRIGATES
Repairing damaged frigates has been simplified by the ability to teleport directly between your fleet and capital ship.
ASTEROID HARVESTING ENCOUNTERS
Civilian pilots can now be seen mining asteroid belts for resources.
GLASS FREIGHTER CORRIDOORS
Construct glass corridors aboard your freighter to enjoy spectacular space vistas from a safe vantage point.
FREIGHTER TECH ICON REFRESH
Installable Freighter upgrade modules now have a brand new set of distinct, detailed icons.
LONG-DISTANCE OBJECT FIDELITY
The planetary decoration system has been significantly optimised and improved with octahedral impostor technology, allowing props, plantlife, rocks and other objects to be drawn at both far greater distances and at a higher quality.
The visual quality of objects in the far distance has been significantly improved – especially improving the visibility of planetary flora when flying into the atmosphere.
ASTEROID INHABITANTS
Destroying asteroids may sometimes expose the nesting places of otherworldly creatures.
FREIGHTER BRIDGE UPDATE
The captain’s bridge has been visually refreshed, with new visual effects and improved lighting, and now connects to the hangar via multiple sets of stairs and teleporters.
FREIGHTER CARGO HOLD
Freighters now benefit from a dedicated Cargo Hold Inventory, allowing the storage of even more items. Like other freighter inventories, this hold can be upgraded with Expandable Bulkheads.
FREIGHTER TELEPORTATION
The teleportation network has been extended to allow Travellers to teleport directly to their freighter from any space station or planetary base terminus.
FREIGHTER INDUSTRIAL MODULES
Existing industrial technology for the freighter – including the Refiner, Storage Containers, and Orbital Exocraft Materialiser – has been seamlessly welded into expandable engineering bay themed rooms.
In addition, industrial-themed expansion rooms allow players to hand-craft their own vision for their engineering bay – or even their entire freighter.
INFESTATION MULTIPLAYER MISSION
On worlds across the universe, just below the planetary crust, something dreadful lurks. All infested worlds now suffer from visitations from the vessel of the many-mouths…
Brave groups of Travellers can team up at the Nexus and descend to planets exhibiting signs of infestation, to cleanse the abhorrent worms found beneath the soil.
SPACE STORMS
Experience extraterrestrial weather phenomena in deep space, piloting your starship through dramatic clouds and storms.
June 17, 2022.
Hello everyone,
Thank you to everyone playing the Leviathan Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.93, which will be live on all platforms soon.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
June 13, 2022
Hello everyone,
Thank you to everyone playing the Leviathan Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.92, which will be live on all platforms soon.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
May 31, 2022
Hello everyone,
Thank you to everyone playing the Leviathan Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.91, which will be live on all platforms soon.
Bug fixes
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
Hello Everyone!
It’s been such a thrill to see players enjoying our most recent major update, OUTLAWS. Whether it was hunting down pirates for lucrative bounties, becoming an intergalactic smuggler yourself, seeking the treasure of The Blight in the most recent expedition, or just stylishly exploring space in a cape – it’s been a delight to watch you all take to the skies.
Today, we are very excited to bring you No Man’s Sky’s latest expedition: Leviathan. We aim to give every expedition a unique character and style of gameplay, but we think Leviathan feels especially different.
The Leviathan Expedition
Our seventh expedition traps Travellers inside a time loop, and offers a taste of roguelike gameplay. Difficulty is tuned to survival-mode settings, and every death means a reset of the loop.
As players explore the loop, they will recover Memory Fragments, lost remnants of previous loops. These manifest as procedurally generated technology, meaning each reset of the loop may play out very differently.
Faced with such difficulty, players across the world can collaborate with each other to even the odds. Alongside their personal efforts to break the loop, Travellers can help Specialist Polo as they research the loop’s peculiar manifestations.
The more Travellers that participate in the research, the stronger the Memory Fragments become, manifesting in better upgrades, more inventory space, and stronger Multi-Tools and starships.
Expedition Narrative
As players seek a way to unbind the time-loop curse, they will find a story-driven adventure at the heart of the expedition.
Follow the trail of your previous iterations, absorb memories, investigate significant sites, and work together to escape from the curse of the loop.
Shattered memories all point towards an encounter with an ancient space creature, The Leviathan – but will Travellers succeed in reshaping history, or are they doomed to repeat the mistakes of the past?
The Leviathan expedition begins today, and will run for approximately six weeks.
Begin a new Community Expedition game to enter the loop, and earn a generous assortment of limited-edition rewards.
When the Leviathan expedition concludes, your progress will be converted to a Survival Mode save. Phase rewards can be redeemed across all save games from the Space Anomaly’s Quicksilver Synthesis Companion.
Leviathan Expedition Rewards
Remember your time in the loop with a trio of base decorations – the Leviathan, Loop, and Timesplice Posters.
The Temporal Starship Trail can be fitted in your ship to modify propulsion energy, and leave a visually mesmerising streak of temporal disturbances.
The sweeping Whalestalker Cloak was once worn by an ill-fated Traveller, obsessed with their quest to capture a cosmic leviathan and doomed to repeat the chase for all eternity.
Rehome an Organic Frigate Calf in your base. This mysterious creature is enclosed in a chrono-preservation field to ensure it remains eternally young, playful, and a manageable size.
Finally, the space giant itself – The Leviathan – may be recruited as an organic addition to your capital ship’s frigate fleet.
May 3, 2022
Hello everyone,
Thank you to everyone playing the Outlaws Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.89, which will be live on all platforms soon.
Bug fixes
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
Hello everyone,
Thank you to everyone playing the Outlaws Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.88, which will be live on all platforms soon.
Bug fixes
Thank you,
Hello Games
Full Patch Notes: https://www.nomanssky.com/2022/04/outlaws-patch-3-88/
April 19, 2022.
Hello everyone,
Thank you to everyone playing the Outlaws Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.87, which will be live on all platforms soon.
Bug fixes
Full patch notes: https://www.nomanssky.com/2022/04/outlaws-patch-3-87/
OUTLAWS: INTRODUCING UPDATE 3.85
Become an interstellar rebel in Update 3.85, OUTLAWS! Introducing outlaw systems; the ability to recruit your own squadron of pilots; improved space combat; a stunning Solar Sail Starship, and much more!
SOLAR SHIPS
Solar Ships are a new high-tech starship class, with a full and diverse range of procedurally-generated variations. These versatile and efficient long-range travellers come with their own unique technologies, and can be found all across the universe.
OUTLAW STATIONS
Across the galaxy, star systems have fallen under outlaw control. System authority has been surrendered to rebel forces, leaving space unpoliced and ripe for piracy.
As well having no Sentinel interceptors, outlaw systems have their own technology merchants, their own marketplace for contraband items, their own unique mission agents, and much more…
IMPROVED SPACE COMBAT
The risks and rewards of space combat have been rebalanced for challenge, flow and speed.
DRAMATIC EXPLOSIONS
Destruction effects for ships, asteroids, freighters and space cargo have all received an overhaul, making gunning down vessels more satisfying than ever.
PASSING FRIGATE FLEETS
Gaze up from planetary surfaces to see occasional fleets of frigates thundering across the skies.
In addition, the warp and engine effects of all frigates and freighters have been overhauled for additional flair and impact.
SMUGGLING
Purchase contraband goods from outlaw stations, then shuttle them across to regulated systems to sell for a large profit.
System authorities may now scan passing ships and probe their cargo for illegal goods, with Sentinel interceptors primed to deal with would-be smugglers. Enterprising pilots can install countermeasures in the form of a Cargo Probe Deflector.
IN-ATMOSPHERE COMBAT
Skim the tops of mountain ranges in fierce dogfights against outlaw ships or Sentinel system authorities within planetary atmospheres.
SHIP CARGO HOLD
Starships can now be fitted with a high-capacity cargo inventory, enabling players to haul more than ever across the galaxies.
SQUADRONS
Recruit roaming pilots into your own squadron to accompany you along your journey. These wingmen will automatically warp to your location during space combat, and can be summoned to fly into formation at any time.
MANAGE AND UPGRADE YOUR WINGMEN
Inspect the skills, traits, and battle statistics of your squadron recruits from the Manage Fleet terminal on the bridge of your capital ship. Expand your fleet capacity by unlocking additional pilot slots, or train your existing pilots to upgrade their efficiency in combat.
EXPANDED STARSHIP FLEETS
Players can now own up to nine starships, giving ship hunters the opportunity to collect a more diverse fleet of ship classes, colours and designs. Additionally, players may now switch their primary starship while within their freighter hangar.
CLOTH
No Man’s Sky now features cloth physics simulation, including realistically draping fabrics such as hoods and capes! Visit an Appearance Modifier to try out the new fully-customisable cape designs.
SPACE COMBAT AUTOPILOT
The new Starship Combat Auto-Follow option enables automatic target locking capabilities for space combat. This mode locks onto and automatically tracks enemy ships, while still allowing precision adjustments from player input.
This mode is enabled in the options menu as a toggle or on hold, allowing players to focus on weapon switching and firing without the need to steer, either as a preference, or an accessibility option.
THE BLIGHTED EXPEDITION
Expedition Six: Blighted will be commencing soon!
A distant galaxy has been terrorised by pirates known as The Blight – and the time has come for their secret to be revealed! Journey across the stars in search of a mysterious treasure in this brand new narrative-driven expedition.
Exclusive rewards for this expedition include the battle-worn Outlaw Cape, a friendly wayward cube for your base, a generous assortment of flags and outlaw-themed posters, a unique starship trail, and more!
UNDER A REBEL STAR
Explore the outlaw systems and their motives with a series of new missions and earn rewards such as new titles or the exclusive Shroud of Freedom hood customisation.
TWITCH CAMPAIGN
This weekend, from Thursday 14th April to Monday 18th April, a generous selection of rewards is available for players watching No Man’s Sky on Twitch. Tune into streamers with Drops Enabled, then claim the rewards in the game. See full details and get started on the Twitch Drops page!
Full patch notes: https://www.nomanssky.com/outlaws-update/
Fight alongside your own personal robotic companions and battle an array of new foes in the SENTINEL Update! Introducing a total overhaul of weapon systems; new lore and stories; all-new Sentinel enemies and combat behaviours; the ability to reprogram and adopt your very own friendly AI drone; and much, much more!
Full patch notes: https://www.nomanssky.com/sentinel-update/