MONDAY, MAY 29TH, 2023 AT 6:00 PM
Removed the Yebis logo from splash screen & credits.
Fixed rounding error in schematics research batch size when talents are used.
WEDNESDAY, MAY 3RD, 2023 AT 6:00 PM
[Introduction to Industry] Added steps to explain Schematic Containers and Schematic creation.
[Mining Unit Tutorial] Explanation for the final calibration step is made more explicit.
Fixed a typo in the Codex.
Finalizing a repair or dismantle that would remove a mining unit in cooldown is now forbidden.
WEDNESDAY, APRIL 5TH, 2023 AT 6:00 PM
[Launcher] Added an error message when EAC installation failed.
[Launcher] Removed EACInstalled value from conf file and use Windows registry instead.
[Launcher] Updated copyright of the launcher.
[Launcher] Fixed a possible crash when reinstalling WebView2.
Maintenance unit restore no longer enables DRM.
Maintenance units can no longer repair or dismantle a construct with an active base shield lockdown.
Fixed an exploit preventing constructs from taking PvP damage.
Fixed a bug preventing players from being killed by nearby shots in PvP.
[Shield] Fixed venting cooldown time exposed by the UI and Lua.
FRIDAY, MARCH 31ST, 2023 AT 6:00 PM
We hope you enjoyed these fake April Fools changes, more information on the real 1.4 update will come soon.
PVE
Following popular demand for Player versus Environment gameplay, we’ve added a new PVE feature where you can sword fight with a very angry garden plant.
New branches of Talents have been unlocked to help you with this task. Look under the “Green Thumb” and “Fencing” talent categories.
New items are now available: the Master Sword, the Excaliplanter, the Fork, and the Spoon.
A new Gardener Unit has been added, it will automate the angry garden plant mechanic in return for a 14 hour long minigame inspired by Plants vs Zombies and the consumption of 42 swords a day.
Two new consumables:
- Fertilizer which buffs the anger level of the plants, and introduces new elite plants that are unbeatable.
- Repellent which decreases the amount of bugs that will occur during the Gardener Unit minigame
Survival Mechanics
Introduced a new survival mechanic, meaning you now need to have access to air to breathe or your Noveans may die. We sincerely hope your resurrection node is not in space currently.
UI Improvements
To make Aphelia's name stand out more in text, going forward we have decided to spell it as aPHeLIa. This goes along with mArkEtbOT and the eXChANgemanAGer
Changes to Units of Measurement
We’ve changed our units of measurement to Banana, following a recent change in international standards. If you’re in a non-banana country, you can convert your outdated units of measurement using this wonderful tool found here: https://www.converttobananas.com/
A single voxel is now: 1.406 bananas
The build area length of a large core is now: 717.697 bananas
The circumference of Alioth at sea level: 4450011.236 bananas
Your ship will hit the lowest maximum speed at 26455026.455026 banana mass.
Changes in our data collecting and storage policies
For more precision and following the change in international standards, DU’s databases are now switching units for Kiwis, the smaller version of the Banana.
A survey will be sent soon so as to allow each player to decide if they want their personal data in Actinidia deliciosa, Actinidia arguta, or Actinidia kolomikta.
In preparation of future partnerships, we’re now collecting the color of the players’ socks at login. This information will be stored in order to establish a customer’s color palette that will be used in the decision-making process for the upcoming Lasius Embroidery kits.
Fixed a rare crash that was so rare, it never existed.
Fixed multiple ships after reports of players claiming to be expert pilots, and asking their co-pilots to ‘hold my bonsai’.
Fixed a crash due to Northern Forest gnomes dancing at full moon among statuettes wrapped in ham and allowing the fulfillment of the prophecy.
Fixed a bug that caused the tool to display as an outdated asset, it now correctly displays as a banana.
Fixed bug that had wings and made an annoying buzzing sound when it flew around.
Collected the ants that were lost in the game and put them back in their terrarium.
Fixed a bug that was summoning the data team as soon as someone was doing something forbidden in the game. Instead, we’re now summoning a T-Rex and immediately eating the culprit.
Fixed severl localitemitization typo’s in the gam, for the Clingon language version.
We forgot to add breathing holes to some of the outfits in game, so if your mouth was unable to come into contact with fresh air, or if you happen to be in space, or if you happen to be underwater, or too close to engine exhaust, or too close to running industry, or heck even if you’re too close to a voxel. You might spontaneously die and lose the contents of your inventory due to lack of access to fresh air.
Some players do not like kiwis. We are exploring the possibility of allowing players to choose Dragon Fruit as an alternative measurement unit.
Some players do not like bananas. However this is the new international standard and we’re not making any changes. Peel with it.
MONDAY, MARCH 20TH, 2023 AT 6:00 PM
Fixed a rare crash upon disconnection while holding an action.
Fixed bug that made element replace fails silently.
Fixed issues loading constructs exceeding max triangle count.
Fixed consumable scroll being active while in inventory / market.
Fixed blur effect orientation at high speed.
Fixed buggy interactions while linking/unlinking primary containers to a container hub.
MONDAY, MARCH 13TH, 2023 AT 6:00 PM
Fixed maintenance unit being unable to process dispensers when dismantling.
Fixed error when activating a transponder without tags ever set.
Properly remove all properties and make the element stackable when clearing dynamic properties.
[Construction Tutorial - Copy, Paste, and Element Tools] Fixed a blocker after using the elevator to skip the tutorial.
Maintenance unit can now correctly pick up mining units and industry units.
Fixed anticheat violation when trying to reconnect to the game after a spurious disconnection.
We are aware of and still investigating ongoing issues with EasyAntiCheat, causing some players to get an error popup when switching between accounts. This can mostly be avoided by entirely closing down the client between login attempts.
MONDAY, MARCH 6TH, 2023 AT 5:00 PM
Set/reset schematics container context menu options have been moved to the Advanced submenu.
Fixed a bug preventing maintenance unit dismantle from finalizing in some circumstances.
Fixed container proficiency talent that did not apply to parcel containers.
Fixed an exploit related to surrogate sessions.
Fixed an exploit related to deploying a space core blueprint on a planet.
Setting a schematic container to a hubbed container now sets the hub as the schematic container correctly.
Fixed schematic research quantity talent not being applied.
Fixed settings sometimes not being saved on change.
Fixed the loss of piloting speed after a server restart.
Fixed a ghost mass appearing in inventory after transferring items or unpacking package content.
Fixed a bug which allowed industries to be removed when still running.
Fixed a bug that made claimed items not being seen as claimed.
Refuel tool will no longer leave fuel containers with miniscule remaining fuel quantities.
[Loc] Fixed Typo in Crafting talent.
We are aware of and investigating an ongoing issue with EasyAntiCheat, causing some players to get an error popup when switching between accounts. This can mostly be avoided by entirely closing down the client between login attempts.
MONDAY, FEBRUARY 27TH, 2023 AT 5:00 PM
Added a procedure in the launcher for the uninstallation of equ8 anticheat.
Fixed linking dispenser units to containers.
Fixed an exploit related to maintenance units.
Fixed an exploit related to alien core units.
Fixed "DU it" button on the Outpost Objective Screen: now starts mini-tutorials as before.
Fixed an issue where the mass of a container was not being set to 0.
Fixed territory key inspector distance label.
TUESDAY, FEBRUARY 21ST, 2023 AT 5:00 PM
Fixed rare crash on exit.
Fixed another rare crash.
Rare EasyAntiCheat initialization failures now trigger an EasyAntiCheat popup instead of crashing the game.
Tentative fix to allow access to the game through a Virtual Machine.
MONDAY, FEBRUARY 20TH, 2023 AT 5:00 PM
New Maintenance Unit
The repair unit is now called the "Maintenance unit".
You can now choose not to repair the honeycomb of a construct.
You can now use scrap to repair damaged and broken elements without needing to replace it with a new element.
Fully destroyed elements are now recycled (rather than trashed) when not replaced.
A new dismantle operation entirely removes the construct from the game world. All honeycomb and elements are placed into the container linked to the maintenance unit. Damaged elements are recycled, or you can repair those elements during dismantle operation costing scrap in the process.
New Construct Schematic Container feature
Following popular community requests, we have added the option to configure a single container on a construct as the Construct Schematic Container. This option can be set by right clicking on a container on a construct, once set it will automatically supply all industries on the construct with its schematics when required. Industry Units will still consume schematics from their schematic banks first. Only one per construct can be set at a time.
New Construct Schematic Container related Lua API
Added [int] construct.getSchematicContainerId(): Returns the local id of the current active schematic container. nil if none has been declared
Added [list] industry.getRequiredSchematicIds(): Returns the list of item ids of the currently required schematics. Empty if there are no required schematics
Updated [table] industry.getInfo() now have two new field : [list] requiredSchematicIds and [integer] requiredSchematicAmount
Updated [table] core.getElementIndustryInfoById() now have two new field : [list] requiredSchematicIds and [integer] requiredSchematicAmount
New Player Changes
When first starting out in the game, 4 new outposts and 11 new speeders will be available, now including the winning entries for the Build Your Legacy contest.
New UEF Store “Blueprint Basement” sells blueprints of the Novaquark designed FTUE Outposts and Speeders, plus the new player made “build your legacy” Outpost and Speeder winners (4 new Outposts, 11 new Speeders)
Replaced EQU8 with EasyAntiCheat
EasyAntiCheat will replace EQU8 as the running anti-cheat for Dual Universe.
EQU8 service will be removed at a later time.
You may no longer deploy space cores within 100km of an active asteroid.
[Construction Tutorial] This tutorial has been separated into two: "Construction Tutorial - Voxel Tools" and "Construction Tutorial - Copy Paste and Element Tools".
Window elements have had a balancing pass in their hit points, overall higher than before.
Honeycomb Balancing
+35% base healthpoint increase to all honeycombs.
Weapons Balancing
Weapon Damage tier multiplier 0.1 > 0.05
This means that weapons with damage buffs will have significantly less damage while weapons with damage debuffs will have more damage than before. The reason for this change is that when going up to tier 4 and especially tier 5, the base damage difference between a weapon with a damage buff and one with a damage debuff was too significant, rendering a lot of the other stats pointless to look at.
This essentially represents a damage reduction to heavy and precision weapons, no changes to Defense weapons, and a significant buff to agile weaponry.
Weapon Optimal range and falloff range tier multiplier 0.1 > 0.08
Slightly reduced the optimal and falloff range multiplier on all range modified variants by 20 percent. This means that weapons with range buffs will have slightly less optimal and falloff range while weapons with range debuffs will have more range than before. The reason for this change is with range being such an important stat, and with certain weapon combinations being so powerful when combining precision weapons and ammo, this is an attempt at bringing the range buffs back within reason.
This essentially represents a slight range reduction to Precision and Agile weaponry, no changes to heavy weapons, and a slight range buff to Defense weaponry.
Ammo Balancing
All precision ammo range multipliers have been changed from 1.5 to 1.2.
Ammo was always supposed to be a little extra specialization push that could be changed according to the situation, whereas currently precision ammo is the majority of what people actually shoot in almost every situation. Hopefully this brings it back in line with other ammo types.
Removed Yebis post effects, resulting in some changes in the graphics options that are available.
[FTUE] 4 new player made Outposts and 11 new player made Speeders chosen from the "Build your Legacy" contest in August 2022 are now available in the new player onboarding.
[FTUE] Added a maneuver tool mini tutorial to the new player onboarding.
[Force fields] Added a context-menu option to set a maximum length.
[Gunnery Tutorial] Added a step to describe the tactical map.
[Gunnery Tutorial] Changed Aphelia's speech to better reflect how the player isn't required to fire two weapons at once.
When double clicking on an item in inventory, if a compatible tool is not currently equipped, we will now auto-equip the tool.
Formatted numbers now use non breaking space for thousand separators (this should avoid some numbers to be cut in half due to the end of the line).
Improved element overlapping checks.
[RepairTool] Repaired hit points preview and the repair process are more robust.
Planet map now displays loading percentage.
[HTML] The new fonts are now available on HTML screen units and custom HUDs. Now supports the following fonts in addition to the existing fonts (Montserrat, Bank, Play, Refrigerator): DatDot, Dosis, E1234, FiraMono, HelpMe, Indoscreen, LinuxLibertine, Ontel, Oxanium, RobotoCondensed, RobotoMono, TurretRoad
Fixed a crash when login failed.
Fixed margin item row in market container not being present.
Fixed ore spawning outside mining unit territory.
Fixed behavior of tab change shortcut in chat panel, shortcut is Ctrl+Tab when chat panel is open, but text input is not focused.
[Gunnery Tutorial] Fixed two instances where only one active weapon is highlighted.
Fixed bugs related to claiming an abandoned construct. Only one core unit is consumed now and the core unit won't explode anymore after a few seconds.
[Lua] Deprecated remainingSchematic field on industry info to add a better tracking of the use of schematics with Schematic Container Feature with the Container API.
[Radar] Fixed parented constructs sometimes not appearing in space radars at planetary atmosphere borders.
Fixed creating a sell order "average lowest/highest price" was sometimes not taking into account all markets.
Fixed a bug where a player could requisition his own constructs.
Running the game inside a Virtual Machine is currently prohibited by EasyAntiCheat, we are looking into the possibility of disabling the restriction.
THURSDAY, FEBRUARY 9TH, 2023 AT 5:00 PM
PUBLIC TEST SERVER - RELEASE 1.3.0
Our Public Test Server (PTS) is now available until Monday, February 13th 2023, 10:00 UTC.
During this time period you will be able to download a new client from the following account page: https://www.dualuniverse.game/account/pts and test the new features coming in the upcoming 1.3.0 update.
An active subscription is required to access the PTS.
We kindly ask that you report any and all bugs in the PTS related forum: https://board.dualthegame.com/index.php?/forum/50-public-test-server-feedback/
PTS Bonus: The ability to reset your talents and try different ones by typing /respec in chat.
PTS Bonus: 3 PVP Border Platforms on the edge of PVP space to quickly teleport to using a PTS teleportation console and test constructs in PVP space.
PTS Bonus: PVP Border Platform 1 has a selection of ships players can claim from dispensers to quickly try out PVP in ready made ships sourced from the community.
PTS Bonus: One Dispenser Tower offering most elements and materials in the game for free for you to creatively build with located at the Institutes on Alioth.
PTS Bonus: One Dispenser Tower offering most elements and materials in the game for free for you to creatively build with located at PVP Border Platform 1.
PTS Bonus: Teleporters can be found inside the market buildings of every major planet Market 1 (for Alioth it can be found at the institutes outside the dispenser tower) and on each PVP Border Platform.
NEW FEATURES
New Maintenance Unit
The repair unit is now called the "Maintenance unit".
You can now choose not to repair the honeycomb of a construct.
You can now use scrap to repair damaged and broken elements without needing to replace it with a new element.
Fully destroyed elements are now recycled (rather than trashed) when not replaced.
A new dismantle operation entirely removes the construct from the game world. All honeycomb and elements are placed into the container linked to the maintenance unit. Damaged elements are recycled, or you can repair those elements during dismantle operation costing scrap in the process.
New Construct Schematic Container feature.
Following popular community requests, we have added the option to configure a single container on a construct as the Construct Schematic Container. This option can be set by right clicking on a container on a construct, once set it will automatically supply all industries on the construct with its schematics when required. Only one per construct can be set at a time.
New Construct Schematic Container related Lua API:
Added [int] construct.getSchematicContainerId(): Returns the local id of the current active schematic container. nil if none has been declared
Added [list] industry.getRequiredSchematicIds(): Returns the list of item ids of the currently required schematics. Empty if there are no required schematics
Updated [table] industry.getInfo() now have two new field : [list] requiredSchematicIds and [integer] requiredSchematicAmount
Updated [table] core.getElementIndustryInfoById() now have two new field : [list] requiredSchematicIds and [integer] requiredSchematicAmount
New Player Changes
When first starting out in the game, 4 new outposts and 11 new speeders will be available, now including the winning entries for the Build Your Legacy contest.
New UEF Store “Blueprint Basement” sells blueprints of the Novaquark designed FTUE Outposts and Speeders, plus the new player made “build your legacy” Outpost and Speeder winners (4 new Outposts, 11 new Speeders)
Replaced EQU8 with EasyAntiCheat.
EasyAntiCheat will replace EQU8 as the running anti-cheat for Dual Universe.
EQU8 service will be removed at a later time.
BALANCING CHANGES
[Construction Tutorial] This tutorial has been separated into two: "Construction Tutorial - Voxel Tools" and "Construction Tutorial - Copy Paste and Element Tools".
Honeycomb has received a global increase in hit points.
Window elements have had a balancing pass in their hit points, overall higher than before.
Globally the optimal range of precision ammo has been reduced.
A global pass has been made on all weapons damage and falloff distance.
The small laser has had its seat capacity cost adjusted.
IMPROVEMENTS
Removed Yebis post effects, resulting in some changes in the graphics options that are available.
[FTUE] 4 new player made Outposts and 11 new player made Speeders chosen from the "Build your Legacy" contest in August 2022 are now available in the new player onboarding.
[FTUE] Added a maneuver tool mini tutorial to the new player onboarding.
[Force fields] Added a context-menu option to set a maximum length.
[Gunnery Tutorial] Added a step to describe the tactical map.
[Gunnery Tutorial] Changed Aphelia's speech to better reflect how the player isn't required to fire two weapons at once.
When double clicking on an item in inventory, if a compatible tool is not currently equipped, we will now auto-equip the tool.
Formatted numbers now use non breaking space for thousand separators (this should avoid some numbers to be cut in half due to the end of the line).
Improved element overlapping checks.
[RepairTool] Repaired hit points preview and the repair process are more robust.
Planet map now displays loading percentage.
CRASH FIXES
Fixed a crash when login failed.
BUG FIXES
Fixed margin item row in market container not being present.
Fixed ore spawning outside mining unit territory.
Fix behavior of tab change shortcut in chat panel, shortcut is Ctrl+Tab when chat panel is open, but text input is not focused.
[Gunnery Tutorial] Fixed two instances where only one active weapon is highlighted.
Fixed bugs related to claiming an abandoned construct. Only one core unit is consumed now and the core unit won't explode anymore after a few seconds.
[Lua] Deprecated remainingSchematic field on industry info to add a better tracking of the use of schematics with Schematic Container Feature.
MONDAY, JANUARY 30TH, 2023 AT 5:00 PM
Improvements
[Hints] Added 2 hints for jetpack usage.
Shuttle cinematics are now skippable without a confirmation prompt.
Bug Fixes
Fixed Territory Scanner sometimes being canceled due to construct movement, while it's not moving.
Unmodified Control Units are no longer marked as modified when collected.
[Radar] Fixed continued mark interpolation after a construct stopped moving in some scenarios.
Small talent "On Deploy" modifications on items (when < 0.5) are now correctly displayed in the item inspector of deployed items. (Tracking modification of railgun for example)
Fixed the item inspector window title tooltip being "undefined".
Known Issues
[Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
[Gunnery Tutorial] With the new tactical map, there are some inconsistencies in the Gunnery Tutorial. The tutorial still works, but the steps that describe the periscope (now replaced by the tactical map) are out of date.
We are aware of an issue where surface ore that should spawn at the end of calibration in fact does not spawn correctly, we are currently investigating the issue.
MONDAY, JANUARY 23RD, 2023 AT 5:00 PM
Following an issue that occurred after the 1.2.7 release, we have quickly applied 1.2.8 to resolve the issue.
BUG FIXES
Fixed an issue that preventing the placing and removing of elements in build mode.
MONDAY, JANUARY 23RD, 2023 AT 5:00 PM
IMPROVEMENTS
[Lua] Added the following fonts on Lua Screens :
BankGothic (with Light and Medium variants)
DatDot (with Light and Bold variants)
Dosis (with Light and Bold variants)
E1234
HelpMe
Indoscreen
LinuxLibertine (with Italic and Bold variants)
Montserrat (added Thin, ExtraLight, ExtraLightItalic, SemiBold and BoldItalic variants)
Ontel
Oxanium (with Light, Medium and Bold variants)
TurretRoad (with Light, Medium and Bold variants)
BUG FIXES
Fixed lock screen sometimes not showing properly when opening a mining unit.
[French/German] Fixed repeated dialogues in both Atmospheric Piloting Tutorial & Starting Hovercraft Upgrade Tutorial.
Fixed "Deploy CoreUnit on Construct" RDMS not working as intended.
[Hints] Blueprint hints updated to cover Core Blueprints and Blueprint Copies.
KNOWN ISSUES
[Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
[Gunnery Tutorial] With the new tactical map, there are some inconsistencies in the Gunnery Tutorial. The tutorial still works, but the steps that describe the periscope (now replaced by the tactical map) are out of date.
We are aware of an issue where surface ore that should spawn at the end of calibration in fact does not spawn correctly, we are currently investigating the issue.
MONDAY, JANUARY 16TH, 2023 AT 5:00 PM
BUG FIXES
Fixed bug related to inactive territories that prevented starting mining units or calibrating them.
Applying a sort, after having applied a filter in the DSAT panel, was nullifying the filter effect until filters are applied again.
KNOWN ISSUES
[Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
[Gunnery Tutorial] With the new tactical map, there are some inconsistencies in the Gunnery Tutorial. The tutorial still works, but the steps that describe the periscope (now replaced by the tactical map) are out of date.
We are aware of an issue where surface ore that should spawn at the end of calibration in fact does not spawn correctly, we are currently investigating the issue.
WEDNESDAY, JANUARY 11TH, 2023 AT 5:00 PM
IMPROVEMENTS
CRASH FIXES
BUG FIXES
KNOWN ISSUES
MONDAY, JANUARY 9TH, 2023 AT 5:00 PM
BUG FIXES
KNOWN ISSUES
WEDNESDAY, JANUARY 4TH, 2023 AT 5:00 PM
BUG FIXES
KNOWN ISSUES
MONDAY, DECEMBER 19TH, 2022 AT 5:00 PM
Following many crash reports, we reverted one fix from the 1.2.1 change log to resolve the crash.
This following issue will now be revisited in the new year:
MONDAY, DECEMBER 19TH, 2022 AT 5:00 PM
BUG FIXES
KNOWN ISSUES
MONDAY, DECEMBER 12TH, 2022 AT 5:00 PM
NEW FEATURES
BALANCING CHANGES
IMPROVEMENTS
BUG FIXES
KNOWN ISSUES
THURSDAY, DECEMBER 1ST, 2022 AT 5:00 PM
IMPROVEMENTS
BUG FIXES
KNOWN ISSUES
MONDAY, NOVEMBER 28TH, 2022 AT 5:00 PM
NEW FEATURES
Kickstarter rewards
Grid snapping
Steam Achievements
Recycling
New talents added that improve schematics research efficiency.
BALANCE
Crafting rebalancing
Certain parts have been removed due to these changes and transitioned to other equivalent still used parts
GAMEPLAY CHANGES
IMPROVEMENTS
CRASH FIXES
BUG FIXES
KNOWN ISSUES
WEDNESDAY, NOVEMBER 23RD, 2022 AT 5:00 PM
STATIC CONSTRUCT ALTITUDE LIMIT
Added a varying altitude restriction on deployment of static cores and static blueprints restricting the deployable altitude for different planets. These values are subject to change at a later date if we encounter issues.
Alioth: 1300m
Madis: 1460m
Thades: 14709m
Jago: 1300m
Teoma: 1540m
IMPROVEMENTS
BUG FIXES
KNOWN ISSUES
WEDNESDAY, NOVEMBER 16TH, 2022 AT 5:00 PM
BALANCE
IMPROVEMENTS
BUG FIXES
KNOWN ISSUES
MONDAY, NOVEMBER 7TH, 2022 AT 5:00 PM
IMPROVEMENTS
BUG FIXES
KNOWN ISSUES
WEDNESDAY, NOVEMBER 2ND, 2022 AT 6:00 PM
IMPROVEMENTS
BUG FIXES
KNOWN ISSUES
WEDNESDAY, OCTOBER 26TH, 2022 AT 6:00 PM
IMPROVEMENTS
BUG FIXES
KNOWN ISSUES
WEDNESDAY, OCTOBER 19TH, 2022 AT 6:00 PM
BALANCE
IMPROVEMENTS
BUG FIXES
KNOWN ISSUES
MONDAY, OCTOBER 17TH, 2022 AT 6:00 PM
IMPROVEMENTS
BUG FIXES
KNOWN ISSUES
THURSDAY, OCTOBER 13TH, 2022 AT 6:00 PM
BUG FIX
WEDNESDAY, OCTOBER 12TH, 2022 AT 6:00 PM
IMPROVEMENTS
BUG FIXES
KNOWN ISSUES
MONDAY, OCTOBER 10TH, 2022 AT 6:00 PM
IMPROVEMENTS
BUG FIXES
KNOWN ISSUES
WEDNESDAY, OCTOBER 5TH, 2022 AT 6:00 PM
IMPROVEMENTS
BUG FIXES
KNOWN ISSUES
MONDAY, OCTOBER 3RD, 2022 AT 6:00 PM
IMPROVEMENTS
BUG FIXES
KNOWN ISSUES
THURSDAY, SEPTEMBER 29TH, 2022 AT 6:00 PM
IMPROVEMENTS
BUG FIXES
KNOWN ISSUES
WEDNESDAY, SEPTEMBER 28TH, 2022 AT 6:00 PM
IMPROVEMENTS
CRASH FIXES
BUG FIXES
KNOWN ISSUES
MONDAY, SEPTEMBER 26TH, 2022 AT 6:00 PM
NEW FEATURES
Blueprint Deployment Rework
Planet Changes
Collectibles
Splash Screen Sequence
Credits
New Loading Screens
Localization Changes
New Honeycomb
Screen Unit Changes
Main Menu Improvements
Steam & Free trial UI feedback integration
Radar improvements
We have improved performance when displaying many targets and radar widget performances, We have also added new Lua functions allowing for the retrieval of set portions of the radar results and to change radar data sort which are also applied to the widget.
BALANCE
Asteroids
IMPROVEMENTS
CRASH FIXES
BUG FIXES
KNOWN ISSUES