Dual Universe Patch Notes

Dual Universe Update Patch Notes by Version

RELEASE 1.3.8

MONDAY, MAY 29TH, 2023 AT 6:00 PM

BUG FIXES

RELEASE 1.3.7

WEDNESDAY, MAY 3RD, 2023 AT 6:00 PM

IMPROVEMENTS

BUG FIXES

RELEASE 1.3.6

WEDNESDAY, APRIL 5TH, 2023 AT 6:00 PM

IMPROVEMENTS

CRASH FIXES

BUG FIXES


APRIL FOOLS 2023 CHANGELOG

FRIDAY, MARCH 31ST, 2023 AT 6:00 PM

We hope you enjoyed these fake April Fools changes, more information on the real 1.4 update will come soon.

IMPROVEMENTS

PVE

Following popular demand for Player versus Environment gameplay, we’ve added a new PVE feature where you can sword fight with a very angry garden plant.

Survival Mechanics

Introduced a new survival mechanic, meaning you now need to have access to air to breathe or your Noveans may die. We sincerely hope your resurrection node is not in space currently.

UI Improvements

To make Aphelia's name stand out more in text, going forward we have decided to spell it as aPHeLIa. This goes along with mArkEtbOT  and the eXChANgemanAGer

Changes to Units of Measurement

We’ve changed our units of measurement to Banana, following a recent change in international standards. If you’re in a non-banana country, you can convert your outdated units of measurement using this wonderful tool found here: https://www.converttobananas.com/

Changes in our data collecting and storage policies

For more precision and following the change in international standards, DU’s databases are now switching units for Kiwis, the smaller version of the Banana.

CRASH FIXES

BUG FIXES

KNOWN ISSUES

RELEASE 1.3.5

MONDAY, MARCH 20TH, 2023 AT 6:00 PM

CRASH FIXES

BUG FIXES

RELEASE 1.3.4

MONDAY, MARCH 13TH, 2023 AT 6:00 PM

BUG FIXES

KNOWN ISSUES


RELEASE 1.3.3

MONDAY, MARCH 6TH, 2023 AT 5:00 PM

IMPROVEMENTS

BUG FIXES

KNOWN ISSUES

RELEASE 1.3.2

MONDAY, FEBRUARY 27TH, 2023 AT 5:00 PM

IMPROVEMENTS

BUG FIXES

RELEASE 1.3.1

TUESDAY, FEBRUARY 21ST, 2023 AT 5:00 PM

CRASH FIXES

BUG FIXES

RELEASE 1.3.0

MONDAY, FEBRUARY 20TH, 2023 AT 5:00 PM

NEW FEATURES

New Maintenance Unit

New Construct Schematic Container feature

New Construct Schematic Container related Lua API

New Player Changes

Replaced EQU8 with EasyAntiCheat

BALANCING CHANGES

Honeycomb Balancing

Weapons Balancing

This means that weapons with damage buffs will have significantly less damage while weapons with damage debuffs will have more damage than before. The reason for this change is that when going up to tier 4 and especially tier 5, the base damage difference between a weapon with a damage buff and one with a damage debuff was too significant, rendering a lot of the other stats pointless to look at.

This essentially represents a damage reduction to heavy and precision weapons, no changes to Defense weapons, and a significant buff to agile weaponry.

Slightly reduced the optimal and falloff range multiplier on all range modified variants by 20 percent. This means that weapons with range buffs will have slightly less optimal and falloff range while weapons with range debuffs will have more range than before. The reason for this change is with range being such an important stat, and with certain weapon combinations being so powerful when combining precision weapons and ammo, this is an attempt at bringing the range buffs back within reason.

This essentially represents a slight range reduction to Precision and Agile weaponry, no changes to heavy weapons, and a slight range buff to Defense weaponry.

Ammo Balancing

Ammo was always supposed to be a little extra specialization push that could be changed according to the situation, whereas currently precision ammo is the majority of what people actually shoot in almost every situation. Hopefully this brings it back in line with other ammo types.

IMPROVEMENTS

CRASH FIXES

BUG FIXES

KNOWN ISSUES

[PTS] RELEASE 1.3.0

THURSDAY, FEBRUARY 9TH, 2023 AT 5:00 PM

PUBLIC TEST SERVER - RELEASE 1.3.0

NEW FEATURES

New Maintenance Unit

New Construct Schematic Container feature.

New Construct Schematic Container related Lua API:

New Player Changes

BALANCING CHANGES

IMPROVEMENTS

CRASH FIXES

BUG FIXES

RELEASE 1.2.9

MONDAY, JANUARY 30TH, 2023 AT 5:00 PM

Improvements

Bug Fixes

Known Issues

RELEASE 1.2.8

MONDAY, JANUARY 23RD, 2023 AT 5:00 PM

Following an issue that occurred after the 1.2.7 release, we have quickly applied 1.2.8 to resolve the issue.

BUG FIXES

RELEASE 1.2.7

MONDAY, JANUARY 23RD, 2023 AT 5:00 PM

IMPROVEMENTS

[Lua] Added the following fonts on Lua Screens :

BUG FIXES

KNOWN ISSUES

RELEASE 1.2.6

MONDAY, JANUARY 16TH, 2023 AT 5:00 PM

BUG FIXES

KNOWN ISSUES

RELEASE 1.2.5

WEDNESDAY, JANUARY 11TH, 2023 AT 5:00 PM

IMPROVEMENTS

  • [Launcher] Launcher now remembers the window position and size between sessions.
  • [Launcher] Now displays the EULA in pdf format instead of plain text the 1st time the launcher is open.

CRASH FIXES

  • [Launcher] Fixed a crash when keeping the launcher idle.

BUG FIXES

  • Fixed an issue that sometimes prevented spawning surface ore from mining units after calibrating, however further issues may remain and we continue to monitor and investigate.
  • Jammed industries now properly relaunch after talent upgrade on output containers.
  • [Blueprint deployment] Fixed a rare issue where blueprints would be deployed very far from the correct position.

KNOWN ISSUES

  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • [Gunnery Tutorial] With the new tactical map, there are some inconsistencies in the Gunnery Tutorial. The tutorial still works, but the steps that describe the periscope (now replaced by the tactical map) are out of date.
  • We are aware of an issue where surface ore that should spawn at the end of calibration in fact does not spawn correctly, we are currently investigating the issue.

RELEASE 1.2.4

MONDAY, JANUARY 9TH, 2023 AT 5:00 PM

BUG FIXES

  • Fixed an issue with the transponder, the state is now properly updated.
  • Fixed precise construct positions being logged in some cases.
  • Fixed planet ore description again…

KNOWN ISSUES

  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • [Gunnery Tutorial] With the new tactical map, there are some inconsistencies in the Gunnery Tutorial. The tutorial still works, but the steps that describe the periscope (now replaced by the tactical map) are out of date.
  • We believe the desynchronization issue has now been resolved, however if it still occurs for you, please notify us via a support ticket immediately.
  • We are aware of an issue where surface ore that should spawn at the end of calibration in fact does not spawn correctly, we are currently investigating the issue.

RELEASE 1.2.3

WEDNESDAY, JANUARY 4TH, 2023 AT 5:00 PM

BUG FIXES

  • Fixed the client sometimes not sending position updates to the server.
  • Fixed issue where the avatars position after a relog was wrong.
  • Fixed incorrect planet ore descriptions.
  • Fixed lockscreen being sometimes incorrectly displayed when closing the notification panel.
  • Fixed an issue related to mining units that allowed them to be picked up when they should be locked due to calibration.
  • Fixed an issue with flatten and dig on planets.
  • Fixed a rare issue where ore failed to spawn after mining unit calibration.
  • Fixed an exploit related to reload times for weapons and also fixed some minor UI issues.

KNOWN ISSUES

  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • [Gunnery Tutorial] With the new tactical map, there are some inconsistencies in the Gunnery Tutorial. The tutorial still works, but the steps that describe the periscope (now replaced by the tactical map) are out of date.
  • We believe the desynchronization issue has now been resolved, however if it still occurs for you, please notify us via a support ticket immediately.

RELEASE 1.2.2

MONDAY, DECEMBER 19TH, 2022 AT 5:00 PM

Following many crash reports, we reverted one fix from the 1.2.1 change log to resolve the crash.

This following issue will now be revisited in the new year:

  • [Blueprint deployment] Fixed a rare issue where blueprints would be deployed very very far from the correct position.
The issue was caused when a ship was deployed on or while standing on a construct that the client no longer deemed in existence, this usually means that the construct unloaded. This can likely be avoided by ensuring the construct you're deploying a blueprint onto is both rendered and in your field of view until the construct is fully deployed.

RELEASE 1.2.1

MONDAY, DECEMBER 19TH, 2022 AT 5:00 PM

BUG FIXES

  • Wrecks will no longer continue to be advertised once a player renames them or enters ‘build mode’ on the wreck. 
  • [Challenges] Air Delivery Challenge and Space Delivery Challenge: Fixed case where objectives would not complete after transferring items through a linked container from a long distance.
  • Fixed missing environment assets.
  • Fixed the size of active weapon details in Gunner Seat.
  • Fixed the cropped female avatar on the Novean Overview.
  • Fixed "view market page" not working in market container.
  • Fixed a bug preventing players to change primary container if the current one is deleted.
  • Fixed a bug where constructs would not register as idle properly and escape the Aphelia inactive asset requisition timer.
  • [Blueprint deployment] Fixed a rare issue where blueprints would be deployed very very far from the correct position.

KNOWN ISSUES

  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • [Gunnery Tutorial] With the new tactical map, there are some inconsistencies in the Gunnery Tutorial. The tutorial still works, but the steps that describe the periscope (now replaced by the tactical map) are out of date.
  • We are aware of an issue that occasionally results in a desynchronization causing ships to appear in places they are not supposed to be in, or suddenly disappear from their current location. Causing players to sometimes have their ship appear to have moved away from them. Additional tooling to investigate the issue has been added in order to assist us in identifying the issue. In the event that it should occur to you, please submit a support ticket with the exact time and date of the event, including the name and owner of the construct and a client log file of the session where the incident occurred.

RELEASE 1.2.0

MONDAY, DECEMBER 12TH, 2022 AT 5:00 PM

NEW FEATURES

  • A new "tactical map" is available in gunner seat & in widget radar.
  • This tactical map re-uses the system map visual tech to provide a tactical display of surrounding constructs detected by your active radar.
  • You can drag the mouse to rotate the map, and zoom in/out.
  • You can interact (right click) with displayed construct marks (identify & engage the target for example).
  • The map uses simplified construct icons.
- The shape denotes the type of construct, static/space/alien constructs are represented as a diamond, dynamic constructs are represented as a triangle.- Color of the central shape indicates the threat level of the construct. Orange indicates that you were identified by this construct, blinking red indicates you are under attack from this construct.- A social indicator is visible around the shape, the color depends on the type of social link between the construct owner and you. Green are your own constructs, blue are constructs with an organization relationship, pink are constructs with a matching transponder.Matching transponders now act as a social feedback in inworld marks & in the tactical map.The Icons under the target plane of the system map (& tactical map) are now occluded by that target plane.
  • Space wrecks are now broadcast on the system map.
  • The coordinates given are approximative and a radar will be required to hone in on the exact position of the wreck.
  • New Planet: Talemai
  • A new version of Talemai returns as a frozen world marred with ancient lava flows that still glow red with heat from the world beneath.
  • New planet and 3 moons.
  • Added Talemai and its moons to the Lua Atlas.
  • 6 new markets and a new mission construct. 
  • 20 new Aphelia Hauling missions, on, from and to Talemai.
  • New Ore Pools:
- Resources available on Talemai: Coal, Hematite, Quartz, Natron, Garnierite, Kolbeckite.- Resources available on Talemai Moon 2: Hematite, Quartz, Bauxite, Limestone, Pyrite, Cryolite.- Resources available on Talemai Moon 3: Coal, Hematite, Bauxite, Malachite, Acanthite, Gold nuggets.- Resources available on Talemai Moon 1: Coal, Quartz, Bauxite, Chromite, Garnierite, Cobaltite.
  • New spawn system for asteroids
There is no longer a "global cycle" for asteroids. Now, each asteroid spawns and has its own lifetime. UI is adapted, and no longer indicates the "end of cycle" date (since it no longer exists). Each asteroid has its lifetime remaining displayed.The "discovered" category is gone. The publish date of an asteroid is now undisclosed, except for players who have "discovered" the asteroid (including not only the "first one to discover the asteroid", but also all people who land on the asteroid).The broadcast category remains with asteroids still being broadcast X minutes after first being discovered. The difference now is that only the people who discovered the asteroid will know that the asteroid is discovered and that the asteroid will be broadcast at a stated date.The rarity of an asteroid is known only if the asteroid is broadcast, or for its "discoverers”.
  • Two alien cores have appeared
Alien core "Alpha" - Roughly positioned between Teoma (290SU) and Talemai (286SU) and 420SU from alioth.- Relic Plasma Duo - 2 per cycle.- Relic Plasma Quattuor - 1 per cycle.- Ilmenite - 100L base per cycle.- Rhodonite - 100L base per cycle.Alien core "Gamma" - Roughly positioned between Talemai (265SU) and Jago (265SU) and 430SU from alioth.- Relic Plasma Sex - 1 per cycle.- Relic Plasma Octo - 2 per cycle.- Columbite - 100L base per cycle.- Vanadinite - 100L base per cycle.

BALANCING CHANGES

  • Asteroids balancing changes
An additional 50 t1 asteroids will spawn over the same period of time.A higher percentage of all t1 asteroids will spawn in safe zones as opposed to pvp zones.
  • Space Wrecks balancing changes
An additional 70 wrecks will spawn over the same period of time, spread across tier 1 to 4 wrecks.The existing wrecks have been renamed “Unknown Wreck”, the next ones that spawn will have a random name.
  • Added a new space fuel: Kergon X5.
The crafting recipe for this fuel consists of tier 1 materials.- 90 Pure Silicon- 90 Pure Carbon- 90 Pure Iron- 90 Pure Aluminium- 45 Oxygen- 45 Hydrogen
  • Adjusted the value of the Aileron Parts mission from 180.000 reward down to 160.000 reward.

IMPROVEMENTS

  • Updated intro cinematic to include our new logo.
  • Focus 2FA field when the login UI displays the 2FA field.
  • Changed context menu style so that hovering over a line doesn't change the line font weight which could result in the line width changing. This will improve some cases, for specific resolutions, in which the sub menu would switch sides, making the action unavailable.
  • Sliders in settings now have their label value updated even when not releasing the mouse. The setting is still saved only when releasing the mouse.
  • Marks now use localized SU labels. (to align with the UI label used).
  • [Avatar panel] Save change button and cancel change button are now available only if a change has occurred.
  • Market overview "No result for this search" display is now correctly hidden in some cases.
  • [Lua] Added maxStaticAltitude to the Lua Atlas.
  • Claiming a territory now stops all mining units on it.
  • [UI] Added Pets icon in the Novean Overview Panel tab.

BUG FIXES

  • [Element Move Tool] Fixed element preview display glitches.
  • [Pet] Fixed pet reappearing after being dismissed.
  • Fixed an issue where the link line goes to Alioth’s North Pole if no element or construct is raycasted.
  • Fixed a bug that prevented picking up dispensers.
  • [UI] Fix display of "error item" when setting construct or territory RDMS rights.
  • [Decors] Restored missing decors (i.e. trees and shrubs), including imposters (i.e. trees and shrubs seen at a distance).
  • [Lua] Fixed Lua script not loaded properly when deploying a previously collected control unit.

KNOWN ISSUES

  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • [Gunnery Tutorial] With the new tactical map, there are some inconsistencies in the Gunnery Tutorial. The tutorial still works, but the steps that describe the periscope (now replaced by the tactical map) are out of date.
  • We are aware of an issue that occasionally results in a desynchronization causing ships to appear in places they are not supposed to be in, or suddenly disappear from their current location. Causing players to sometimes have their ship appear to have moved away from them. Additional tooling to investigate the issue has been added to this version in order to assist us in identifying the issue. In the event that it should occur to you, please submit a support ticket with the exact time and date of the event, including the name and owner of the construct and a client log file of the session where the incident occurred.

RELEASE 1.1.2

THURSDAY, DECEMBER 1ST, 2022 AT 5:00 PM

IMPROVEMENTS

  • The talents related to schematics are now active while in a surrogate session.

BUG FIXES

  • Fixed an exploit related to schematics.

KNOWN ISSUES

  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.

RELEASE 1.1.0

MONDAY, NOVEMBER 28TH, 2022 AT 5:00 PM

NEW FEATURES

  • New avatar selection interface
  • The avatar customization interface where you can apply colors to your avatar has had a rework and now includes the ability to select outfits.

Kickstarter rewards

  • In-game titles
  • Pets (2 versions with 8 total variations)
  • New player outfits
    • Alpha Team outfit
    • Arkship Passenger outfits (Bronze, Silver, and Black)
    • Earth Legacy outfits (Silver and Black)
    • Military outfit
  • New emotes
    • Victory
    • Thumbs up
    • Thumbs down
    • Cry
    • Threat
    • Facepalm
    • Dance
    • Silly dance
    • Just DU it
    • Salute

Grid snapping

  • [Deploy Ground Element Tool] Added grid snapping for Core units
  • [Deploy Ground Element Tool] Rotation in precision mode or in free mode without contact surface is now available in all directions
  • [Deploy Ground Element Tool] Rotation axis are now visible
  • [Deploy Ground Element Tool] An orientation arrow has been added above Static Core units
  • [Deploy Ground Element Tool] For Space Core units, rotation is kept when switching from contact surface to no contact surface
  • [Deploy Construct Tool] Added grid snapping
  • [Deploy Construct Tool] Rotation is now available in all directions
  • [Deploy Construct Tool] Rotation axis are now visible
  • [Deploy Construct Tool] An orientation arrow has been added above Blueprint previews.

Steam Achievements

  • Steam achievements can now be obtained for Dual Universe achievements.

Recycling

  • You can now "recycle" elements. This action can be done on in-world elements, as well as in inventory elements.
  • This action can be done on elements that have lost lives. Recycling an element will recover back 1 of the components stack used to craft the items, excluding intermediary parts (screw/pipe etc). 
  • For example, recycling an Adjuster L can yield back either : 1 standard frame M, 1 basic gas cylinder M, 25 basic injector. 
  • Recycling a slot of element yields random components for each recycled element. (Recycling 5 Adjustor M will yield potentially 2 frame, 1 gas cylinder, and 50 injector) 
  • A "Recycle element" context menu action on elements on constructs allows to recycle the element. The action is accessible based on existing "trash element" action . (Must be without PvP timer + must have RDMS build right on construct) 
  • A "Recycle elements" on container slots has been added. Right is based on a similar "delete" action. (RDMS to retrieve item is required, item must not be owned).
  • Schematics talents.

New talents added that improve schematics research efficiency.

BALANCE

Crafting rebalancing

  • Detection Zone XS tier 3 to tier 2
  • Detection Zone S tier 3 to tier 2
  • Elevator tier 3 to tier 2
  • Force Field XS tier 3 to tier 2
  • Force Field S tier 3 to tier 2
  • Headlight tier 2 to tier 1
  • Long Light XS tier 2 to tier 1
  • Square Light XS tier 2 to tier 1
  • Vertical Light XS tier 2 to tier 1
  • All standard tier 3 weapons set to tier 2 (non variants)
  • Gunner Module S tier 3 to tier 2
  • Gunner Module L tier 3 to tier 4
  • Info Button tier 2 to tier 1
  • Receiver size L to size M

Certain parts have been removed due to these changes and transitioned to other equivalent still used parts

  • Advanced Mechanical Sensor XS replaced with Advanced Mobile Panel XS
  • Advanced Control System S replaced with Advanced Antenna S
  • Advanced Control System L replaced with Advanced Firing System L
  • Uncommon Antenna XS replaced with Uncommon Light XS

GAMEPLAY CHANGES

  • [Lua] Methods for modifying screen unit html content are now deprecated. Use setRenderScript instead whenever possible.

IMPROVEMENTS

  • [Localization] The whole game has been translated into French and German.
  • [Settings] Changed "disable html" settings to "enable html" setting (now disabled by default).
  • [RDMS] "Created RDMS tag" (when deploying blueprint/core unit) label & placement change.
  • [Performance] Reduced performance impact of rendering many in-world marks.
  • [Tool] Optimized link tool for large industry constructs.
  • [GUI] Optimized initialization of an UI component resulting in slightly faster loading times.
  • [GUI] Item search now uses a unified search pattern that ignores case and accents!
  • [GUI] Some dialog layouts have been updated.
  • Added an "Copy scan result details to clipboard (JSON)" that exports the scan result info (including ore pool) in a JSON for easier use for external tools.
  • [Network] Reduced some operation size.
  • [Piloting] Trajectory curve fades out at low speed.
  • [Rendering] Fixed The rendering of the character editor and planet map that could appear blurry.
  • Surrogates now have a special surrogate skin.
  • [AGG] You can now change an Anti-Gravity Generators target altitude by right-clicking on it.
  • Optimized some operations on planets.

CRASH FIXES

  • Fixed a crash when trying to build and remote control simultaneously.
  • Fixed another rare crash.

BUG FIXES

  • Fixed a bug where selecting Body Type 1 showed a character with Body Type 2.
  • Fixed "Set as destination" buttons not being visible for territory scan item inspector in floating windows.
  • Fixed Industry unit notifications that now properly show the element name. Note: will not fix existing notifications.
  • [Repair Unit] Fixed animations in some scenarios.
  • [Mining Unit] Fixed impact sound for higher tier mining units
  • [AGG] Fixed Anti Gravity Generator permanent oscillations.
  • [AGG] Target altitude is no longer reset when logging out.
  • Fixed sometimes incorrect resume speed when walking on a construct or piloting it, we believe this caused ships to unexpectedly collide with the ground at times.
  • Removed 5% speed dampening applied each time a construct speed is resumed.
  • Fixed some side effects that could occur after closing the game during a tutorial.
  • Fixed the crushed emotes list on windowed & fullscreen.
  • Fixed the 2 overlapping lists in the deploy blueprint interface.
  • Fixed a potential race condition if a reward is notified, while the reward panel is visible (previous reward would be discarded, rather than new reward being stacked in the reward stack).
  • Fixed Aegis market being in Madis moon 2 market list in market panel.

KNOWN ISSUES

  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • [Challenges] Despite a code rewrite, under rare circumstances the delivery objectives will still not be completed. We are investigating, however if this happens to you please contact support with a detailed description of how you tried to complete the challenge (especially how you deliver the items).

RELEASE 1.0.14

WEDNESDAY, NOVEMBER 23RD, 2022 AT 5:00 PM

STATIC CONSTRUCT ALTITUDE LIMIT

Added a varying altitude restriction on deployment of static cores and static blueprints restricting the deployable altitude for different planets. These values are subject to change at a later date if we encounter issues.
Alioth: 1300m
Madis: 1460m
Thades: 14709m
Jago: 1300m
Teoma: 1540m

IMPROVEMENTS

  • Updated game credits.
  • Better error message when trying to deploy a blueprint not present in the active container.

BUG FIXES

  • Fixed an exploit related to Mining Units.
  • Fixed item duplication exploit related to packages.
  • [Challenges] Air Delivery Challenge and Space Delivery Challenge: Greatly simplified delivery objective completion logic. Fixed multiple cases where objectives would not complete after transferring items into the final container.
  • Fixed special Aphelia mission remaining time becoming negative.
  • Placing an instant order puts the correct amount including taxes in the wallet log.

KNOWN ISSUES

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.

RELEASE 1.0.13

WEDNESDAY, NOVEMBER 16TH, 2022 AT 5:00 PM

BALANCE

  • To avoid exploits, some additional player exchange features will be locked for a few hours for new accounts. When encountered, an error message will be displayed with the remaining time until the unlock.

IMPROVEMENTS

  • [Mining Unit Tutorial] During the Mining Unit calibration, the player can no longer lock themselves using the ESC key.
  • [Mining Unit] Added mining and calibration time restrictions preventing them from being picked up and moved while active or recently calibrated or started when zero ore is remaining on the territory.
  • [Mining Unit] Implemented better feedback.
  • Updated the ingame credits.

BUG FIXES

  • The organization construct limit now applies correctly and is no longer incorrectly in warning mode.
  • Fixed an issue where certain dispensers were not issuing the correct materials for certain ships from the ship shops.
  • Fixed rocket engines mesh disappearing at a short distance.
  • Fixed a bug that could create a zone with internal server error when building using the line tool.

KNOWN ISSUES

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.
  • [Challenges] Some players are reporting the delivery challenges not updating their objectives properly when dropping off to the destination container. The Air delivery challenge has been temporarily removed until this issue is fixed. 

RELEASE 1.0.12

MONDAY, NOVEMBER 7TH, 2022 AT 5:00 PM

IMPROVEMENTS

  • The notification panel by default now displays all notifications again instead of only the last 24 hours and should no longer freeze when a large number of notifications are displayed. 

BUG FIXES

  • [Air Delivery Challenge] Fixed walkthrough break in the air delivery challenge if a player returns to a pickup container after having completed all the deliveries.
  • [Air Delivery Challenge] Fixed Vortex ripped in half.
  • [Air Delivery Challenge] Delivery step no longer breaks if a player uses the destination container as a linked container.
  • [Space Delivery Challenge] Opened a door in the Serula Research Facility so that people who somehow get inside can get out.
  • Fixed French language text being obscured by UEF symbol in the Market Material Dispenser screen.
  • Mining unit & plasma extractor can no longer be used by more than one person at a time.
  • Fixed unexpected closing of mining unit panel.
  • Fixed market order modal when the default container is a linked container.
  • Fixed character being sometimes flipped upside down when exiting the piloting seat.

KNOWN ISSUES

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.
  • [Challenges] Some players are reporting the delivery challenges not updating their objectives properly when dropping off to the destination container.  It is a random issue that we are investigating.  In the meantime, we believe that dragging items individually (instead of selecting all the items in your inventory/container at once and dragging them all into the delivery container) could be a workaround.

RELEASE 1.0.11

WEDNESDAY, NOVEMBER 2ND, 2022 AT 6:00 PM

IMPROVEMENTS

  • Aphelia’s Outpost Museum is back!  In a new location on Alioth, and now featuring an amazing selection of constructs from DU’s Beta.  You can check it out on any VR Surrogate Station under UEF Outpost Museum.

BUG FIXES

  • Fixed broken statistics on market sell order popup.
  • Fixed sound loss when failing to join a surrogate pod.
  • Sanctuary territory now benefits from adjacency calibration bonus.
  • [Lua] Fixed getMaxVolume() when applying talent boost on a construct.
  • [Challenges] Air/Space Delivery Challenge : Fixed instances where dropping off items did not complete objectives via a linked container.
  • Fixed the assembly line collision that was depending on its animation state.

KNOWN ISSUES

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.

RELEASE 1.0.10

WEDNESDAY, OCTOBER 26TH, 2022 AT 6:00 PM

IMPROVEMENTS

  • Disbanded organizations no longer prevent their names and tags from being reused for new organizations.

BUG FIXES

  • Fixed terrain voxel operations on small planets (like Madis Moon 2) at low altitude. The altitude was not the only parameter triggering the bug, but one of them.
  • [Starting Hovercraft Upgrade Tutorial] Last objective now displays the correct title and description.
  • Fixed Industry achievement triggered when a player is near another player industry.
  • Fixed an exploit related to resurrection nodes.

KNOWN ISSUES

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.

RELEASE 1.0.9

WEDNESDAY, OCTOBER 19TH, 2022 AT 6:00 PM

BALANCE

  • Blocked quanta transfers and barter trades for the first 3 hours in game of an account.
  • Restricted access to Dual Universe by Steam linked Novaquark accounts to Steam based clients during the steam refund period.

IMPROVEMENTS

  • [Atmospheric Delivery Challenge] Added a selection of extra ships to the Vortex Air Base.

BUG FIXES

  • [Mining Unit Tutorial] Reworded the resource selection objective to be more accurate.
  • [Space Delivery Challenge] Fixed "Leave the Parking" objective occasionally not completing 
  • [Space Delivery Challenge] Added an elevator leading out of the garage landing pad where players were getting occasionally trapped.
  • [Core FTUE] Fixed speeder seat getting disabled in certain cases.

KNOWN ISSUES

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.

RELEASE 1.0.8

MONDAY, OCTOBER 17TH, 2022 AT 6:00 PM

IMPROVEMENTS

  • Deploying a sanctuary territory unit on Haven is no longer authorized, STUs can now only be deployed on ‘Sanctuary’.
  • Blocked the possibility to calibrate mining units on inactive territories.
  • Allowed the ability to delete used blueprints of compactified constructs. These should be removed by the server automatically, but if something goes wrong, they can stay in inventory and prevent a player from compactifying another construct.

BUG FIXES

  • [Avatar] Fixed the size of the buttons at the bottom of the character sheet screen, which were breaking the UI in French and German.
  • Fixed a bug regarding element usage.
  • [Lua] Fixed getItem Lua API returning hidden items.
  • [Industry] Fixed industry being able to produce hidden items.
  • [Industry] Fixed issues with industry when removing an input or output container without first unlinking it.
  • Replacing a broken element has been fixed.
  • [Missions] Fixed the overflow of rows in missions.
  • [Crafting] Fixed search field value that spill over onto the cross.
  • [Organization] Removed cursor pointer on search result lines (only orgs icon and link for manifesto must have a cursor pointer)
  • [Organization] Fixed optical centering of labels and icons in dashboard (add margin left)
  • [Organization] Added pulse animation on loading screen progress bar (css only)
  • [Organization] Few css fixes (Loading page / login page /. DSAT / Organizations)
  • Added Missing style on icons when the row is selected (icon must be filled in black).
  • [DSAT] Fixed Empty cross pattern display when no asteroids are selected (actually the cross pattern don't appear on the opening window.
  • Fixed a typo in the name of the Madis moon icon.

KNOWN ISSUES

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.

RELEASE 1.0.7

THURSDAY, OCTOBER 13TH, 2022 AT 6:00 PM

BUG FIX

  • Fixed a freeze when opening the notification panel that was introduced in the 1.0.6 update for a few players.

RELEASE 1.0.6

WEDNESDAY, OCTOBER 12TH, 2022 AT 6:00 PM

IMPROVEMENTS

  • Added a "published at" date to the DSAT display.
  • The notification panel by default now displays only the last 24 hours of notifications.
  • A specific error is now displayed when removing an industry unit which still has a schematic installed.

BUG FIXES

  • Teleporters can no longer be used if carrying an aphelia mission package.
  • Limit the size of engine tag to 1024 characters.
  • Fixed custom windows focus.

KNOWN ISSUES

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.

RELEASE 1.0.5

MONDAY, OCTOBER 10TH, 2022 AT 6:00 PM

IMPROVEMENTS

  • Added larger scale recipes to the schematics list (XXL and XXXL items now require schematics.)
  • Use localized material names on reticle when looking at voxels or dirt in the world.
  • [FTUE outpost] New arrow stickers guide the player to the elevator.

BUG FIXES

  • [Challenges] Air/Space Delivery Challenge: fixed instances where dropping off items would not complete objectives.
  • [WTB] Fixed Space Delivery Challenge starting waypoint that was too far away.
  • Fixed element displacement that could sometimes be reverted.
  • Fixed a hack that could allow players to see through walls.
  • Fixed teleportation unit lock at the end of the aerial challenge.
  • Replacing a core resets its restore count properly.
  • Fixed issues with asteroid spawning.
  • Fixed market distance upon leaving tutorials/challenges. (Also fixed "aegis space market" being default marketplace if your setting was "closest marketplace" after leaving tutorials).
  • Fixed bookmark location action in DSAT & context menu on coordinate in chat panel.
  • Don't show the "fuel consumption" property for items that don't consume fuel.
  • [Harvesting Tutorial] Aphelia's textbox no longer blocks nanocrafter steps at low resolution.

KNOWN ISSUES

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.

RELEASE 1.0.4

WEDNESDAY, OCTOBER 5TH, 2022 AT 6:00 PM

IMPROVEMENTS

  • [Challenge] Players can now set the control scheme of ships in challenges and tutorials.

BUG FIXES

  • [Atmo Piloting Tutorial] Fixed ending test ships that were lacking RDMS.
  • Fixed giving reward from market tutorial.
  • Fixed elements lock not restored during tutorials.
  • Fixed player sometimes being stuck when exiting a chair or a piloting seat.

KNOWN ISSUES

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.
  • In certain situations, the objectives in the 2 Delivery Challenges (Air Delivery Challenge and Space Delivery Challenge) will not update properly. Workaround: only place items into the destination container.  Do not move them within the destination container (i.e. to create nice neat stacks).
  • XXL items & XXXL items currently don’t require any schematics to craft. While it is not intended, we don’t consider it as an exploit to craft those items currently. A fix for this issue will be deployed early next week. Schematics XL will become required to produce such items.

RELEASE 1.0.3

MONDAY, OCTOBER 3RD, 2022 AT 6:00 PM

IMPROVEMENTS

  • Report bug button now directly opens the "report bug" form web page rather than just the customer support home page.
  • Better error displayed when failing to start a tutorial.

BUG FIXES

  • Fixed an exploit.
  • Fixed talent queue getting stuck at 0 seconds remaining.
  • Fixed a bug where industry units could become frozen after a server restart.
  • Fixed waypoints incorrect location inside space delivery tutorial.
  • Fixed /unstuck command cutting the sound.
  • [Hints] Fixed the Create a RDMS Policy hint not showing anymore and updated its content to match the current Create a Policy UI.
  • Removed items without any recipe from the "item" list in the schematic panel, such as the Sanctuary Territory Unit.
  • Fixed a bug where entering a space tutorial would lead to duplicate copies of constructs being shown.
  • Fixed duration of retrieve cooldown displayed on deploy territory unit modal (effective cooldown is 7 days rather than previously "10 minutes" displayed).
  • Fixed rare construct visibility issue upon leaving tutorial planet situation.

KNOWN ISSUES

  • We have identified localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.
  • In certain situations, the objectives in the 2 Delivery Challenges (Air Delivery Challenge and Space Delivery Challenge) will not update properly. Workaround: only place items into the destination container.  Do not move them within the destination container (i.e. to create nice neat stacks).

RELEASE 1.0.2

THURSDAY, SEPTEMBER 29TH, 2022 AT 6:00 PM

IMPROVEMENTS

  • Updated backer list in credits.
  • Improved feedback in case of error 112 (no active subscription) during connection. Added a link directing to the "My products" web page in case of error 112 error.

BUG FIXES

  • Fixed orbital camera incorrect orientation when sitting on a chair in the ftue outpost or in some Aphelia constructs.
  • Fixed visual and sound notifications after a construct compactification.
  • Fixed wrecks not spawning.

KNOWN ISSUES

  • We have identified some localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.
  • In certain situations, the objectives in the 2 Delivery Challenges (Air Delivery Challenge and Space Delivery Challenge) will not update properly. Workaround: only place items into the destination container.  Do not move them within the destination container (i.e. to create nice neat stacks).
  • The waypoint screen in the Air Delivery Challenge is currently black.  Pressing the buttons will still create waypoints.

RELEASE 1.0.1

WEDNESDAY, SEPTEMBER 28TH, 2022 AT 6:00 PM

IMPROVEMENTS

  • [Settings] Now displays the value of the FPS limitation setting.

CRASH FIXES

  • Optimized the reset talent queue button to avoid crashing or a big freeze when clearing a queue with hundreds of talents.

BUG FIXES

  • Fixed a potential exploit
  • Fixed an issue with the repair tool.
  • Fixed new modern screen resolution ratio.
  • [FTUE] Fixed an issue with outpost elements keeping their dynamic properties.
  • Improved server stability and reduced issues that have occurred at regular intervals.

KNOWN ISSUES

  • We have identified some localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.
  • In certain situations, the objectives in the 2 Delivery Challenges (Air Delivery Challenge and Space Delivery Challenge) will not update properly. Workaround: only place items into the destination container.  Do not move them within the destination container (i.e. to create nice neat stacks).
  • The waypoint screen in the Air Delivery Challenge is currently black.  Pressing the buttons will still create waypoints. 
  • Compactification lacks display and sound effects

RELEASE 1.0.0

MONDAY, SEPTEMBER 26TH, 2022 AT 6:00 PM

NEW FEATURES

Blueprint Deployment Rework

  • When deploying a Blueprint, you are now presented with the list of element & honeycomb Blueprint requirements.
  • You can exclude the use of certain elements when deploying a Blueprint, meaning the Blueprint will deploy without any of that element, with the exception of the core unit which cannot be excluded.
  • Non-excluded elements may partially deploy if you don't have enough of that element in your active inventory. For example, a Blueprint that requires 4 large containers will still deploy when you only have 2 available in your active inventory, but only 2 of the large containers will be deployed.
  • For honeycomb, if you are missing any quantity of a specific honeycomb in your active inventory when deploying a Blueprint, you can select an alternative honeycomb type. The Blueprint will deploy, and replace all of the missing honeycomb with the alternative. However that operation is resource-intensive and may result in some latency when deploying a large construct with a lot of honeycomb swapping.

Planet Changes

  • The persistent server now has the five planets that we announced for phase 1:
  • Alioth, Madis, Thades, Teoma, and Jago with their respective moons.
  • Madis and Thades have undergone significant terrain changes.
  • Thades asteroids are now larger and contain territories that can be claimed, enabling players to own asteroid real estate.

Collectibles

  • There are now some collectible items which have a limited distribution, these coveted items have partially been distributed through the pioneer packs. Such items range from common to extremely rare and cannot be claimed again once traded. Trade with other players at your own risk. 

Splash Screen Sequence

  • A new splash screen sequence has been added to the start-up sequence of the client. Which is skippable with the escape key.

Credits

  • The login screen now has a button which allows you to view the game credits.

New Loading Screens

  • Loading screens have received a rework including different images, quotes and overall design.

Localization Changes

  • We have made many changes to the localization of the game in French and German, including localization of the tutorials and many UI elements.
  • There may be remaining or new issues in this area however, and we ask that you bug report any you discover, no matter how large or small.

New Honeycomb

  • 18 new Purple Plastic honeycombs have been added.
  • 10 new Luminescent Glass honeycombs have been added.

Screen Unit Changes

  • Due to the performance cost of HTML mode screen units, they are now disabled by default for all players, and have a client side setting to re-enable them in the general settings. This setting affects the client only, and an HTML screen will not be displayed for players who have not enabled the HTML rendering of screen units. To ensure everyone can see your screen content, you need to use Lua screen unit renderscript instead of HTML.
  • Screen unit editing now defaults to Lua mode.
  • A full new set of screen units have been added to the game called Modern Screen Units ranging in size from 1 meter to 20 meters wide. In both transparent and opaque versions.

Main Menu Improvements

  • Added an account button to the login screen.
  • Added a connected server name to the client to indicate if you’re connected to the persistent server or the free trial.

Steam & Free trial UI feedback integration

  • Login UI now displays a dedicated popup if you are connecting through steam with a steam account which has not been linked to a Novaquark account. This popup will instruct you to create a new Dual Universe account. Alternatively you can link your steam account to an existing Novaquark account on the website.
  • Login UI now has an "account" button which redirects toward the account web page.
  • Depending on if you use the demo or the standard application on steam, you will automatically connect to the free trial, or the persistent server.
  • When connecting to the free trial server, you will be notified with a banner stating the non-persistence of the free trial server.
  • When ingame, in the settings page, there is a reminder to remind you if you’re connected to the persistent or free trial server. 

Radar improvements

We have improved performance when displaying many targets and radar widget performances, We have also added new Lua functions allowing for the retrieval of set portions of the radar results and to change radar data sort which are also applied to the widget.

  • [table] getConstructs(offset, size): Returns the list of constructs in a given range according to the current sort method.
  • [int] getSortMethod(): Gets the sort method for construct data.
  • [0 or 1] setSortMethod(method): Sets the sort method for construct data.

BALANCE

  • Max headquarter territories have been reduced to 3.
  • Daily income reward is now 100k.
  • Territory unit deployment time is reduced to 5 minutes.
  • Industry handling talent points changed.
  • Territory unit has a modified tier 1 recipe now, instead of tier 2.

Asteroids

  • Asteroid minimum spawn distance from planet is increased from 3000000 meters to 4500000 meters.
  • DSAT steps to find an asteroid reduced from 5 to 4.
  • Total asteroid cycle time changed from 7 days to 14 days.
  • Total asteroids spawned per cycle changed from 190 to 380.
  • Asteroids spawned per batch reduced from 8 to 3.
  • Batch spawn frequency changed from 1 hour to 2 hours.

IMPROVEMENTS

  • Elements broken in collision now consume a life, most elements have 5 lives before they are destroyed and need to be replaced.
  • [Launcher] Updated icons, logo and EULA for non-Steam version of the game.
  • [Docking] "Force this construct to undock" no longer appears when the target construct is not docked.
  • [Docking] "Force this construct to undock" no longer appears in build mode if the target construct is not the one being edited.
  • [Docking] "deboard" contextual menu action has been moved from the Construct category.
  • [Docking] "deboard/board this construct/board nearest" actions are now disabled in build mode.
  • [Login screen] New Main Title music in Login Menu.
  • [Industry] Industry units now accept claimed schematics.
  • Added ingame title on Avatar (reticle and marks).
  • [Localization] Translated most of the game into French and German.
  • [Tutorials] Added a Mining Unit Tutorial.
  • A new reward banner : "Kickstarter reward" can appear upon connection for players receiving community reward from kickstarters. (banner have dedicated text & icon) 
  • A new reward banner "Pioneer reward"  can appear upon connection for players receiving pioneer rewards. 
  • Titles can be received in reward notifications. Due to a tech limitation, title reward will be received separately from other kickstarter rewards.
  • Removed sort header in schematics panel schematic list, as sorting is fixed and not alphabetical, we no longer allow sorting in ascending and descending order. 
  • Changed order schematics jobs from most recent to older jobs, meaning that newly created jobs always appear first in the schematics job list.
  • [FTUE] Disabled FTUE highlights UI when free-trial/reward banners are displayed.
  • [Talents QoL] When instant-training a talent, the UI now automatically selects the next talent level for the same talent.
  • [Talents QoL] On talent queue, added an icon with tooltip stating remaining time, total queue talent points & talents count. 
  • [Talents QoL] On talent queue, remaining time is "-" rather than "0 sec" if talent queue is empty.
  • [Talents QoL] Clear talent queue button is disabled if talent queue is empty.
  • [Construct/Blueprint] Automatic RDMS tag creation upon deployment is now optional via a checkbox in the deployment window.
  • Added an error label in the modal for renaming territories.
  • Upon leaving market/inventory/container, correctly revert to active toolbar display if a temporary toolbar was displayed.
  • [Splash] Replace D.U logo by simple background on splash screen sequences.
  • [Blueprints] Blueprints are now deployed at the initial selected place before the confirmation dialog.
  • Trying to abandon tokenized constructs passing through the map panel now yields an error notification.
  • [Loading] Background optimization for better loading performances.
  • [Loading] Moved some asset loading from pre-loading splash screen to the loading screen.
  • [Loading] Integrated new layout for loading screen.
  • [Lua] Updated Lua atlas library and planet icons for phase 1 planets.
  • [Lua] Replaced ores display name in the Lua atlas library by ores item ids to support item API.
  • [Codex] Removed some outdated information in the codex.
  • Added a warning in the screen unit content editor stating that HTML content might not be rendered by all players. 
  • Screen unit content editor is by default as Lua rather than HTML for empty content.
  • [GUI] We no longer show the item inspector for inaccessible items when inspecting in world items, Instead we now trigger an error notification.
  • [Performance] Optimized several CPU hotspots.
  • [Performance] Improved GPU memory usage of distant planets.
  • [Sound] Trigger specific sound events during PvP.
  • [Rendering] Improved voxel texture quality for constructs that have a lot of different voxel materials.
  • [Rendering] Slightly adjusted the visuals of asteroid shadows.
  • [GUI] opening the inventory or nanocrafter panels while the other is open no longer closes the other.
  • Basic visibility optimizations.
  • [Pressure tiles] More consistent behavior with multiple clients.
  • Removed Beta disclaimer from login page.
  • [Industry] Industry units SFX revamp & optimisations.
  • [Soundtrack] Interactive music cues.
  • Changed the default settings of trajectory display on new installation to "none".
  • Switched the basic binding for mark panel & market integration, mark panel is now Ctrl+V,  and mark interaction toggle is now Alt+V by default, this can still be rebound in settings.
  • [Planet map] When setting a destination from a right-click on a planet map, waypoint altitude is now correctly set as the planet surface.
  • Restored the correct style in the Scanner radial ores lists.
  • [Weapon] Missile aiming cone is pointing upwards, not forwards.
  • [Helpers] Added helper popup windows for all elements introduced during the beta period.
  • [Surface Gathering Tutorial] Revised Aphelia's speech to remove mention of claiming a Sanctuary moon territory.
  • [Surface Gathering Tutorial] Revised Aphelia's speech to remove mention of creating pure material for profits.
  • [Surface Gathering Tutorial] Harvested hematite ore quantity requirement changed from 60 to 65, now counting the previously harvested hematite.
  • [Mine tool] Auto mode is now stopped when pressing Alt to enter fill mode.
  • [Build mode] Mine/Harvest tool VFX no longer appears after placing an element and quickly leaving build mode while having the mine/harvest tool equipped.
  • [Build mode] Element ghosts no longer appear after placing an element and quickly leaving build mode.
  • [Build mode] Element ghosts no longer appear after collecting an element while raycasting nothing afterwards.
  • [Space Challenge] Spread out objective constructs outside of the linked container range.
  • [Space Challenge] Added space radar to all ships.
  • Improved performance when piloting a construct with hover engines and vertical boosters..
  • Better cleanup of dynamic properties in inventory.
  • Players now start the game with one calibration charge.
  • Removed refresh button inside surrogate panel when in tutorial or challenge mode.
  • [Lua] Added a note to the container.getContent function to indicate that you must call updateContent first.
  • Updated key art.
  • Updated DU logo.
  • Updated DU app icon.
  • Ensure Aphelia & abandoned constructs never display requisition timer.
  • "Enter" no longer triggers login if the splash screen is ongoing.
  • Updated DU logo and icons of the launcher and installer.
  • Added backers list to credits. (With our deepest thanks <3).
  • Tutorials with old html screens now all have lua screens.
  • Higher resolution for new D.U logo.
  • [GUI] Margin uniformization on the top menu 'debug parameters).
  • [Loc] Localized connection error messages.

CRASH FIXES

  • Fixed rare crash on exit.
  • Fixed crash with invalid Control unit YAML.
  • Fixed game crash when running lua sessions using timers.
  • Fixed random crashes in specific locations.
  • Fixed an instant crash when trying the game in German.
  • [Refuel tool] Fixed a crash when retrieving fuel while inventory is overloaded.

BUG FIXES

  • Fixed an issue that could lead to players retaining access to their linked container beyond ranges that were allowable. 
  • [Talents] Ammo talents are now applied correctly.
  • [GUI] Fixed a case where tooltips sometimes stayed displayed while the mouse was hidden if timeout was started but not finished when changing mouse display state.
  • [Rendering] Fixed ghost textures on opaque animated objects.
  • [Rendering] Motion blur now works on opaque animated objects.
  • [Performance] Fixed an issue where performance on some GPUs could degrade excessively in scenes with many animated objects.
  • [Rendering] Fixed a LOD issue for constructs with very few voxels.
  • [Avatar] Fixed a bug in the character customization view where the scene was too dark.
  • Fixed incorrect quantity in "schematic copy cancel" wallet log operation.
  • Fixed cancel schematic job centered notification and now includes refunded quanta. 
  • Fixed item without recipe being visible in produced item in schematic item inspector.
  • Fixed disabling of deposit quanta button in territory wallet not being correctly disabled when the territory wallet is full.
  • Fixed transfer unit UI warning about required schematics.
  • Fixed transfer unit "show only doable" not working as expected.
  • Fixed some texts related to "schematics".
  • Fixed "null" tooltip on the mining unit start button if the button was active.
  • Fixed claimed item being able to be deleted by drag & drop.
  • Fixed system menu sometimes not working correctly at first opening.
  • Fixed some crafting panel labels.
  • Fixed 2FA field being focusable using "tab" while not displayed and provoking UI display issues.
  • [Map] Fixed issue when dragging construct list scrollbar, scrollbar was not correctly leaving dragging mode and affecting the system map. Now, interactions with the system map are disabled as long as you are dragging a scrollbar in the element menu list.
  • Fixed anti bury/surrogate loading details being visible on the first frame of loading screen. 
  • Fixed schematic icon in "schematic job retrieved" notification.
  • Fixed "Incompatible Plug Type" error when linking a container and a transfer unit.
  • Fixed crafting talents not being applied correctly in the crafting/industry preview.
  • Fixed default marketplace label not being updated instantly on overview (also displays "all" label if "all" is selected as market).
  • Fixed missing tooltip on "i" icon in the dispenser configuration panel.
  • Fixed "undefined" in the hauling panel and again displaying the cooldown warning.
  • Fixed missing/incorrect talents icons.
  • Fixed dragging of window resuming if mouse state visibility changed while a window was being dragged.
  • [Disconnection] Fixed a bug where an error message would sometimes appear when logging out.
  • [Surrogate] Fixed a bug where dyingin VR would softlock you and respawn your avatar upon relogging.
  • [Tutorial] Fixed a bug where dying in tutorial would softlock you and respawn your avatar upon relogging.
  • [Rendering] Fixed a rendering issue that could cause planets to flicker bright red when very far away.
  • Fixed a bug that did not properly remove dynamicProperty at element pickup.
  • [Storage] Fixed a bug where items past the 4000th slot would be considered as invalid.
  • [Tutorials] Fixed the Industry tutorial so that it works with the new schematic system.
  • [Surface Gathering Tutorial] Fixed grammatical error in Aphelia's speech.
  • [Surface Gathering Tutorial] Fixed container preventing the player from interacting with it.
  • [Surface Gathering Tutorial] Fixed guide arrows no longer pointing toward hematite nodes.
  • [Space Challenge] Fixed a bug where the garage door occasionally does not open.
  • [Challenges] Fixed challenge bypass by clipping through walls.
  • [Objectives] Fixed objectives occasionally not updating.
  • [VR] Fixed soft lock when a player exits surrogate/tutorial while a calibration modal is open in the mining unit panel.
  • Fixed a bug where surface engines would unexpectedly work when facing away from a near water surface.
  • Fixed asteroids not spawning.
  • Fixed a bug when unlinking industry from output container.
  • Removing an industry unit element is now blocked if it contains schematics copies.
  • [Login screen] Prevent the login menu music to play twice in case of login failure after loading screen and being kicked back to the login menu.
  • [Respawn] Set lowest ID STU as default respawn point for players.
  • Removed a confusing deprecation warning on getMaxThrust function for fueled engines and brakes.
  • [Rendering] Fixed an issue where lighting at night was overly-dark, especially near the player.
  • Fixed tutorial completion not updated inside the surrogate panel.
  • Player enters tutorials with mining charges: the mining tutorial can be completed without consuming "real" mining charges.
  • [Lua] Fixed onStateChanged event of the mining unit not being triggered.
  • [Lua] Fixed system.print missing in the CODEX.
  • [Lua] Fixed deprecated start event created on gunner module autoconf.
  • [Lua] Fixed surface engines getDistance function not returning -1 when exceeding the maximum distance of the engine.
  • [Lua] Fixed telemeter returning 0 instead of -1 when not raycasting.
  • Fixed an issue when linking an element to another result of an inverted link.
  • Fixed achievements that could be earned several times.
  • Inventory & nanocrafter now correctly capture mouse. (For piloting behavior based on mouse position).
  • Fixed custom properties field name in crafting & industry panel (we used key, rather than label for some fields).
  • Format ingredient quantities in crafting queue of nanocrafter (avoiding too many digits precisions).
  • Fixed uptime display in industry.
  • Fixed the "next tile " button during FTUE sequence (it was applying "random orientation" logic, => not really the "center on tile" that we expect).
  • Hid creation cooldown warning on market for instant & direct operation
  • Sometimes (race condition) markets (and districts) are not displayed on the first opening of the planet map.
  • Fixed map panel opening during the game session that started with FTUE sequence that was always opening on haven with a specific orientation (0 latitude & 0 longitude).
  • Fixed an issue after purchasing a talent, the next talent level was incorrectly displaying some progress.
  • Fixed construct speed sometimes not resuming if the player enters the pilot seat without first stepping foot on the construct.
  • Fixed delay in player mass update when piloting.
  • [Core FTUE] Deploying the speeder before deploying the outpost no longer blocks the core FTUE.
  • Fixed some terrain artifacts.
  • Translated mineral planet information.
  • Fixed confusing "schematic" wording in nanopack crafting queue & panel.
  • Fixed visible table header in home view of novean overview panel.
  • Fixed FTUE tile selection confirmation modal being able to be opened a second time producing a softlock for the player.
  • Fixed color picker opening/closing in avatar customization.
  • Fixed achievement not triggering when deploying a blueprint.
  • [Links] Fixed a rare bug where the visual link would not be attached to the element.
  • Fixed an issue with paths containing special characters causing the game initialization to fail.
  • [Construction Tutorial] Fixed progression issue when the player is lacking the Deploy Ground Element Tool on their toolbar.
  • [PVP] Fixed own threat level on target constructs.
  • Fixed display of "abandonment" confirmation modal in case of network error during the repair of a core unit. 
  • Fixed wrong label display on reticule when using Vertex Precision Tool. We now display "LMB to select voxel" rather than "LMB to validate" when no vertex is selected.
  • [Achievements] Glider achievement now requires the construct to be a dynamic construct to trigger.
  • Fixed an issue with paths containing special characters causing the game initialization to fail.
  • [Planet map] Zoom range now depends on the planet size.
  • Updated planet descriptions, now all the planets have their description.
  • Fixed Anti-Gravity Generator widget incorrectly notifying that the Anti-Gravity Generator is off.
  • Fixed some display breaking issues in German (overflows on text etc..).
  • [Tuto] Fixed camera inconsistencies in the Atmospheric Flying tutorial.
  • [Lua] Fixed brakes API functions were not correctly bound.
  • Fixed tutorials that were waiting for English values and could block in French and german.
  • [Market tutorial] Fixed walkthrough broken in German and French versions.
  • [RDMS tutorial] Fixed walkthrough broken in German and French versions.
  • Fixed a quick blur displaying when interacting with a Dispenser not configured.
  • Fixed softlock when deleting essential items during FTUE.
  • Fixed a crash when unequipping a blueprint just before trying to deploy it.
  • Fixed players can bypass restriction If it unequip the blueprint you’re deploying.
  • Fixed "Error item" display on Mining unit in calibration modal for mining unit that was affected by automatic calibration by Aphelia (column is no longer displayed as no relevant information is in that column in that situation).

KNOWN ISSUES

  • We have identified some localization issues in the UI.
  • [Lua] The industry getInfo function field, schematicsRemaining, does not return a value until you request an acquisition from the schematic bank.
  • Selecting Body Type 1 will show a character with Body Type 2. The issue will only happen during the 1st session. It is fixed after a logout/login.