Horizon Forbidden West Patch Notes

Horizon Forbidden West Update Patch Notes by Version

Horizon Forbidden West: Burning Shores – Patch 1.26

Hi everyone!

Patch 1.26 for Horizon Forbidden West is now available on PS5! Thanks to everyone who submitted their bug reports via the Support Form while exploring the Burning Shores; the team has been working hard to address several issues in this patch. Have a look at the patch notes below to see the changes, and make sure to update your game before jumping back in! Please be aware that these notes might contain spoilers.

FIXES AND IMPROVEMENTS

Main Quests

Side Quests

World Activities

Datapoints

Weapons

Skills

Photo mode

Other

Please continue to inform us of any issues via the Support Form. We kindly ask you to use this as your primary form to send in any issues; the team is unable to use the comments of this post or mentions or DMs on social media as an efficient way of sourcing issues. Thank you for your understanding!

See you in the Burning Shores!

–Guerrilla

Horizon Forbidden West – Patch 1.25

Fixes and Improvements

Main Quests

Side Quests

World Activities

Machines

Weapons

UI/UX

Performance and Stability

Other

Horizon Forbidden West Patch 1.24

FIXES AND IMPROVEMENTS

Main Quests

Side Quests

World Activities

Datapoints

Machines

Weapons

Skills

UI/UX

Performance and Stability

Other

Horizon Forbidden West Patch 1.23

FIXES AND IMPROVEMENTS

Main Quests

Side Quests

World Activities

Datapoints

Machines

Weapons

Skills

UI/UX

Other

Horizon Forbidden West – Patch 1.22

FIXES AND IMPROVEMENTS

World Activities

Performance and Stability

Other


The following changes were added previously.

FIXES AND IMPROVEMENTS

Main Quests

Side Quests

World Activities

Machines

Humans

Weapons/Armor/Skills

UI/UX

Performance and Stability

Other

Horizon Forbidden West Patch 1.20

FIXES AND IMPROVEMENTS

Main Quests

Side Quests

World Activities

Machines

Humans

Weapons/Armor/Skills

UI/UX

Graphics

Other

Horizon Forbidden West Patch 1.19

Bug Fixes and Improvements.

Main Quests

Side Quests

World Activities

Machines

UI/UX

Performance and Stability

Other

Horizon Forbidden West – Patch 1.18

Hi everyone!

We’re very happy to announce that our team is releasing another patch for Horizon Forbidden West today. Patch 1.18 fixes a number of progression issues and crashes and adds a new Face Paint to celebrate Pride. Please see the full patch details below, but beware of spoilers!


PATCH NOTES - 1.18

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue in Main Quest “Faro’s Tomb“ where the Hunter Merchant could be missing in Thebes.
  • Fixed floating weapons in the cinematic following the “Talk to the Tenakth Marshal” mission objective of Main Quest “The Embassy”.
  • Fixed an issue in Main Quest “The Kulrut” where Hekarro was practicing his pantomime skills and got blocked behind an invisible wall.
  • Fixed issues related to players not being able to enter or exit The Base.
  • Fixed an issue where a Kotallo callout could play inside The Base without Kotallo being present.

Side Quests

  • We now keep Riverhymn’s settlement icon on the map after completing Side Quest “The Roots that Bind“.
  • Fixed an issue where Porguf would not provide the option to start the Errand Quest “Broken Locks”.
  • Fixed an issue in Side Quest “The Deluge” where players could ride their ground mount through a lake.
  • Fixed an issue in Side Quest “Signal Spike” where the player could be unable to progress after the “Search the Canyon for the Source of the Signal” objective.
  • Fixed an issue in Chainscrape where, before completing Side Quest “The Bristlebacks”, the Herbalist would have an icon above their head but will not be interactable.

World Activities

  • Fixed an issue in Salvage Contracts “Mine Launchers” where progression could become blocked when the player sets Custom Difficulty Settings for Easy Loot.
  • Fixed an issue in which after completing all Salvage Contracts in New Game Plus, the player could obtain the Oseram Artificer outfit twice.
  • Fixed an issue in Rebel Camp “Devil’s Grasp” where the objective “Search the Command Center” could become blocked after restarting from save.
  • Fixed an issue in Rebel Camp “The Hive” where the objective “Destroy the Weapon Caches” would not update after destroying all the caches.
  • Fixed an issue in Rebel Camp “Breached Rock” where the Rebel Champion would not have the Bunker Key in its loot if the player left the camp after killing the rebels.
  • Fixed an issue in Cauldron CHI where a puzzle room had distracting shadow flickering.
  • Fixed an issue in Machine Strike where the health of a piece with the Sweep Skill could go to 255 instead of dying.
  • Fixed an issue where players remained stuck at 99.42% completion after completing all Rebel Camps.
  • We are blasting off again no more! Fixed an issue in Gauntlet Run “Cliffs of the Cry” where upon completing the race, the player would launch into the sky.
  • Fixed an issue where the player was unable to complete “Relics From Ruins” in New Game+ due to already having the Ancestor's Return weapon from a previous playthrough.
  • Fixed an issue in Sunken Cavern “The Shining Wastes” where the player would get stuck if they investigate an Oseram corpse while swimming.
  • Fixed an inaccessible Supply Cache located in Las Vegas that was placed under the ground.
  • Fixed an inaccessible Supply Cache located northeast of Rebel Outpost “Stillsands South” that was placed under the ground.

Datapoints

  • Fixed an issue where Audio Datapoints were getting aborted on specific player actions.
  • Fixed an issue where Audio Datapoint 37 could not be collected due to Veter being noninteractive.

Machines

  • Arrows ready? We made the Dreadwing more likely to attack when fighting in a forested area.
  • Additional VFX for Tremortusk’s “Shatter Swing” and Thunderjaw’s “Laser Blast” attacks.
  • Fixed an issue near Fall’s Edge where a non-functional and low-resolution Thunderjaw could spawn in.
  • Fixed an issue where the “Stalker Primary Nerve” was listed as a Loot for the Ravager’s Antenna.
  • Fixed an issue where setting a Job for the Stalker Primary Nerve put the waypoint in Ravager areas instead of Stalker Areas.
  • Fixed an issue where Behemoth and Apex Behemoth list "Bellowback Primary Nerve" as loot instead of "Behemoth Primary Nerve."
  • Fixed an area in Sheerside Climb where the player is unable to fly away on a flying mount.
  • Fixed an issue where Apex Shellsnapper Hearts were listed under “Valuables to Sell” despite being used for upgrades.
  • Fixed an issue where the job system will not direct the player to Apex machine parts.

Weapons

  • Fixed a camera issue where, when aiming with a Blastsling weapon and rotating the camera, the projectile parable would jitter.
  • Fixed a camera issue where activating Concentration zoom during a normal zoom would have a jarring snap back.
  • Fixed an issue where the Hunter Bow could not be upgraded in New Game+.
  • Fixed an issue for Light Arrows of Level 4 Carja's Bane which had an incorrect amount of Tear damage.
  • Fixed an issue where upgrade Level 3 of the Rain of Sparks warrior bow switches perks from “critical hit chance” to “multiple enemy damage”, and then back to “critical hit chance” at Level 4.

Skills

  • Fixed an issue where the player could not use Melee Combat after fast traveling from a crawl space.
  • Level 3 of the Toughened Valor Surge has Melee Damage Resistance reduced from 50% to 35%.
  • Plant Forager now works on Medicinal Waterweed.

UI/UX

  • Fixed "Pickup Animation" to reset to "On" in Settings when the "Reset" action is pressed.
  • Fixed an issue where the Job description in the Jobs menu in Quest Log always displays Level 1 regardless of the actual level of the Job.
  • Fixed an issue where the Custom Marker was not visible in the 3D space if the waypoint was marked on the location of an inactive quest.
  • Fixed an issue with the subtitles being out-of-sync in the opening title sequence.
  • Fixed an issue in the Machine Catalogue where unscanned machines can be viewed when they are adjacent to scanned machines.

Performance and Stability

  • Made improvements to TAA for PS5 Resolution Mode and PS4.
  • Fixed several instances of Aloy’s armor model jittering when playing in Balanced Mode.
  • Fixed an issue where geometry appears low resolution when skipping the opening title sequence.

Photo mode

  • Introduced “Mark of Pride” Pride Flag Face Paint.

Other

  • Fixed an issue where starting the game via Activity Cards could start a new game in New Game Plus, instead of starting the selected activity.
  • Fixed an issue where the “Auto Heal” setting does not fully heal Aloy after leaving combat for a short time.
  • Fixed issues where the player ended up underneath the terrain or got stuck inside geometry.

Please continue to inform us of any issues via the Support Form. We want to ask you use this as your primary form of sending in your issues; our team is unable to use the comments on this post, mentions or DMs on social media as an efficient way of sourcing issues. Thank you for all the reports sent in already, they have been extremely helpful!

See you out there in the Forbidden West,

–Guerrilla

Horizon Forbidden West – Major Update – Patch 1.14

Hi everyone,

Patch 1.14 for Horizon Forbidden West is now available. Take a look through the notes below, and make sure to update your game before jumping back into the world. Please also make sure to download Hotfix 1.15 when updating your game.

** Please note that some patch notes may contain SPOILERS!**

r/horizon - Horizon Forbidden West – Major Update – Patch 1.14

NEW FEATURES

We’re so thankful for our incredibly talented community and are happy to announce that this major update includes much-requested features, including:

New Game+

  • Ultra Hard difficulty mode when selecting the difficulty for New Game or New Game Plus
  • Reset Skills functionality within the menu
  • New functionality to apply a different look to Aloy’s armor.
  • New Rewards available in New Game+ (Weapons, Dyes and Face Paints)
  • A New Trophy Set

FIXES AND IMPROVEMENTS

Performance and Stability

  • Improved visual fidelity in Performance Mode.
  • Multiple crash fixes.

Main Quests

  • Fixed an issue in Main Quest “The Sea of Sands” where progression was blocked when trying to open the valve.
  • Fixed an issue in Main Quest “The Broken Sky” where the quest would become stuck if the cinematic was skipped too fast.
  • Fixed an issue in Main Quest “The Dying Lands” where the quest did not progress after defeating the Grimhorn.

Side Quests

  • Fixed an issue in Side Quest “Breaking Even” where the beams that need to be interacted with would not be present.

World Activities

  • Fixed an issue where fast-traveling to Rebel Outpost: High Turning would send Aloy somewhere else.
  • Fixed an issue where the campfire in Rebel Camp: Devil’s Grasp would remain unavailable after completing the camp.
  • Fixed an issue where an objective would not be completed in Rebel Camp: The Hive
  • Fixed an issue in The Arena where the timer would continue counting down after defeating all the machines.

Datapoints

  • Oops… Added World Datapoint 63, which can be found somewhere near the Widemaw site on the Isle of Spires.

Machines

  • Fixed an issue where the Tallneck shockblast would destroy all other machines.
  • Fixed an issue where the Fireclaw would not go into the Shocked or Knocked Down State when triggered during certain attacks.
  • Fixed an issue where the Behemoth would be able to chain charge attacks in rapid succession.
  • Fixed an issue where detached machine parts could fall through the floor.

Humanoids

  • Reduced the armor health for the Quen Imperial Guard to be more in line with the other enemies.

Weapons

  • Fixed an issue where the tier 4 Hammerburst Boltblaster would deal less damage than the tier 3 version.
  • Fixed an issue where enemies would become suspicious when spotting an active Blast Trap.
  • Fixed an issue where some weapons did not give Valor correctly.
  • Reduced crafting costs for crafting Traps at a Workbench.
  • Rebalanced crafting costs for Elite & Advanced Traps when crafting in the wild.
  • Fixed an issue where some weapon perks did not give the correct values.

Skills

  • Updated the Resilient Trapper skill with new values.
  • Fixed an issue where the Braced Shot would become buffed in unintended ways.

UI/UX

  • Fixed an issue where canisters would have different rarities.
  • Added an option to show or hide grapple icons.
  • Added a “Pry Open” option under the Hold/Toggle Accessibility Settings.
  • Added an option for overriding machines to switch to 'Toggle' in the Accessibility Settings.
  • Updated icons for various machine parts.
  • Performance and Stability
  • Additional streaming fixes in game.
  • Additional crash fixes.

Photo mode

  • Added Filmgrain to photo mode. Grain scales with intensity: low values have small grain, high values increase the size of the grain, which leaves the higher values especially suited to black and white experimentation.

Other

  • Fixed an issue where loot barrels would not get destroyed in one hit.
  • Fixed an issue where overheal would not take the higher value when consuming Health Potions and Food at the same time.
  • Fixed an issue where civilians would not always respond to rain.
  • Fixed an issue where the Motion Aiming did not work for the second controller when using the Co-Pilot feature.
  • Fixed an issue where Aloy could still control a mount when in the Shocked State.
  • Fixed an issue where Aloy could crawl through a vent while holding a battery.
  • Multiple localization and subtitles fixes and improvements.
  • Multiple lighting fixes and improvements.

HOTFIX 1.15

  • Fixed HUD elements showing simultaneously when starting the game in specific circumstances.
  • Fixed an issue where the dialogue with Untalla did not complete the activity after handing in all Black Boxes.
  • Fixed an issue where custom difficulty was not restored properly when loading a game that was made with custom difficulty selected.
  • Improved The Arena text readability in Arabic.

Full patch notes: https://www.reddit.com/r/horizon/comments/v3kac9/horizon_forbidden_west_major_update_patch_114/

Horizon Forbidden West – Patch 1.13

Hi everyone!

Patch 1.13 for Horizon Forbidden West is now available. Take a look through the notes below, and make sure to update your game before jumping back into the world.

** Please note that some patch notes may contain SPOILERS!**

PATCH NOTES

KNOWN ISSUES

  • We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them and they’re being investigated.
  • The team continues to make tweaks to the game's content with the goal to reduce visual shimmering.
  • Players have reported an issue in Handa’s Contract “Ancient Relics”, where the mission progression will be stuck on “2/3 Gather Ancient Relics”, or “Go to the Northern Ancient Machine Site” if the player leaves the area.
  • Outfits may appear to be covered by dark shadows in inventory.

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue with Main Quest “Reach for the Stars” where progression did not update after restarting the “Clear the rubble with the pullcaster" objective.
  • Fixed an issue with Main Quest “To the Brink” where Belna would sometimes not spawn after objective “Clear the Daunt: Kill the Machines”.
  • Fixed an issue with Main Quest “Death’s Door” where progression is blocked after using a “Leaplasher Spark Coil” in an upgrade before the "Gather Resources for the Igniter" objective is active.
  • Fixed multiple issues with Main Quest “Singularity” where unexpected character behavior might lead to progression blockers.

Side Quests

  • Fixed an issue with Side Quest “The Bristlebacks” where progression did not update after examining the Bristleback carcass prior to talking to the Carja Magistrate.
  • Fixed an issue with Side Quest “The Bristlebacks” where progression might be blocked due to objective "Kill the Bristlebacks" not updating in the mine.
  • Fixed an issue with Side Quest “Drowned Hopes” where the progression is blocked if using an alternate route to get to the pryable rocks.
  • Fixed an issue with Side Quest “Lofty Ambitions” where the Stormbird might get stuck in the terrain, blocking progression.
  • Fixed an issue with Side Quest “Lofty Ambitions” where the merchant Abadund will not have his prompt after quest completion.
  • Fixed an issue with Side Quest “Signal Spike” where progression did not update due to interacting with NPCs in Side Quest “The Wound in the Sand”.
  • Fixed an issue with Side Quest “Signal Spike” where Aloy can get stuck underwater during the “Go to the Source of the Signal” objective.
  • Fixed an issue with Side Quest “A Soldier’s March” where objective “Scan for Penttoh’s Tracks” will not trigger if players arrive on a Sunwing nearby marker for objective “Climb the Mountain”.
  • Fixed an issue with Side Quest “A Soldier’s March” where objective “Kill the Frostclaw” would not update and block progression.
  • Fixed multiple issues with Side Quest “The Blood Choke” where Atekka would get stuck or disappear.
  • Fixed multiple issues with Side Quest “In the Fog” where progression did not update after killing the Clawstrider.
  • Fixed an issue with Side Quest “In the Fog” where progression did not update after following Garokkah to the Memorial with alerted machines.
  • Fixed an issue with Side Quest “Forbidden Legacy” where progression did not update due to Alva being unresponsive on the ”Follow Alva to the Atbay Headquarters” objective.
  • Fixed an issue with Side Quest “Forbidden Legacy” where a gap between two buildings was blocking progression.

World Activities

  • Fixed an issue in Cauldron IOTA where the objective “Override the Tallneck” would not update on completion.
  • Fixed an issue in Cauldron CHI where overridden machines would act hostile towards Aloy.
  • Fixed an issue in Contracts “Property Retrieval” where progression was blocked upon reloading the activity with all Relics found.
  • Fixed an issue in Contracts “Alarm Antennas” where the objective would not update if Aloy has three Antennas before completing the “Gather Scrounger Alarm Antennas” objective.
  • Fixed an issue in Contracts “Rollerback Salvage” where an additional Shellsnapper might spawn.
  • Fixed an issue in Rebel Camp “Breached Rock” where progression is blocked when killing Rebel leader before objective “Enter the Bunker” is complete.
  • Fixed an issue in Melee Pits where NPCs would wear the wrong armor.
  • Fixed an issue where Aloy might get stuck near the entrance of Arrowhand.
  • Fixed an issue in Black Box: Isle of Spires where the signal will remain active after picking up the box.
  • Fixed an issue in Signal Tower where some players had an issue picking up Signal Lens.
  • Fixed an issue where loading a save with previously tracked items as jobs might lead to a crash.

Machines

  • Fixed an issue where the Tideripper might get its Water Hose Sweep attack interrupted.
  • Fixed an issue where machines would not react to a dead ally.
  • The Machine Catalogue entry for the Grimhorn will now auto-unlock after completing the quest "The Dying Lands" and the Apex Grimhorn entry will auto-unlock after completing "The Second Verse" if the machines were not scanned during their respective quests.
  • We also added a save fix for players who have already completed these quest sections. The missing machine entries will silently unlock after scanning any machine, if their respective quest section was already done.

UI/UX

  • Fixed icons for multiple Coils and Weaves.
  • Fixed more Metal Flowers icons remaining on the map.
  • Fixed Silent Strikes being counted twice in the Combat Statistics menu.
  • Fixed multiple seams on the World Map.

Performance and Stability

  • Multiple streaming fixes in game and in cinematic.
  • Multiple crash fixes.

Other

  • Fixed an issue where Aloy’s shadow might be dimmed when melee attacking or using her Focus.
  • Fixed an issue where “Fiberzest” and “Vigorstem” can not be obtained after the pouch is full.
  • Fixed multiple locations where “Install Vine Cutter Module” Icons were not appearing.
  • Multiple audio fixes and improvements.
  • Multiple fixes to Aloy’s animations.
  • Multiple localization and subtitles fixes and improvements.
  • Multiple fixes to controls
  • Multiple fixes and improvements to body and facial animations in cinematics.

Full patch notes: https://www.reddit.com/r/horizon/comments/uiteft/horizon_forbidden_west_patch_113/

Horizon Forbidden West – Patch 1.12

Hi everyone,

We’re happy to let you know that Patch 1.12 is available now! Please take a look through the Patch Notes listed below, and ensure your game is up-to-date before jumping back in.

** Please note that some patch notes may contain SPOILERS!**

PATCH NOTES

KNOWN ISSUES

We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them and they’re being investigated.

  • The team continues to make tweaks to the game's content with the goal to reduce visual shimmering.
  • Players have reported an issue in Side Quest “Lofty Ambitions". After Abadund’s dialogue has taken place, the player will temporarily not be able to trade with Abadund due to no prompt appearing.
  • Players have reported an issue in Side Quest “A Soldier’s March” where after defeating the Frostclaw, the mission objective does not complete.
  • Players have reported an issue in Handa’s Contract “Ancient Relics”, where the mission progression will be stuck on “2/3 Gather Ancient Relics”, or “Go to the Northern Ancient Machine Site” if the player leaves the area.
  • Players have reported that the Apex Grimhorn does not spawn in game outside of quests, potentially preventing players from obtaining 100% game completion.
  • Outfits may appear to be covered by dark shadows in inventory.

Full patch notes: https://www.reddit.com/r/horizon/comments/u7vb2a/horizon_forbidden_west_patch_112/

Horizon Forbidden West - Patch 1.10 & Patch 1.11

Hello everyone,

We’ve combined patches 1.10 into 1.11, and it’s available now! Please take a look through the Patch Notes listed below, and ensure your game is up-to-date before jumping back in.

** Please note that some patch notes may contain SPOILERS!**

PATCH NOTES

KNOWN ISSUES

  • We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them and they’re being investigated.
  • During Side Quest ‘Blood Choke’, Atekka does not use the ballista.
  • The ‘Upgraded Every Pouch Type’ Trophy does not unlock for some players after upgrading each Pouch type - please note, for this trophy you will need to have the Food Pouch which is collected after purchasing food from a chef.
  • Players reported no longer being able to trade with Abadund after completing his dialogue after finishing a Side Quest.
  • Players cannot place any waypoint markers on the open world within a 500 meter radius of Aloy’s position.
  • Players reported new items acquired not showing up with the New (!) icon in their inventory.

We are also aware of streams being interrupted when playing on 1080p and 60fps, after saving at campfires. To avoid this from happening, it’s advised to select a lower broadcast quality or lower framerate, for example, 1080p and 30fps, or 720p and 60fps.

Full patch notes: https://www.reddit.com/r/horizon/comments/txl29g/patch_110_111/

Horizon Forbidden West - Patch 1.09

Hello everyone,

Patch 1.09 is available now! Please take a look through the Patch Notes listed below, and ensure your game is up-to-date before jumping back in.

** Please note that some patch notes may contain SPOILERS!**

PATCH NOTES

KNOWN ISSUES

  • We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them and they’re being investigated.
  • The team continues to make tweaks to the game's content with the goal to reduce visual shimmering.
  • During Side Quest ‘Blood Choke’, Atekka does not use the ballista.
  • The ‘Upgraded Every Pouch Type’ Trophy does not unlock for some players after upgrading each Pouch type - please note, for this trophy you will need to have the Food Pouch which is collected after purchasing food from a chef.
  • Certain Firegleam and Metal Flower Icons remain after being found/used.

Full patch notes: https://www.reddit.com/r/horizon/comments/ts69fl/horizon_forbidden_west_patch_109/

Horizon Forbidden West - Patch 1.08

Hello everyone,

We’ve just released Patch 1.08. Thanks to everyone who has used the Support Form to share their issues with us, please continue to do so for any bugs you come across in Horizon Forbidden West.

** Please note that some patch notes may contain SPOILERS!**

PATCH NOTES

KNOWN ISSUES

  • We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are investigating them with high priority.
  • The team are continuing to investigate and tweak the reported graphical issues regarding shimmering, sharpening and screen saturation.
  • Some players have reported multiple issues with various types of traversal after the player fast travels to any campfire while gliding inside of a tornado.
  • Some players have reported an issue with receiving the reward after completing the Black Box Collectibles activity.

Full patch notes: https://www.reddit.com/r/horizon/comments/tfdem8/horizon_forbidden_west_patch_108/

Horizon Forbidden West - Patch 1.07

Hello everyone,

We appreciate everyone who has been reporting via our Support Form; the team have just released Patch 1.07. Take a look at our Known Issues as well as what has been fixed down below.

** Please note that some patch notes may contain SPOILERS!**

PATCH NOTES

KNOWN ISSUES

  • We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are investigating them with high priority.
  • In this patch, the team have made several tweaks to vegetation to improve image quality in the Favor Performance mode. Please let us know your feedback. The team will continue to investigate reported graphical issues regarding shimmering, sharpening and screen saturation.
  • Some players have reported that the Firegleam icons do not get removed from the map after interacting with them; this will be fixed soon!
  • Some players have reported that certain music tracks keep repeating during their playthrough. We have included a partial fix to prevent this issue from happening in patch 1.06, but are still looking into a fix for players who are experiencing this issue. If you encounter this, please use the Support Form to submit a video of where and when the music can be heard.

Full patch notes: https://www.reddit.com/r/horizon/comments/ta5h27/horizon_forbidden_west_patch_107/

Horizon Forbidden West - Patch 1.06

Hi everyone,

Thank you for your patience while the team is working on fixing issues. We have just released Patch 1.06, which fixes a number of issues and crashes that you reported through our Support Form! Here’s what’s been resolved, as well as what that are team is currently investigating:

**Please note that some patch notes may contain SPOILERS!**

PATCH NOTES

KNOWN ISSUES

  • We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are investigating them with high priority.
  • The team continues to investigate several graphical issues reported by players regarding shimmering, sharpening and screen saturation when moving the camera.
  • Some players have reported that the Firegleam icons do not get removed from the map after interacting with them.
  • Some players have reported an issue in side quest ‘Breaking Even’ where they are not able to talk to Porguf when Talanah is in Camp Nowhere, blocking progression of this quest.
  • Some players have reported that the music track “The World on Her Shoulders” keeps repeating during their playthrough. We have a partial fix included in this patch to prevent this issue from happening to players who did not encounter this issue during their playthrough yet. We are still looking into a fix for players who are currently experiencing this issue.
  • Some players have reported not being able to reach 100% in the Game Progression menu, our team is investigating.

Full patch notes: https://www.reddit.com/r/horizon/comments/t4x320/horizon_forbidden_west_patch_106/

Horizon Forbidden West - Patch 1.05

Hi everyone,

Thanks for your patience and support; we have just released the first patch for Horizon Forbidden West! Patch 1.05 fixes a number of issues and crashes that you reported. Here’s what’s been resolved, as well as what that are team is currently investigating:

PATCH NOTES

KNOWN ISSUES

  • We are currently looking into several issues reported by the community:
  • The team is investigating with high priority, several graphical issues reported by players regarding shimmering, sharpening and screen saturation when moving the camera.
  • Some players are experiencing an issue with infinite loading screens when attempting to load into Melee Pits.
  • Some players are experiencing an issue where Aloy’s outfit appears blurry in Photo Mode.
  • Some players are experiencing an issue in main quest ‘Reach for the Stars’ where Aloy can’t interact with a machine carcass, blocking progression.

Full patch notes: https://www.reddit.com/r/horizon/comments/szd10v/horizon_forbidden_west_patch_105/